Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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#ifndef G4VInteractiveSession_H
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#define G4VInteractiveSession_H 1
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#include "G4VInteractorManager.hh"
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#include <map>
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class G4UImessenger;
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class G4SceneTreeItem;
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// Class description :
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//
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// G4VInteractiveSession is a base class to isolate common things
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// to various graphical "basic" G4UI sessions ; AddMenu, AddButton,
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// a dictionnary for widgets.
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// The word "interactor" is for "piece of user interface" or "widget".
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class G4VInteractiveSession
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{
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public: // with description
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struct OutputStyle
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{
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G4bool fixed, bold, highlight;
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};
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G4VInteractiveSession();
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virtual ~G4VInteractiveSession();
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virtual void AddMenu(const char*, const char*);
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virtual void AddButton(const char*, const char*, const char*);
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virtual void AddIcon(const char*, const char*, const char*, const char*);
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virtual void DefaultIcons(bool);
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virtual void SetOutputStyle(const char*, const char*);
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virtual void NativeMenu(bool);
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virtual void ClearMenu();
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virtual void UpdateSceneTree(const G4SceneTreeItem&);
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void AddInteractor(G4String, G4Interactor);
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G4Interactor GetInteractor(G4String);
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const std::map<G4String, OutputStyle>& GetOutputStyles() const;
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protected:
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void SetStyleUtility(const G4String& destination, const G4String& style);
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// clang-format off
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std::map<G4String,OutputStyle> fOutputStyles {
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{"cout",{true,false,true}},
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{"cerr",{true,true,true}},
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{"warn",{true,false,true}},
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{"error",{true,true,true}},
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{"debug",{true,false,true}}};
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// clang-format on
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private:
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G4UImessenger* messenger;
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using G4interactor_map = std::map<G4String, G4Interactor, std::less<G4String>>;
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G4interactor_map interactors;
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};
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#endif
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