Import Geant4 11.2.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2023-06-30 09:09:57 +02:00
parent aef78ca386
commit dd1f179cda
3780 changed files with 212808 additions and 142780 deletions
@@ -0,0 +1,170 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
/// \file DetectorConstruction.cc
/// \brief Implementation of the B1::DetectorConstruction class
#include "DetectorConstruction.hh"
#include "G4RunManager.hh"
#include "G4NistManager.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Orb.hh"
#include "G4Sphere.hh"
#include "G4Trd.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4SystemOfUnits.hh"
namespace B1
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* DetectorConstruction::Construct()
{
// Get nist material manager
G4NistManager* nist = G4NistManager::Instance();
// Envelope parameters
//
G4double env_sizeXY = 20*cm, env_sizeZ = 30*cm;
G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
// Option to switch on/off checking of volumes overlaps
//
G4bool checkOverlaps = true;
//
// World
//
G4double world_sizeXY = 1.2*env_sizeXY;
G4double world_sizeZ = 1.2*env_sizeZ;
G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
auto solidWorld = new G4Box("World", // its name
0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
auto logicWorld = new G4LogicalVolume(solidWorld, // its solid
world_mat, // its material
"World"); // its name
auto physWorld = new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(), // at (0,0,0)
logicWorld, // its logical volume
"World", // its name
nullptr, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Envelope
//
auto solidEnv = new G4Box("Envelope", // its name
0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size
auto logicEnv = new G4LogicalVolume(solidEnv, // its solid
env_mat, // its material
"Envelope"); // its name
new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(), // at (0,0,0)
logicEnv, // its logical volume
"Envelope", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Shape 1
//
G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm);
// Conical section shape
G4double shape1_rmina = 0.*cm, shape1_rmaxa = 2.*cm;
G4double shape1_rminb = 0.*cm, shape1_rmaxb = 4.*cm;
G4double shape1_hz = 3.*cm;
G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
auto solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
shape1_hz, shape1_phimin, shape1_phimax);
auto logicShape1 = new G4LogicalVolume(solidShape1, // its solid
shape1_mat, // its material
"Shape1"); // its name
new G4PVPlacement(nullptr, // no rotation
pos1, // at position
logicShape1, // its logical volume
"Shape1", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Shape 2
//
G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm);
// Trapezoid shape
G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm;
G4double shape2_dya = 10*cm, shape2_dyb = 16*cm;
G4double shape2_dz = 6*cm;
auto solidShape2 = new G4Trd("Shape2", // its name
0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb,
0.5 * shape2_dz); // its size
auto logicShape2 = new G4LogicalVolume(solidShape2, // its solid
shape2_mat, // its material
"Shape2"); // its name
new G4PVPlacement(nullptr, // no rotation
pos2, // at position
logicShape2, // its logical volume
"Shape2", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
// Set Shape2 as scoring volume
//
fScoringVolume = logicShape2;
//
//always return the physical World
//
return physWorld;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
@@ -0,0 +1,68 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
/// \file visualization/standalone/src/DrawGeometryVisAction.cc
/// \brief Implementation of the DrawGeometryVisAction class
//
//
#include "DrawGeometryVisAction.hh"
#include "G4VVisManager.hh"
#include "DetectorConstruction.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4SystemOfUnits.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DrawGeometryVisAction::DrawGeometryVisAction() {
// Get a physical volume from your detector construction
fDetectorConstruction = new B1::DetectorConstruction();
// (I think, properly, we should delete this in the destructor.)
fPhysicalVolume = fDetectorConstruction->Construct();
// (I think the deletion of constructed volumes is handled by the volume stores.)
// Give this an overall transform to avoid clash with other vis action(s)
fTransform = G4Translate3D(-20*cm,20*cm,0);
fExtent = fPhysicalVolume->GetLogicalVolume()->GetSolid()->GetExtent().Transform(fTransform);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DrawGeometryVisAction::~DrawGeometryVisAction() {
delete fDetectorConstruction;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DrawGeometryVisAction::Draw() {
G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
if (pVisManager) {
pVisManager->DrawGeometry(fPhysicalVolume,fTransform);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -39,34 +39,45 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
StandaloneVisAction::StandaloneVisAction() {
auto pA = G4Box("boxA",3*cm,3*cm,3*cm).CreatePolyhedron();
auto pB = G4Box("boxB",1*cm,1*cm,1*cm).CreatePolyhedron();
pB->Transform(G4Translate3D(3*cm,3*cm,3*cm));
fpSubtractedPolyhedron = new G4Polyhedron(pA->subtract(*pB));
G4VisAttributes subVisAtts(G4Colour(0,1,1));
fpSubtractedPolyhedron->SetVisAttributes(subVisAtts);
delete pA;
delete pB;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
StandaloneVisAction::~StandaloneVisAction() {
delete fpSubtractedPolyhedron;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void StandaloneVisAction::Draw() {
G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
if (pVisManager) {
// Simple box...
pVisManager->Draw(G4Box("box",2*m,2*m,2*m),
pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm),
G4VisAttributes(G4Colour(1,1,0)));
// Boolean solid...
G4Box boxA("boxA",3*m,3*m,3*m);
G4Box boxB("boxB",1*m,1*m,1*m);
G4Box boxA("boxA",3*cm,3*cm,3*cm);
G4Box boxB("boxB",1*cm,1*cm,1*cm);
G4SubtractionSolid subtracted("subtracted_boxes",&boxA,&boxB,
G4Translate3D(3*m,3*m,3*m));
G4Translate3D(3*cm,3*cm,3*cm));
pVisManager->Draw(subtracted,
G4VisAttributes(G4Colour(0,1,1)),
G4Translate3D(-6*m,-6*m,-6*m));
G4Translate3D(-6*cm,-6*cm,-6*cm));
// Same, but explicit polyhedron...
G4Polyhedron* pA = G4Box("boxA",3*m,3*m,3*m).CreatePolyhedron();
G4Polyhedron* pB = G4Box("boxB",1*m,1*m,1*m).CreatePolyhedron();
pB->Transform(G4Translate3D(3*m,3*m,3*m));
G4Polyhedron* pSubtracted = new G4Polyhedron(pA->subtract(*pB));
G4VisAttributes subVisAtts(G4Colour(0,1,1));
pSubtracted->SetVisAttributes(&subVisAtts);
pVisManager->Draw(*pSubtracted,G4Translate3D(6*m,6*m,6*m));
delete pA;
delete pB;
delete pSubtracted;
// The heavy work is done in the constructor
pVisManager->Draw(*fpSubtractedPolyhedron,G4Translate3D(6*cm,6*cm,6*cm));
}
}