Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4RTWorkerInitialization_hh
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#define G4RTWorkerInitialization_hh
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class G4UserRunAction;
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class G4VUserPrimaryGeneratorAction;
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class G4UserEventAction;
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class G4UserStackingAction;
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class G4UserTrackingAction;
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class G4UserSteppingAction;
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class G4RTRunAction;
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class G4RTPrimaryGeneratorAction;
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class G4RTTrackingAction;
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class G4RTSteppingAction;
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#include "G4Threading.hh"
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#include "G4UserWorkerInitialization.hh"
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class G4RTWorkerInitialization : public G4UserWorkerInitialization
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{
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public: // with description
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G4RTWorkerInitialization();
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virtual ~G4RTWorkerInitialization();
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virtual void WorkerRunStart() const;
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// This method is called before an event loop. Geometry and physics have
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// already been set up for the thread. All threads are synchronized and
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// ready to start the local event loop. This situation is identical to
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// "Idle" state in the sequential mode.
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virtual void WorkerRunEnd() const;
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// This method is called for each thread, when the local event loop has
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// finished but before the synchronization over threads.
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private:
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static G4ThreadLocal const G4UserRunAction * theUserRunAction;
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static G4ThreadLocal const G4VUserPrimaryGeneratorAction * theUserPrimaryGeneratorAction;
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static G4ThreadLocal const G4UserEventAction * theUserEventAction;
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static G4ThreadLocal const G4UserStackingAction * theUserStackingAction;
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static G4ThreadLocal const G4UserTrackingAction * theUserTrackingAction;
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static G4ThreadLocal const G4UserSteppingAction * theUserSteppingAction;
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static G4ThreadLocal G4RTRunAction * theRTRunAction;
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static G4ThreadLocal G4RTPrimaryGeneratorAction * theRTPrimaryGeneratorAction;
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static G4ThreadLocal G4RTTrackingAction * theRTTrackingAction;
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static G4ThreadLocal G4RTSteppingAction * theRTSteppingAction;
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};
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#endif //G4RTWorkerInitialization_hh
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