Import Geant4 11.2.0.beta source tree
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@@ -41,23 +41,22 @@
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#ifndef G4VModularPhysicsList_hh
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#define G4VModularPhysicsList_hh 1
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#include <vector>
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#include "G4ios.hh"
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#include "globals.hh"
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#include "rundefs.hh"
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#include "G4VPhysicsConstructor.hh"
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#include "G4VUPLSplitter.hh"
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#include "G4VUserPhysicsList.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include "rundefs.hh"
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#include <vector>
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class G4VMPLData
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{
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// Encapsulate the fields of class G4VModularPhysicsList
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// that are per-thread.
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// Encapsulate the fields of class G4VModularPhysicsList
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// that are per-thread.
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public:
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void initialize();
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using G4PhysConstVectorData = std::vector<G4VPhysicsConstructor*>;
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// See: https://jira-geant4.kek.jp/browse/DEV-284
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@@ -86,55 +85,53 @@ using G4VModularPhysicsListSubInstanceManager = G4VMPLManager;
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class G4VModularPhysicsList : public virtual G4VUserPhysicsList
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{
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public:
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G4VModularPhysicsList();
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virtual ~G4VModularPhysicsList();
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~G4VModularPhysicsList() override;
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virtual void ConstructParticle() override;
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// This method will be invoked in the Construct() method.
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// Each particle type will be instantiated.
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// This method will be invoked in the Construct() method.
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// Each particle type will be instantiated.
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void ConstructParticle() override;
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virtual void ConstructProcess() override;
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// This method will be invoked in the Construct() method.
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// Each physics process will be instantiated and
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// registered to the process manager of each particle type.
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// This method will be invoked in the Construct() method.
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// Each physics process will be instantiated and
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// registered to the process manager of each particle type.
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void ConstructProcess() override;
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// Register Physics Constructor.
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void RegisterPhysics(G4VPhysicsConstructor*);
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// Register Physics Constructor.
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const G4VPhysicsConstructor* GetPhysics(G4int index) const;
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const G4VPhysicsConstructor* GetPhysics(const G4String& name) const;
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const G4VPhysicsConstructor* GetPhysicsWithType(G4int physics_type) const;
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// Replace the Physics Constructor.
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// The existing physics constructor with same physics_type as one of
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// the given physics constructor is replaced (existing physics will be
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// deleted). If a corresponding physics constructor is NOT found,
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// the given physics constructor is just added.
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void ReplacePhysics(G4VPhysicsConstructor*);
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// Replace the Physics Constructor.
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// The existing physics constructor with same physics_type as one of
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// the given physics constructor is replaced (existing physics will be
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// deleted). If a corresponding physics constructor is NOT found,
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// the given physics constructor is just added.
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// Remove the Physics Constructor from the list.
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void RemovePhysics(G4VPhysicsConstructor*);
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void RemovePhysics(G4int type);
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void RemovePhysics(const G4String& name);
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// Remove the Physics Constructor from the list.
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inline G4int GetInstanceID() const;
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static const G4VMPLManager& GetSubInstanceManager();
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virtual void TerminateWorker() override;
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void TerminateWorker() override;
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// Set/get control flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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// given verbose level is set to all physics constructors.
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void SetVerboseLevel(G4int value);
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G4int GetVerboseLevel() const;
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// Set/get control flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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// given verbose level is set to all physics constructors.
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protected:
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// Protected copy constructor and assignment operator.
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G4VModularPhysicsList(const G4VModularPhysicsList&);
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G4VModularPhysicsList& operator=(const G4VModularPhysicsList&);
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// Protected copy constructor and assignment operator.
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using G4PhysConstVector = G4VMPLData::G4PhysConstVectorData;
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