Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file DetectorConstruction.cc
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/// \brief Implementation of the B1::DetectorConstruction class
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#include "DetectorConstruction.hh"
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#include "G4RunManager.hh"
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#include "G4NistManager.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Orb.hh"
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#include "G4Sphere.hh"
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#include "G4Trd.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4SystemOfUnits.hh"
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namespace B1
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{
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* DetectorConstruction::Construct()
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{
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// Get nist material manager
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G4NistManager* nist = G4NistManager::Instance();
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// Envelope parameters
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//
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G4double env_sizeXY = 20*cm, env_sizeZ = 30*cm;
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G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
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// Option to switch on/off checking of volumes overlaps
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//
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G4bool checkOverlaps = true;
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//
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// World
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//
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G4double world_sizeXY = 1.2*env_sizeXY;
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G4double world_sizeZ = 1.2*env_sizeZ;
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G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
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auto solidWorld = new G4Box("World", // its name
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0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
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auto logicWorld = new G4LogicalVolume(solidWorld, // its solid
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world_mat, // its material
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"World"); // its name
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auto physWorld = new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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logicWorld, // its logical volume
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"World", // its name
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nullptr, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // overlaps checking
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//
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// Envelope
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//
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auto solidEnv = new G4Box("Envelope", // its name
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0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size
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auto logicEnv = new G4LogicalVolume(solidEnv, // its solid
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env_mat, // its material
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"Envelope"); // its name
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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logicEnv, // its logical volume
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"Envelope", // its name
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logicWorld, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // overlaps checking
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//
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// Shape 1
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//
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G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
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G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm);
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// Conical section shape
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G4double shape1_rmina = 0.*cm, shape1_rmaxa = 2.*cm;
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G4double shape1_rminb = 0.*cm, shape1_rmaxb = 4.*cm;
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G4double shape1_hz = 3.*cm;
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G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
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auto solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
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shape1_hz, shape1_phimin, shape1_phimax);
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auto logicShape1 = new G4LogicalVolume(solidShape1, // its solid
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shape1_mat, // its material
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"Shape1"); // its name
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new G4PVPlacement(nullptr, // no rotation
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pos1, // at position
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logicShape1, // its logical volume
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"Shape1", // its name
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logicEnv, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // overlaps checking
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//
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// Shape 2
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//
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G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
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G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm);
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// Trapezoid shape
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G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm;
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G4double shape2_dya = 10*cm, shape2_dyb = 16*cm;
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G4double shape2_dz = 6*cm;
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auto solidShape2 = new G4Trd("Shape2", // its name
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0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb,
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0.5 * shape2_dz); // its size
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auto logicShape2 = new G4LogicalVolume(solidShape2, // its solid
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shape2_mat, // its material
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"Shape2"); // its name
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new G4PVPlacement(nullptr, // no rotation
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pos2, // at position
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logicShape2, // its logical volume
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"Shape2", // its name
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logicEnv, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // overlaps checking
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// Set Shape2 as scoring volume
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//
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fScoringVolume = logicShape2;
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//
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//always return the physical World
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//
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return physWorld;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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}
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@@ -0,0 +1,68 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file visualization/standalone/src/DrawGeometryVisAction.cc
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/// \brief Implementation of the DrawGeometryVisAction class
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//
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//
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#include "DrawGeometryVisAction.hh"
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#include "G4VVisManager.hh"
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#include "DetectorConstruction.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSolid.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DrawGeometryVisAction::DrawGeometryVisAction() {
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// Get a physical volume from your detector construction
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fDetectorConstruction = new B1::DetectorConstruction();
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// (I think, properly, we should delete this in the destructor.)
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fPhysicalVolume = fDetectorConstruction->Construct();
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// (I think the deletion of constructed volumes is handled by the volume stores.)
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// Give this an overall transform to avoid clash with other vis action(s)
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fTransform = G4Translate3D(-20*cm,20*cm,0);
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fExtent = fPhysicalVolume->GetLogicalVolume()->GetSolid()->GetExtent().Transform(fTransform);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DrawGeometryVisAction::~DrawGeometryVisAction() {
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delete fDetectorConstruction;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void DrawGeometryVisAction::Draw() {
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G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
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if (pVisManager) {
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pVisManager->DrawGeometry(fPhysicalVolume,fTransform);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -39,34 +39,45 @@
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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StandaloneVisAction::StandaloneVisAction() {
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auto pA = G4Box("boxA",3*cm,3*cm,3*cm).CreatePolyhedron();
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auto pB = G4Box("boxB",1*cm,1*cm,1*cm).CreatePolyhedron();
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pB->Transform(G4Translate3D(3*cm,3*cm,3*cm));
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fpSubtractedPolyhedron = new G4Polyhedron(pA->subtract(*pB));
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G4VisAttributes subVisAtts(G4Colour(0,1,1));
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fpSubtractedPolyhedron->SetVisAttributes(subVisAtts);
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delete pA;
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delete pB;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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StandaloneVisAction::~StandaloneVisAction() {
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delete fpSubtractedPolyhedron;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void StandaloneVisAction::Draw() {
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G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
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if (pVisManager) {
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// Simple box...
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pVisManager->Draw(G4Box("box",2*m,2*m,2*m),
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pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm),
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G4VisAttributes(G4Colour(1,1,0)));
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// Boolean solid...
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G4Box boxA("boxA",3*m,3*m,3*m);
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G4Box boxB("boxB",1*m,1*m,1*m);
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G4Box boxA("boxA",3*cm,3*cm,3*cm);
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G4Box boxB("boxB",1*cm,1*cm,1*cm);
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G4SubtractionSolid subtracted("subtracted_boxes",&boxA,&boxB,
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G4Translate3D(3*m,3*m,3*m));
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G4Translate3D(3*cm,3*cm,3*cm));
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pVisManager->Draw(subtracted,
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G4VisAttributes(G4Colour(0,1,1)),
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G4Translate3D(-6*m,-6*m,-6*m));
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G4Translate3D(-6*cm,-6*cm,-6*cm));
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// Same, but explicit polyhedron...
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G4Polyhedron* pA = G4Box("boxA",3*m,3*m,3*m).CreatePolyhedron();
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G4Polyhedron* pB = G4Box("boxB",1*m,1*m,1*m).CreatePolyhedron();
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pB->Transform(G4Translate3D(3*m,3*m,3*m));
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G4Polyhedron* pSubtracted = new G4Polyhedron(pA->subtract(*pB));
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G4VisAttributes subVisAtts(G4Colour(0,1,1));
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pSubtracted->SetVisAttributes(&subVisAtts);
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pVisManager->Draw(*pSubtracted,G4Translate3D(6*m,6*m,6*m));
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delete pA;
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delete pB;
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delete pSubtracted;
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// The heavy work is done in the constructor
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pVisManager->Draw(*fpSubtractedPolyhedron,G4Translate3D(6*cm,6*cm,6*cm));
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}
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}
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