Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4ChannelingFastSimModel_h
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#define G4ChannelingFastSimModel_h 1
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#include "G4VFastSimulationModel.hh"
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#include "G4Step.hh"
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#include "G4TouchableHandle.hh"
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#include <vector>
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#include <CLHEP/Units/SystemOfUnits.h>
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#include <CLHEP/Units/PhysicalConstants.h>
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#include "G4ChannelingFastSimCrystalData.hh"
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#include <unordered_map>
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#include "G4BaierKatkov.hh"
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#include "G4LogicalVolume.hh"
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#include "G4ParticleTable.hh"
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/** \file G4ChannelingFastSimModel.hh
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* \brief Definition of the G4ChannelingFastSimModel class
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* FastSimulation Channeling model: calculates charge particle trajectories
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* in oriented crystals in the field of crystal planes/axes either straight or bent.
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* It is also possible to simulate radiation using Baier-Katkov method.
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*/
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class G4ChannelingFastSimModel : public G4VFastSimulationModel
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{
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public:
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// Constructor, destructor
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G4ChannelingFastSimModel (const G4String&, G4Region*);
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G4ChannelingFastSimModel (const G4String&);
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~G4ChannelingFastSimModel ();
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/// -- IsApplicable
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G4bool IsApplicable(const G4ParticleDefinition&) override;
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/// -- ModelTrigger
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G4bool ModelTrigger(const G4FastTrack &) override;
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/// -- User method DoIt
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void DoIt(const G4FastTrack&, G4FastStep&) override;
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///special functions
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void Input(const G4Material* crystal, const G4String &lattice);
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void RadiationModelActivate();
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G4ChannelingFastSimCrystalData* GetCrystalData() {return fCrystalData;}
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G4BaierKatkov* GetRadiationModel() {return fBaierKatkov;}
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G4bool GetIfRadiationModelActive(){return fRad;}
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///set cuts
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void SetLowKineticEnergyLimit(G4double ekinetic, const G4String& particleName)
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{fLowEnergyLimit[particleTable->FindParticle(particleName)->
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GetParticleDefinitionID()] = ekinetic;}
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void SetLindhardAngleNumberHighLimit(G4double angleNumber, const G4String& particleName)
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{fLindhardAngleNumberHighLimit[particleTable->FindParticle(particleName)->
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GetParticleDefinitionID()]=angleNumber;}
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void SetDefaultLowKineticEnergyLimit(G4double ekinetic)
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{fDefaultLowEnergyLimit=ekinetic;}
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void SetDefaultLindhardAngleNumberHighLimit(G4double angleNumber)
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{fDefaultLindhardAngleNumberHighLimit=angleNumber;}
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/// get the maximal number of photons that can be produced per fastStep
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/// Caution: is redundant, if the radiation model is not activated
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void SetMaxPhotonsProducedPerStep(G4double nPhotons)
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{fMaxPhotonsProducedPerStep=nPhotons;}
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///get cuts
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G4double GetLowKineticEnergyLimit(const G4String& particleName)
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{return GetLowKineticEnergyLimit(particleTable->
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FindParticle(particleName)->
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GetParticleDefinitionID());}
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G4double GetLindhardAngleNumberHighLimit(const G4String& particleName)
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{return GetLindhardAngleNumberHighLimit(particleTable->
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FindParticle(particleName)->
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GetParticleDefinitionID());}
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//the same functions but using particleDefinitionID (needed for faster model execution)
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G4double GetLowKineticEnergyLimit(G4int particleDefinitionID)
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{return (fLowEnergyLimit.count(particleDefinitionID) == 1)
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? fLowEnergyLimit[particleDefinitionID]
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: fDefaultLowEnergyLimit;}
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G4double GetLindhardAngleNumberHighLimit(G4int particleDefinitionID)
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{return (fLindhardAngleNumberHighLimit.count(particleDefinitionID) == 1)
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? fLindhardAngleNumberHighLimit[particleDefinitionID]
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: fDefaultLindhardAngleNumberHighLimit;}
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/// get the maximal number of photons that can be produced per fastStep
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G4int GetMaxPhotonsProducedPerStep(){return fMaxPhotonsProducedPerStep;}
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private:
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G4ChannelingFastSimCrystalData* fCrystalData{nullptr};
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G4BaierKatkov* fBaierKatkov{nullptr};
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G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
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///flag of radiation model
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G4bool fRad = false;
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/// maps of cuts
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std::unordered_map<G4int, G4double> fLowEnergyLimit;
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std::unordered_map<G4int, G4double> fLindhardAngleNumberHighLimit;
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G4double fDefaultLowEnergyLimit = 200*CLHEP::MeV;
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G4double fDefaultLindhardAngleNumberHighLimit = 100.;
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/// the maximal number of photons that can be produced per fastStep
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G4int fMaxPhotonsProducedPerStep=1000.;
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};
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#endif
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