Import Geant4 11.2.0.beta source tree
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@@ -34,11 +34,11 @@
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#ifndef G4GenericMessenger_hh
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#define G4GenericMessenger_hh 1
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#include "G4UImessenger.hh"
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#include "G4UIcommand.hh"
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#include "G4AnyType.hh"
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#include "G4AnyMethod.hh"
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#include "G4AnyType.hh"
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#include "G4ApplicationState.hh"
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#include "G4UIcommand.hh"
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#include "G4UImessenger.hh"
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#include <map>
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#include <vector>
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@@ -48,160 +48,136 @@ class G4UIdirectory;
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class G4GenericMessenger : public G4UImessenger
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{
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public:
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// Contructor
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G4GenericMessenger(void* obj, const G4String& dir = "", const G4String& doc = "");
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G4GenericMessenger(void* obj, const G4String& dir = "",
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const G4String& doc = "");
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// Contructor
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~G4GenericMessenger() override;
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// Destructor
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~G4GenericMessenger() override;
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G4String GetCurrentValue(G4UIcommand* command) override;
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// The concrete, but generic implementation of this method.
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G4String GetCurrentValue(G4UIcommand* command) override;
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void SetNewValue(G4UIcommand* command, G4String newValue) override;
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// The concrete, generic implementation of this method converts
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// the string "newValue" to action.
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void SetNewValue(G4UIcommand* command, G4String newValue) override;
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public:
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public:
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struct Command
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{
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enum UnitSpec
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{
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UnitCategory,
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UnitDefault
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};
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Command(G4UIcommand* cmd, const std::type_info& ti)
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: command(cmd)
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, type(&ti)
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{}
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Command() = default;
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enum UnitSpec
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{
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UnitCategory,
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UnitDefault
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};
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Command(G4UIcommand* cmd, const std::type_info& ti) : command(cmd), type(&ti) {}
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Command() = default;
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Command& SetStates(G4ApplicationState s0)
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{
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command->AvailableForStates(s0);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1)
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{
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command->AvailableForStates(s0, s1);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1,
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G4ApplicationState s2)
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{
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command->AvailableForStates(s0, s1, s2);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1,
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G4ApplicationState s2, G4ApplicationState s3)
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{
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command->AvailableForStates(s0, s1, s2, s3);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1,
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G4ApplicationState s2, G4ApplicationState s3,
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G4ApplicationState s4)
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{
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command->AvailableForStates(s0, s1, s2, s3, s4);
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return *this;
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}
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Command& SetRange(const G4String& range)
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{
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command->SetRange(range.c_str());
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return *this;
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}
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Command& SetGuidance(const G4String& s0)
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{
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command->SetGuidance(s0);
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return *this;
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}
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Command& SetUnit(const G4String&, UnitSpec = UnitDefault);
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Command& SetUnitCategory(const G4String& u)
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{
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return SetUnit(u, UnitCategory);
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}
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Command& SetDefaultUnit(const G4String& u)
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{
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return SetUnit(u, UnitDefault);
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}
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Command& SetParameterName(const G4String&, G4bool, G4bool = false);
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Command& SetParameterName(G4int pIdx, const G4String&, G4bool, G4bool = false);
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Command& SetParameterName(const G4String&, const G4String&, const G4String&,
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G4bool, G4bool = false);
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Command& SetDefaultValue(const G4String&);
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Command& SetDefaultValue(G4int pIdx, const G4String&);
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Command& SetCandidates(const G4String&);
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Command& SetCandidates(G4int pIdx, const G4String&);
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Command& SetToBeBroadcasted(G4bool s0)
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{
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command->SetToBeBroadcasted(s0);
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return *this;
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}
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Command& SetToBeFlushed(G4bool s0)
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{
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command->SetToBeFlushed(s0);
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return *this;
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}
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Command& SetWorkerThreadOnly(G4bool s0)
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{
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command->SetWorkerThreadOnly(s0);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0)
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{
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command->AvailableForStates(s0);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1)
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{
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command->AvailableForStates(s0, s1);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2)
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{
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command->AvailableForStates(s0, s1, s2);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2,
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G4ApplicationState s3)
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{
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command->AvailableForStates(s0, s1, s2, s3);
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return *this;
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}
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Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2,
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G4ApplicationState s3, G4ApplicationState s4)
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{
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command->AvailableForStates(s0, s1, s2, s3, s4);
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return *this;
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}
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Command& SetRange(const G4String& range)
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{
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command->SetRange(range.c_str());
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return *this;
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}
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Command& SetGuidance(const G4String& s0)
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{
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command->SetGuidance(s0);
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return *this;
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}
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Command& SetUnit(const G4String&, UnitSpec = UnitDefault);
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Command& SetUnitCategory(const G4String& u) { return SetUnit(u, UnitCategory); }
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Command& SetDefaultUnit(const G4String& u) { return SetUnit(u, UnitDefault); }
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Command& SetParameterName(const G4String&, G4bool, G4bool = false);
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Command& SetParameterName(G4int pIdx, const G4String&, G4bool, G4bool = false);
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Command& SetParameterName(const G4String&, const G4String&, const G4String&, G4bool,
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G4bool = false);
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Command& SetDefaultValue(const G4String&);
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Command& SetDefaultValue(G4int pIdx, const G4String&);
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Command& SetCandidates(const G4String&);
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Command& SetCandidates(G4int pIdx, const G4String&);
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Command& SetToBeBroadcasted(G4bool s0)
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{
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command->SetToBeBroadcasted(s0);
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return *this;
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}
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Command& SetToBeFlushed(G4bool s0)
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{
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command->SetToBeFlushed(s0);
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return *this;
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}
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Command& SetWorkerThreadOnly(G4bool s0)
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{
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command->SetWorkerThreadOnly(s0);
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return *this;
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}
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G4UIcommand* command = nullptr;
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const std::type_info* type = nullptr;
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G4UIcommand* command = nullptr;
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const std::type_info* type = nullptr;
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};
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struct Property : public Command
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{
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Property(const G4AnyType& var, G4UIcommand* cmd)
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: Command(cmd, var.TypeInfo())
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, variable(var)
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{}
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Property() = default;
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G4AnyType variable;
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Property(const G4AnyType& var, G4UIcommand* cmd)
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: Command(cmd, var.TypeInfo()), variable(var)
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{}
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Property() = default;
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G4AnyType variable;
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};
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struct Method : public Command
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{
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Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd)
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: Command(cmd, fun.ArgType())
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, method(fun)
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, object(obj)
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{}
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Method() = default;
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G4AnyMethod method;
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void* object = nullptr;
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Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd)
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: Command(cmd, fun.ArgType()), method(fun), object(obj)
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{}
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Method() = default;
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G4AnyMethod method;
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void* object = nullptr;
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};
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// Declare Methods
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Command& DeclareProperty(const G4String& name, const G4AnyType& variable,
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const G4String& doc = "");
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Command& DeclarePropertyWithUnit(const G4String& name,
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const G4String& defaultUnit,
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const G4AnyType& variable,
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const G4String& doc = "");
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Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun,
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const G4String& doc = "");
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Command& DeclareMethodWithUnit(const G4String& name,
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const G4String& defaultUnit,
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const G4AnyMethod& fun,
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const G4String& doc = "");
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Command& DeclarePropertyWithUnit(const G4String& name, const G4String& defaultUnit,
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const G4AnyType& variable, const G4String& doc = "");
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Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun, const G4String& doc = "");
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Command& DeclareMethodWithUnit(const G4String& name, const G4String& defaultUnit,
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const G4AnyMethod& fun, const G4String& doc = "");
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void SetDirectory(const G4String& dir) { directory = dir; }
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void SetGuidance(const G4String& s);
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void Sort(G4bool val = true)
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{
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if(dircmd != nullptr)
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{
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if (dircmd != nullptr) {
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dircmd->Sort(val);
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}
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}
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private:
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std::map<G4String, Property> properties;
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std::map<G4String, Method> methods;
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G4UIdirectory* dircmd = nullptr;
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