Import Geant4 11.2.0.beta source tree
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@@ -32,220 +32,176 @@
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#ifndef G4ParticleHPContAngularPar_h
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#define G4ParticleHPContAngularPar_h 1
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#include <fstream>
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#include <set>
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#include "G4ios.hh"
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#include "globals.hh"
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#include "G4Cache.hh"
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#include "G4InterpolationManager.hh"
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#include "G4ParticleHPInterpolator.hh"
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#include "G4ParticleHPList.hh"
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#include "G4ReactionProduct.hh"
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#include "G4ParticleHPInterpolator.hh"
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#include "G4InterpolationManager.hh"
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#include "G4Cache.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include <fstream>
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#include <set>
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class G4ParticleDefinition;
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class G4ParticleHPContAngularPar
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{
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struct toBeCached
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{
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G4bool fresh;
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G4double currentMeanEnergy;
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G4double remaining_energy;
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G4double theTargetCode;
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G4ReactionProduct* theTarget;
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G4ReactionProduct* thePrimary;
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toBeCached()
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: fresh(true),currentMeanEnergy(-2.0),remaining_energy(0.0),
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theTargetCode(-1.0),theTarget(0),thePrimary(0) {}
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};
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struct toBeCached
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{
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G4bool fresh{true};
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G4double currentMeanEnergy{-2.0};
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G4double remaining_energy{0.0};
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G4double theTargetCode{-1.0};
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G4ReactionProduct* theTarget{nullptr};
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G4ReactionProduct* thePrimary{nullptr};
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toBeCached() = default;
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};
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public:
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G4ParticleHPContAngularPar()
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{
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theAngular = 0;
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//currentMeanEnergy = -2;
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//fresh = true;
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fCache.Put(0);
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theMinEner = DBL_MAX;
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theMaxEner = -DBL_MAX;
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theEnergy = -1;
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nEnergies = -1;
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nDiscreteEnergies = -1;
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nAngularParameters = -1;
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theProjectile = 0;
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adjustResult = true;
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}
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G4ParticleHPContAngularPar()
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{
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theAngular = nullptr;
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// currentMeanEnergy = -2;
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// fresh = true;
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fCache.Put(nullptr);
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theMinEner = DBL_MAX;
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theMaxEner = -DBL_MAX;
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theEnergy = -1;
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nEnergies = -1;
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nDiscreteEnergies = -1;
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nAngularParameters = -1;
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theProjectile = nullptr;
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adjustResult = true;
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}
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G4ParticleHPContAngularPar(G4ParticleHPContAngularPar & val)
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{
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theEnergy = val.theEnergy;
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nEnergies = val.nEnergies;
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nDiscreteEnergies = val.nDiscreteEnergies;
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nAngularParameters= val.nAngularParameters;
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theProjectile = val.theProjectile;
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theManager = val.theManager;
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theInt = val.theInt;
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adjustResult = val.adjustResult;
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theMinEner = val.theMinEner;
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theMaxEner = val.theMaxEner;
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theEnergiesTransformed = val.theEnergiesTransformed;
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theDiscreteEnergies = val.theDiscreteEnergies;
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theDiscreteEnergiesOwn = val.theDiscreteEnergiesOwn;
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fCache.Put(0);
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theAngular = new G4ParticleHPList[nEnergies];
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for(G4int ie=0;ie<nEnergies;++ie) {
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theAngular[ie].SetLabel(val.theAngular[ie].GetLabel());
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for(G4int ip=0;ip<nAngularParameters;++ip) {
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theAngular[ie].SetValue(ip,val.theAngular[ie].GetValue(ip));
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G4ParticleHPContAngularPar(G4ParticleHPContAngularPar& val)
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{
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theEnergy = val.theEnergy;
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nEnergies = val.nEnergies;
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nDiscreteEnergies = val.nDiscreteEnergies;
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nAngularParameters = val.nAngularParameters;
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theProjectile = val.theProjectile;
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theManager = val.theManager;
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theInt = val.theInt;
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adjustResult = val.adjustResult;
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theMinEner = val.theMinEner;
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theMaxEner = val.theMaxEner;
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theEnergiesTransformed = val.theEnergiesTransformed;
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theDiscreteEnergies = val.theDiscreteEnergies;
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theDiscreteEnergiesOwn = val.theDiscreteEnergiesOwn;
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fCache.Put(nullptr);
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theAngular = new G4ParticleHPList[nEnergies];
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for (G4int ie = 0; ie < nEnergies; ++ie) {
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theAngular[ie].SetLabel(val.theAngular[ie].GetLabel());
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for (G4int ip = 0; ip < nAngularParameters; ++ip) {
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theAngular[ie].SetValue(ip, val.theAngular[ie].GetValue(ip));
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}
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}
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}
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}
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G4ParticleHPContAngularPar(G4ParticleDefinition* projectile);
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G4ParticleHPContAngularPar(G4ParticleDefinition* projectile);
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~G4ParticleHPContAngularPar()
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{
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if (theAngular !=0 ) delete [] theAngular;
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if (fCache.Get() != 0) delete fCache.Get();
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}
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void Init(std::istream & aDataFile, G4ParticleDefinition* projectile);
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G4ReactionProduct* Sample(G4double anEnergy, G4double massCode, G4double mass,
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G4int angularRep, G4int interpol);
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G4double GetEnergy() const
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{
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return theEnergy;
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}
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void SetPrimary(G4ReactionProduct * aPrimary)
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{
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fCache.Get()->thePrimary = aPrimary;
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}
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void SetTarget(G4ReactionProduct * aTarget)
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{
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fCache.Get()->theTarget = aTarget;
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}
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void SetTargetCode(G4double aTargetCode)
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{
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fCache.Get()->theTargetCode = aTargetCode;
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}
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void SetInterpolation(G4int theInterpolation)
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{
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theManager.Init(theInterpolation, nEnergies); // one range only
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}
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~G4ParticleHPContAngularPar()
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{
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delete[] theAngular;
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if (fCache.Get() != nullptr) delete fCache.Get();
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}
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void BuildByInterpolation(G4double anEnergy, G4InterpolationScheme aScheme,
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G4ParticleHPContAngularPar & store1,
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G4ParticleHPContAngularPar & store2);
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void Init(std::istream& aDataFile, G4ParticleDefinition* projectile);
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G4ReactionProduct* Sample(G4double anEnergy, G4double massCode, G4double mass, G4int angularRep,
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G4int interpol);
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G4double GetEnergy() const { return theEnergy; }
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void SetPrimary(G4ReactionProduct* aPrimary) { fCache.Get()->thePrimary = aPrimary; }
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void SetTarget(G4ReactionProduct* aTarget) { fCache.Get()->theTarget = aTarget; }
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void SetTargetCode(G4double aTargetCode) { fCache.Get()->theTargetCode = aTargetCode; }
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void SetInterpolation(G4int theInterpolation)
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{
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theManager.Init(theInterpolation, nEnergies); // one range only
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}
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void BuildByInterpolation(G4double anEnergy, G4InterpolationScheme aScheme,
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G4ParticleHPContAngularPar& store1,
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G4ParticleHPContAngularPar& store2);
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// NOTE: this interpolates legendre coefficients
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void PrepareTableInterpolation();
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G4double MeanEnergyOfThisInteraction()
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{
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G4double result;
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if(fCache.Get()->currentMeanEnergy<-1)
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{
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return 0;
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// throw G4HadronicException(__FILE__, __LINE__, "G4ParticleHPContAngularPar: Logical error in Product class");
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}
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else
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void PrepareTableInterpolation();
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G4double MeanEnergyOfThisInteraction()
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{
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G4double result;
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if (fCache.Get()->currentMeanEnergy < -1) {
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return 0;
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// throw G4HadronicException(__FILE__, __LINE__, "G4ParticleHPContAngularPar: Logical error
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// in Product class");
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}
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result = fCache.Get()->currentMeanEnergy;
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fCache.Get()->currentMeanEnergy = -2;
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return result;
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}
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fCache.Get()->currentMeanEnergy = -2;
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return result;
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}
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G4int GetNEnergies() const
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{
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return nEnergies;
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}
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G4int GetNDiscreteEnergies() const
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{
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return nDiscreteEnergies;
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}
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std::set<G4double> GetEnergiesTransformed() const
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{
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return theEnergiesTransformed;
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}
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G4int GetNEnergiesTransformed() const
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{
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return (G4int)theEnergiesTransformed.size();
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}
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G4double GetMinEner() const
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{
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return theMinEner;
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}
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G4double GetMaxEner() const
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{
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return theMaxEner;
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}
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std::map<G4double,G4int> GetDiscreteEnergiesOwn() const
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{
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return theDiscreteEnergiesOwn;
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}
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G4ParticleHPList* GetAngDataList() const
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{
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return theAngular;
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}
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void ClearHistories()
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{
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if ( fCache.Get() == 0 ) cacheInit();
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fCache.Get()->fresh = true;
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}
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void Dump() const;
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G4int GetNEnergies() const { return nEnergies; }
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G4int GetNDiscreteEnergies() const { return nDiscreteEnergies; }
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std::set<G4double> GetEnergiesTransformed() const { return theEnergiesTransformed; }
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G4int GetNEnergiesTransformed() const { return (G4int)theEnergiesTransformed.size(); }
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G4double GetMinEner() const { return theMinEner; }
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G4double GetMaxEner() const { return theMaxEner; }
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std::map<G4double, G4int> GetDiscreteEnergiesOwn() const { return theDiscreteEnergiesOwn; }
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G4ParticleHPList* GetAngDataList() const { return theAngular; }
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private:
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// incoming particle
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G4double theEnergy;
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// number of exit channel energies
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G4int nEnergies;
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// number of discrete exit channels
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G4int nDiscreteEnergies;
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// number of angular paramerers per channel
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G4int nAngularParameters;
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// knows the interpolation between List labels
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G4InterpolationManager theManager;
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// on per exit-channel energy
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G4ParticleHPList * theAngular;
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G4ParticleHPInterpolator theInt;
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private:
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void ClearHistories()
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{
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if (fCache.Get() == nullptr) cacheInit();
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fCache.Get()->fresh = true;
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}
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G4Cache< toBeCached* > fCache;
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void cacheInit()
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{
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toBeCached* val = new toBeCached;
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val->currentMeanEnergy = -2;
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val->remaining_energy = 0;
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val->fresh=true;
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fCache.Put( val );
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};
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void Dump() const;
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G4ParticleDefinition* theProjectile;
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private:
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// incoming particle
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G4double theEnergy;
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// number of exit channel energies
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G4int nEnergies;
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// number of discrete exit channels
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G4int nDiscreteEnergies;
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// number of angular paramerers per channel
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G4int nAngularParameters;
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// knows the interpolation between List labels
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G4InterpolationManager theManager;
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// on per exit-channel energy
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G4ParticleHPList* theAngular;
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G4bool adjustResult;
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G4ParticleHPInterpolator theInt;
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private:
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G4Cache<toBeCached*> fCache;
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void cacheInit()
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{
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auto val = new toBeCached;
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val->currentMeanEnergy = -2;
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val->remaining_energy = 0;
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val->fresh = true;
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fCache.Put(val);
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};
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G4ParticleDefinition* theProjectile;
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G4bool adjustResult;
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// if not set it will not force the conservation of energy in angularRep==1,
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// but will sample the particle energy according to the database
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G4double theMinEner;
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G4double theMaxEner;
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std::set<G4double> theEnergiesTransformed;
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std::set<G4double> theDiscreteEnergies;
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std::map<G4double,G4int> theDiscreteEnergiesOwn;
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G4double theMinEner;
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G4double theMaxEner;
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std::set<G4double> theEnergiesTransformed;
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std::set<G4double> theDiscreteEnergies;
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std::map<G4double, G4int> theDiscreteEnergiesOwn;
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};
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#endif
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