Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4UIWin32
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//
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// Class description :
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//
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// G4UIWin32 is a class to handle a Windows interactive session.
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// It is the Windows version of G4UIterminal.
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//
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// A command box is at disposal for entering/recalling Geant4 commands.
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// A menubar could be customized through the AddMenu, AddButton methods.
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// Note that there are corresponding Geant4 commands to add a
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// menu in the menubar and add buttons in a menu.
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// Ex :
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// /gui/addMenu test Test
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// /gui/addButton test Init /run/initialize
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// /gui/addButton test "Set gun" "/control/execute gun.g4m"
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// /gui/addButton test "Run one event" "/run/beamOn 1"
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//
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// Command completion, by typing "tab" key, is available on the
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// command line.
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// Original author: G.Barrand, 1998
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// Revised: O.Pena-Rodriguez, March 2021
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// -------------------------------------------------------------------
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#ifndef G4UIWin32_h
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#define G4UIWin32_h
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#define ID_EXIT_APP 40001
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#define ID_OPEN_MACRO 40002
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#define ID_SAVE_VIEWER_STATE 40003
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#define ID_RUN_BEAMON 40004
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#define ID_RUN_CMD 40005
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#define ID_VIEW_SOLID 40006
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#define ID_VIEW_WIREFRAME 40007
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#define ID_PROJ_ORTHOGRAPHIC 40008
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#define ID_PROJ_PERSPECTIVE 40009
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#define ID_ZOOM_IN 40010
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#define ID_ZOOM_OUT 40011
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#define ID_ORIENTATION_XY 40012
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#define ID_ORIENTATION_XZ 40013
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#define ID_ORIENTATION_YZ 40014
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#define ID_ORIENTATION_OBLIQUE 40015
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#define ID_HELP_ABOUT 40016
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#define ID_LOG_CLEAN 40017
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#define ID_LOG_SAVE 40018
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#define NUM_BUTTONS 12
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#define MAX_HISTORY_ITEMS 10
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#define IDC_MAIN_EDIT 101
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#define IDC_MAIN_TOOL 102
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#define IDC_MAIN_TREE_VIEW 104
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#define IDC_MAIN_COMBO 105
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#define IDC_MAIN_STATUS 106
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#include "G4VBasicShell.hh"
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#include "G4VInteractiveSession.hh"
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#include "G4Win32.hh"
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#include <CommCtrl.h>
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#include <map>
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#include <vector>
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class G4VInteractorManager;
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class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession
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{
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public:
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G4UIWin32();
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~G4UIWin32() override;
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// To enter interactive Win32 loop ; waiting/executing command,...
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G4UIsession* SessionStart() override;
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// To add a pulldown menu in the menu bar.
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// First argument is the name of the menu.
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// Second argument is the label of the cascade button.
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// Ex : AddMenu("my_menu","My menu")
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void AddMenu(const char*, const char*) override;
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// To add a push button in a pulldown menu.
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// First argument is the name of the menu.
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// Second argument is the label of the button.
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// Third argument is the Geant4 command executed when the button is fired.
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// Ex : AddButton("my_menu","Run","/run/beamOn 1");
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void AddButton(const char*, const char*, const char*) override;
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void Prompt(const G4String&);
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void SessionTerminate();
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void PauseSessionStart(const G4String&) override;
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G4int ReceiveG4debug(const G4String&) override;
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G4int ReceiveG4cout(const G4String&) override;
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G4int ReceiveG4cerr(const G4String&) override;
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G4String GetCommand(G4int);
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// void TextAppendString(char*);
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private:
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void SecondaryLoop(const G4String&);
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G4bool GetHelpChoice(G4int&) override;
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void ExitHelp() const override;
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G4bool CreateComponents(HWND);
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G4bool ResizeComponents(HWND);
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void ProcessTabKey();
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void ProcessEscKey();
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void ProcessEnterKey();
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void ProcessUpKey();
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void ProcessDownKey();
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G4bool ProcessDefaultCommands(G4int);
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static G4String GetToolTips(G4int);
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G4String GetHelpTreeToolTips(HTREEITEM);
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static G4String ConvertNewLines(G4String);
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void HelpTreeDoubleClick(HTREEITEM);
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G4bool SaveLogFile(LPCTSTR);
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void AddText(LPSTR);
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void DoOpenMacro(HWND);
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void DoSaveViewer(HWND);
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void DoSaveLog(HWND);
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G4bool InitHelpTreeItems();
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HTREEITEM AddItemToHelpTree(LPTSTR, HTREEITEM = TVI_ROOT);
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static G4String GetShortCommandPath(G4String);
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LPSTR GetItemPath(HTREEITEM);
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void CreateHelpTree(HTREEITEM, G4UIcommandTree*);
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private:
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HWND fHWndMainWindow;
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HWND fHWndEditor;
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HWND fHWndToolBar;
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HWND fHWndComboBox;
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HWND fHWndComboEditor;
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HWND fHWndHelpTree;
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HWND fHWndStatus;
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G4VInteractorManager* interactorManager;
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HMENU menuBar;
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std::map<G4int, G4String, std::less<G4int>> commands;
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static LRESULT CALLBACK MainWindowProc(HWND, UINT, WPARAM, LPARAM);
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// New wndproc for the combo box
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static LRESULT CALLBACK ComboEditorWindowProc(HWND, UINT, WPARAM, LPARAM);
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G4bool fHelp;
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G4int fHelpChoice;
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std::vector<G4String> fHistory;
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G4int fHistoryPos;
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};
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#endif
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