Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// G.Barrand
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#ifndef G4VINTERACTORMANAGER_HH
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#define G4VINTERACTORMANAGER_HH
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#include "globals.hh"
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#include <vector>
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using G4Interactor = void*;
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using G4DispatchFunction = G4bool (*)(void*);
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using G4SecondaryLoopAction = void (*)();
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// Class description :
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//
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// G4VInteractorManager : a base class to isolate common things
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// to various GUI "toolkits" like WIndows, Xt.
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// The word "interactor" is for "piece of user interface" or
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// "widget" (which means nothing). Then a GUI "toolkit" could be
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// defined as a manager of interactors.
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//
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// Class description - end :
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class G4VInteractorManager
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{
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public:
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G4VInteractorManager();
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virtual ~G4VInteractorManager();
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void SetArguments(int, char**);
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char** GetArguments(int*);
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void SetMainInteractor(G4Interactor);
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G4Interactor GetMainInteractor();
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void AddDispatcher(G4DispatchFunction);
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void RemoveDispatcher(G4DispatchFunction);
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void AddSecondaryLoopPreAction(G4SecondaryLoopAction);
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void AddSecondaryLoopPostAction(G4SecondaryLoopAction);
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void AddShell(G4Interactor);
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void RemoveShell(G4Interactor);
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void EnableSecondaryLoop();
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void DisableSecondaryLoop();
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void SecondaryLoopPreActions();
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void SecondaryLoopPostActions();
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void RequireExitSecondaryLoop(int);
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void DispatchEvent(void*);
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virtual void SecondaryLoop();
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int GetExitSecondaryLoopCode();
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void PutStringInResourceDatabase(char*);
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virtual G4bool Inited() = 0;
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virtual void* GetEvent() = 0;
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virtual void FlushAndWaitExecution() = 0;
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void SetParentInteractor(G4Interactor);
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G4Interactor GetParentInteractor();
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void SetCreatedInteractor(G4Interactor);
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G4Interactor GetCreatedInteractor();
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void SetCreationString(char*);
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char* GetCreationString();
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private:
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int argc;
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char** argv;
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G4Interactor mainInteractor;
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std::vector<G4DispatchFunction> dispatchers;
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std::vector<G4SecondaryLoopAction> preActions;
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std::vector<G4SecondaryLoopAction> postActions;
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std::vector<G4Interactor> shells;
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G4bool secondaryLoopEnabled;
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G4bool alreadyInSecondaryLoop;
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int exitSecondaryLoop;
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G4Interactor parentInteractor;
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G4Interactor createdInteractor;
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char* creationString;
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};
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#define OGL_EXIT_CODE 1
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#define OIV_EXIT_CODE 2
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#define XO_EXIT_CODE 3
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#endif
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