Import Geant4 11.2.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2023-06-30 09:09:57 +02:00
parent aef78ca386
commit dd1f179cda
3780 changed files with 212808 additions and 142780 deletions
+33 -65
View File
@@ -22,8 +22,7 @@
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//---------------------------------------------------------------------------
//
// GEANT4 Class file
@@ -42,23 +41,23 @@
#ifndef ElementData_h
#define ElementData_h 1
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "globals.hh"
#include "G4PhysicsVector.hh"
#include "G4Physics2DVector.hh"
#include "G4PhysicsVector.hh"
#include "globals.hh"
#include <vector>
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class G4ElementData
class G4ElementData
{
public:
public:
explicit G4ElementData();
~G4ElementData();
// Assignment operator and copy constructor
G4ElementData& operator=(const G4ElementData& right) = delete;
G4ElementData(const G4ElementData&) = delete;
// add cross section for the element
void InitialiseForElement(G4int Z, G4PhysicsVector* v);
@@ -66,7 +65,7 @@ public:
void InitialiseForElement(G4int Z, G4Physics2DVector* v);
// reserve vector of components
void InitialiseForComponent(G4int Z, G4int nComponents=0);
void InitialiseForComponent(G4int Z, G4int nComponents = 0);
// prepare vector of components
void AddComponent(G4int Z, G4int id, G4PhysicsVector* v);
@@ -76,21 +75,21 @@ public:
//--------------------------------------------------------------
//
// run time methods - no check on validity of input index
// run time methods - no check on validity of input index
// it is a responsibility of the consume code to check the input
//
//--------------------------------------------------------------
// get vector for the element
// get vector for the element
inline G4PhysicsVector* GetElementData(G4int Z);
// get 2-D vector for the element
// get 2-D vector for the element
inline G4Physics2DVector* GetElement2DData(G4int Z);
// get number of components for the element
// get number of components for the element
inline size_t GetNumberOfComponents(G4int Z);
// get component ID which may be number of nucleons,
// get component ID which may be number of nucleons,
// or shell number, or any other integer
inline G4int GetComponentID(G4int Z, G4int idx);
@@ -100,71 +99,45 @@ public:
// get vector per shell or per isotope
inline G4PhysicsVector* GetComponentDataByID(G4int Z, G4int id);
// return cross section per element
// return cross section per element
// if not available return zero
inline G4double GetValueForElement(G4int Z, G4double kinEnergy);
// return cross section per element
// return cross section per element
// if not available return zero
inline G4double GetValueForComponent(G4int Z, G4int idx,
G4double kinEnergy);
// Assignment operator and copy constructor
G4ElementData & operator=(const G4ElementData &right) = delete;
G4ElementData(const G4ElementData&) = delete;
private:
inline G4double GetValueForComponent(G4int Z, G4int idx, G4double kinEnergy);
private:
static const G4int maxNumElm = 99;
G4PhysicsVector* elmData[maxNumElm];
G4PhysicsVector* elmData[maxNumElm];
G4Physics2DVector* elm2Data[maxNumElm];
std::vector<G4PhysicsVector*>* compData[maxNumElm];
std::vector<G4int>* compID[maxNumElm];
G4int compLength[maxNumElm];
G4String name = "";
};
inline void G4ElementData::SetName(const G4String& nam)
{
name = nam;
}
inline void G4ElementData::SetName(const G4String& nam) { name = nam; }
inline
G4PhysicsVector* G4ElementData::GetElementData(G4int Z)
{
return elmData[Z];
}
inline G4PhysicsVector* G4ElementData::GetElementData(G4int Z) { return elmData[Z]; }
inline
G4Physics2DVector* G4ElementData::GetElement2DData(G4int Z)
{
return elm2Data[Z];
}
inline G4Physics2DVector* G4ElementData::GetElement2DData(G4int Z) { return elm2Data[Z]; }
inline
size_t G4ElementData::GetNumberOfComponents(G4int Z)
{
return compID[Z]->size();
}
inline size_t G4ElementData::GetNumberOfComponents(G4int Z) { return compID[Z]->size(); }
inline G4int G4ElementData::GetComponentID(G4int Z, G4int idx)
{
return (*(compID[Z]))[idx];
}
inline G4int G4ElementData::GetComponentID(G4int Z, G4int idx) { return (*(compID[Z]))[idx]; }
inline G4PhysicsVector*
G4ElementData::GetComponentDataByIndex(G4int Z, G4int idx)
inline G4PhysicsVector* G4ElementData::GetComponentDataByIndex(G4int Z, G4int idx)
{
return (*(compData[Z]))[idx];
}
inline
G4PhysicsVector* G4ElementData::GetComponentDataByID(G4int Z, G4int id)
inline G4PhysicsVector* G4ElementData::GetComponentDataByID(G4int Z, G4int id)
{
G4PhysicsVector* v = nullptr;
for(G4int i=0; i<compLength[Z]; ++i) {
if(id == (*(compID[Z]))[i]) {
for (G4int i = 0; i < compLength[Z]; ++i) {
if (id == (*(compID[Z]))[i]) {
v = (*(compData[Z]))[i];
break;
}
@@ -172,19 +145,14 @@ G4PhysicsVector* G4ElementData::GetComponentDataByID(G4int Z, G4int id)
return v;
}
inline
G4double G4ElementData::GetValueForElement(G4int Z, G4double kinEnergy)
inline G4double G4ElementData::GetValueForElement(G4int Z, G4double kinEnergy)
{
return elmData[Z]->Value(kinEnergy);
}
inline G4double
G4ElementData::GetValueForComponent(G4int Z, G4int idx, G4double kinEnergy)
inline G4double G4ElementData::GetValueForComponent(G4int Z, G4int idx, G4double kinEnergy)
{
return (*(compData[Z]))[idx]->Value(kinEnergy);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#endif