Import Geant4 11.2.0.beta source tree
This commit is contained in:
@@ -7,28 +7,35 @@ examples/extended/visualization/standalone
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This example illustrates how one might use the Geant4 Visualization
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System as a "stand alone" graphics library and viewer. It makes use
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of the "user action" feature of the Geant4 vis manager - for a fuller
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example of the use of this feature see
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examples/extended/visualization/userVisAction.
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System as a "standalone" graphics library and viewer, i.e, without
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the overhead of the run manager and all the actions and physics.
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1) Define a G4VUserVisAction that implements a Draw method. An
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example is provided - see StandaloneVisAction.hh/cc.
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StandaloneVisAction::Draw illustrates:
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a) a simple box;
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b) a Boolean solid;
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c) an alternative way of drawing a solid by obtaining the
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polyhedral representation.
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The last is included for interest, not as a recommendation.
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It makes use of the "user action" feature of the Geant4 vis manager - for
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a simple example see examples/extended/visualization/userVisAction. You
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have to encapsulate your drawing in a vis action so that the vis manager
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can call it and re-call it as appropriate.
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1) Define a G4VUserVisAction that implements a Draw method. Two
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examples are provided:
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- StandaloneVisAction:
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- a simple box;
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- a Boolean solid;
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- an alternative way of drawing a solid by obtaining the
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polyhedral representation (included for interest, not as a
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recommendation).
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- DrawGeometryVisAction:
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- Shows how to visualise your geometry alone, i.e., without the
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run manager and the physics stuff.
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2) In the main () program (see standalone.cc), StandaloneVisAction must be instantiated and
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its pointer registered with the visualization manager. You may
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optionally specify an extent at this point to assist the viewers to
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locate the objects.
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2) In the main program, the vis actions must be instantiated and
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registered with the visualization manager. You may (optionally)
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specify an extent to assist the viewers to locate the objects.
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3) To visualise, use the usual Geant4 vis commands to create a view
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and scene, then add the vis action to the scene, optionally with an
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extent - see standalone.mac.
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3) To visualise, you need:
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- /vis/scene/add/userAction
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4) Use the usual Geant4 vis commands to create a scene
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and view (including the above command) - see standalone.mac.
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Note: The system needs an "extent" in order to point the virtual
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camera and adjust its field of view, etc. This defines the "standard
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@@ -37,5 +44,5 @@ be specified as suggested above or by using /vis/scene/add/extent.
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John Allison
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27th November 2014
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30th December 2022
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*/
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@@ -5,6 +5,12 @@ which **must** added in reverse chronological order (newest at the top). It must
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be used as a substitute for writing good git commit messages!
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## 2022-12-30 John Allison (exam-ext-vis-standalone-V11-01-00)
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- Include an example of DrawGeometry.
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- DrawGeometryVisAction:
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- Shows how to visualise your geometry alone, i.e., without the
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run manager and the physics stuff.
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## 2022-11-04 John Allison (exam-ext-vis-standalone-V11-00-01)
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- Fix typo in README files
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@@ -6,34 +6,41 @@
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------------------------------------------
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This example illustrates how one might use the Geant4 Visualization
|
||||
System as a "stand alone" graphics library and viewer. It makes use
|
||||
of the "user action" feature of the Geant4 vis manager - for a fuller
|
||||
example of the use of this feature see
|
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examples/extended/visualization/userVisAction.
|
||||
System as a "standalone" graphics library and viewer, i.e, without
|
||||
the overhead of the run manager and all the actions and physics.
|
||||
|
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1) Define a G4VUserVisAction that implements a Draw method. An
|
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example is provided - see StandaloneVisAction.hh/cc.
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StandaloneVisAction::Draw illustrates:
|
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a) a simple box;
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b) a Boolean solid;
|
||||
c) an alternative way of drawing a solid by obtaining the
|
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polyhedral representation.
|
||||
The last is included for interest, not as a recommendation.
|
||||
It makes use of the "user action" feature of the Geant4 vis manager - for
|
||||
a simple example see examples/extended/visualization/userVisAction. You
|
||||
have to encapsulate your drawing in a vis action so that the vis manager
|
||||
can call it and re-call it as appropriate.
|
||||
|
||||
1) Define a G4VUserVisAction that implements a Draw method. Two
|
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examples are provided:
|
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- StandaloneVisAction:
|
||||
- a simple box;
|
||||
- a Boolean solid;
|
||||
- an alternative way of drawing a solid by obtaining the
|
||||
polyhedral representation (included for interest, not as a
|
||||
recommendation).
|
||||
- DrawGeometryVisAction:
|
||||
- Shows how to visualise your geometry alone, i.e., without the
|
||||
run manager and the physics stuff.
|
||||
|
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2) In the main program, StandaloneVisAction must be instantiated and
|
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its pointer registered with the visualization manager. You may
|
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optionally specify an extent at this point to assist the viewers to
|
||||
locate the objects.
|
||||
2) In the main program, the vis actions must be instantiated and
|
||||
registered with the visualization manager. You may (optionally)
|
||||
specify an extent to assist the viewers to locate the objects.
|
||||
|
||||
3) To visualise, use the usual Geant4 vis commands to create a view
|
||||
and scene, then add the vis action to the scene, optionally with an
|
||||
extent - see standalone.mac.
|
||||
3) To visualise, you need:
|
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- /vis/scene/add/userAction
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||||
|
||||
4) Use the usual Geant4 vis commands to create a scene
|
||||
and view (including the above command) - see standalone.mac.
|
||||
|
||||
Note: The system needs an "extent" in order to point the virtual
|
||||
camera and adjust its field of view, etc. This defines the "standard
|
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camera and adjust its field of view, etc. This defines the "standard
|
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view". You may zoom, etc., from this standard view. The extent may
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be specified as suggested above or by using /vis/scene/add/extent.
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John Allison
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27th November 2014
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30th December 2022
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@@ -0,0 +1,62 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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||||
// * *
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||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
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||||
//
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||||
//
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||||
/// \file DetectorConstruction.hh
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/// \brief Definition of the B1::DetectorConstruction class
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#ifndef B1DetectorConstruction_h
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#define B1DetectorConstruction_h 1
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#include "G4VUserDetectorConstruction.hh"
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#include "globals.hh"
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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/// Detector construction class to define materials and geometry.
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namespace B1
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{
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class DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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DetectorConstruction() = default;
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~DetectorConstruction() override = default;
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G4VPhysicalVolume* Construct() override;
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G4LogicalVolume* GetScoringVolume() const { return fScoringVolume; }
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protected:
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G4LogicalVolume* fScoringVolume = nullptr;
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};
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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@@ -0,0 +1,57 @@
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//
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||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
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||||
//
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/// \file visualization/standalone/include/DrawGeometryVisAction.hh
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/// \brief Definition of the DrawGeometryVisAction class
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//
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//
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#ifndef DRAWGEOMETRYVISACTION_HH
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#define DRAWGEOMETRYVISACTION_HH
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#include "G4VUserVisAction.hh"
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namespace B1 { // Taken from example/basic/B1
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class DetectorConstruction;
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}
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class G4VPhysicalVolume;
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#include "G4Transform3D.hh"
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#include "G4VisExtent.hh"
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class DrawGeometryVisAction: public G4VUserVisAction {
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public:
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DrawGeometryVisAction();
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~DrawGeometryVisAction();
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void Draw() override;
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const G4VisExtent& GetVisxtent() const {return fExtent;}
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private:
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B1::DetectorConstruction* fDetectorConstruction;
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G4VPhysicalVolume* fPhysicalVolume;
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G4Transform3D fTransform;
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G4VisExtent fExtent;
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};
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#endif
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@@ -33,8 +33,15 @@
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#include "G4VUserVisAction.hh"
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class G4Polyhedron;
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class StandaloneVisAction: public G4VUserVisAction {
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virtual void Draw();
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public:
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StandaloneVisAction();
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~StandaloneVisAction();
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void Draw() override;
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private:
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G4Polyhedron* fpSubtractedPolyhedron;
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};
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#endif
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@@ -0,0 +1,170 @@
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//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
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//
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/// \file DetectorConstruction.cc
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/// \brief Implementation of the B1::DetectorConstruction class
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#include "DetectorConstruction.hh"
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#include "G4RunManager.hh"
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#include "G4NistManager.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Orb.hh"
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#include "G4Sphere.hh"
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#include "G4Trd.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4SystemOfUnits.hh"
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namespace B1
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{
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* DetectorConstruction::Construct()
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{
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// Get nist material manager
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G4NistManager* nist = G4NistManager::Instance();
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// Envelope parameters
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//
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G4double env_sizeXY = 20*cm, env_sizeZ = 30*cm;
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G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
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// Option to switch on/off checking of volumes overlaps
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//
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G4bool checkOverlaps = true;
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//
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// World
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//
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G4double world_sizeXY = 1.2*env_sizeXY;
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G4double world_sizeZ = 1.2*env_sizeZ;
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G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
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auto solidWorld = new G4Box("World", // its name
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0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
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auto logicWorld = new G4LogicalVolume(solidWorld, // its solid
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world_mat, // its material
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"World"); // its name
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auto physWorld = new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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logicWorld, // its logical volume
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"World", // its name
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nullptr, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // overlaps checking
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//
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// Envelope
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//
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auto solidEnv = new G4Box("Envelope", // its name
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0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size
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||||
auto logicEnv = new G4LogicalVolume(solidEnv, // its solid
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||||
env_mat, // its material
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"Envelope"); // its name
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new G4PVPlacement(nullptr, // no rotation
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||||
G4ThreeVector(), // at (0,0,0)
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logicEnv, // its logical volume
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"Envelope", // its name
|
||||
logicWorld, // its mother volume
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||||
false, // no boolean operation
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||||
0, // copy number
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||||
checkOverlaps); // overlaps checking
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||||
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||||
//
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||||
// Shape 1
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||||
//
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||||
G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
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G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm);
|
||||
|
||||
// Conical section shape
|
||||
G4double shape1_rmina = 0.*cm, shape1_rmaxa = 2.*cm;
|
||||
G4double shape1_rminb = 0.*cm, shape1_rmaxb = 4.*cm;
|
||||
G4double shape1_hz = 3.*cm;
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||||
G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
|
||||
auto solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
|
||||
shape1_hz, shape1_phimin, shape1_phimax);
|
||||
|
||||
auto logicShape1 = new G4LogicalVolume(solidShape1, // its solid
|
||||
shape1_mat, // its material
|
||||
"Shape1"); // its name
|
||||
|
||||
new G4PVPlacement(nullptr, // no rotation
|
||||
pos1, // at position
|
||||
logicShape1, // its logical volume
|
||||
"Shape1", // its name
|
||||
logicEnv, // its mother volume
|
||||
false, // no boolean operation
|
||||
0, // copy number
|
||||
checkOverlaps); // overlaps checking
|
||||
|
||||
//
|
||||
// Shape 2
|
||||
//
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||||
G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
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||||
G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm);
|
||||
|
||||
// Trapezoid shape
|
||||
G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm;
|
||||
G4double shape2_dya = 10*cm, shape2_dyb = 16*cm;
|
||||
G4double shape2_dz = 6*cm;
|
||||
auto solidShape2 = new G4Trd("Shape2", // its name
|
||||
0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb,
|
||||
0.5 * shape2_dz); // its size
|
||||
|
||||
auto logicShape2 = new G4LogicalVolume(solidShape2, // its solid
|
||||
shape2_mat, // its material
|
||||
"Shape2"); // its name
|
||||
|
||||
new G4PVPlacement(nullptr, // no rotation
|
||||
pos2, // at position
|
||||
logicShape2, // its logical volume
|
||||
"Shape2", // its name
|
||||
logicEnv, // its mother volume
|
||||
false, // no boolean operation
|
||||
0, // copy number
|
||||
checkOverlaps); // overlaps checking
|
||||
|
||||
// Set Shape2 as scoring volume
|
||||
//
|
||||
fScoringVolume = logicShape2;
|
||||
|
||||
//
|
||||
//always return the physical World
|
||||
//
|
||||
return physWorld;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
/// \file visualization/standalone/src/DrawGeometryVisAction.cc
|
||||
/// \brief Implementation of the DrawGeometryVisAction class
|
||||
//
|
||||
//
|
||||
|
||||
#include "DrawGeometryVisAction.hh"
|
||||
|
||||
#include "G4VVisManager.hh"
|
||||
#include "DetectorConstruction.hh"
|
||||
#include "G4VPhysicalVolume.hh"
|
||||
#include "G4LogicalVolume.hh"
|
||||
#include "G4VSolid.hh"
|
||||
#include "G4SystemOfUnits.hh"
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
DrawGeometryVisAction::DrawGeometryVisAction() {
|
||||
// Get a physical volume from your detector construction
|
||||
fDetectorConstruction = new B1::DetectorConstruction();
|
||||
// (I think, properly, we should delete this in the destructor.)
|
||||
fPhysicalVolume = fDetectorConstruction->Construct();
|
||||
// (I think the deletion of constructed volumes is handled by the volume stores.)
|
||||
// Give this an overall transform to avoid clash with other vis action(s)
|
||||
fTransform = G4Translate3D(-20*cm,20*cm,0);
|
||||
fExtent = fPhysicalVolume->GetLogicalVolume()->GetSolid()->GetExtent().Transform(fTransform);
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
DrawGeometryVisAction::~DrawGeometryVisAction() {
|
||||
delete fDetectorConstruction;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
void DrawGeometryVisAction::Draw() {
|
||||
G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
|
||||
if (pVisManager) {
|
||||
pVisManager->DrawGeometry(fPhysicalVolume,fTransform);
|
||||
}
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
@@ -39,34 +39,45 @@
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
StandaloneVisAction::StandaloneVisAction() {
|
||||
auto pA = G4Box("boxA",3*cm,3*cm,3*cm).CreatePolyhedron();
|
||||
auto pB = G4Box("boxB",1*cm,1*cm,1*cm).CreatePolyhedron();
|
||||
pB->Transform(G4Translate3D(3*cm,3*cm,3*cm));
|
||||
fpSubtractedPolyhedron = new G4Polyhedron(pA->subtract(*pB));
|
||||
G4VisAttributes subVisAtts(G4Colour(0,1,1));
|
||||
fpSubtractedPolyhedron->SetVisAttributes(subVisAtts);
|
||||
delete pA;
|
||||
delete pB;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
StandaloneVisAction::~StandaloneVisAction() {
|
||||
delete fpSubtractedPolyhedron;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
void StandaloneVisAction::Draw() {
|
||||
G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
|
||||
if (pVisManager) {
|
||||
|
||||
// Simple box...
|
||||
pVisManager->Draw(G4Box("box",2*m,2*m,2*m),
|
||||
pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm),
|
||||
G4VisAttributes(G4Colour(1,1,0)));
|
||||
|
||||
// Boolean solid...
|
||||
G4Box boxA("boxA",3*m,3*m,3*m);
|
||||
G4Box boxB("boxB",1*m,1*m,1*m);
|
||||
G4Box boxA("boxA",3*cm,3*cm,3*cm);
|
||||
G4Box boxB("boxB",1*cm,1*cm,1*cm);
|
||||
G4SubtractionSolid subtracted("subtracted_boxes",&boxA,&boxB,
|
||||
G4Translate3D(3*m,3*m,3*m));
|
||||
G4Translate3D(3*cm,3*cm,3*cm));
|
||||
pVisManager->Draw(subtracted,
|
||||
G4VisAttributes(G4Colour(0,1,1)),
|
||||
G4Translate3D(-6*m,-6*m,-6*m));
|
||||
G4Translate3D(-6*cm,-6*cm,-6*cm));
|
||||
|
||||
// Same, but explicit polyhedron...
|
||||
G4Polyhedron* pA = G4Box("boxA",3*m,3*m,3*m).CreatePolyhedron();
|
||||
G4Polyhedron* pB = G4Box("boxB",1*m,1*m,1*m).CreatePolyhedron();
|
||||
pB->Transform(G4Translate3D(3*m,3*m,3*m));
|
||||
G4Polyhedron* pSubtracted = new G4Polyhedron(pA->subtract(*pB));
|
||||
G4VisAttributes subVisAtts(G4Colour(0,1,1));
|
||||
pSubtracted->SetVisAttributes(&subVisAtts);
|
||||
pVisManager->Draw(*pSubtracted,G4Translate3D(6*m,6*m,6*m));
|
||||
delete pA;
|
||||
delete pB;
|
||||
delete pSubtracted;
|
||||
// The heavy work is done in the constructor
|
||||
pVisManager->Draw(*fpSubtractedPolyhedron,G4Translate3D(6*cm,6*cm,6*cm));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
#include "G4SystemOfUnits.hh"
|
||||
|
||||
#include "StandaloneVisAction.hh"
|
||||
#include "DrawGeometryVisAction.hh"
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
@@ -48,17 +49,27 @@ int main(int argc,char** argv) {
|
||||
G4UIExecutive* ui = new G4UIExecutive(argc, argv);
|
||||
|
||||
G4VisManager* visManager = new G4VisExecutive;
|
||||
visManager->RegisterRunDurationUserVisAction
|
||||
("A standalone example - 3 boxes, 2 with boolean subtracted cutout",
|
||||
new StandaloneVisAction,
|
||||
G4VisExtent(-10*m,10*m,-10*m,10*m,-10*m,10*m));
|
||||
visManager->Initialize ();
|
||||
|
||||
auto standaloneVisAction = new StandaloneVisAction;
|
||||
visManager->RegisterRunDurationUserVisAction
|
||||
("A standalone example - 3 boxes, 2 with boolean subtracted cutout",
|
||||
standaloneVisAction,
|
||||
G4VisExtent(-10*cm,10*cm,-10*cm,10*cm,-10*cm,10*cm));
|
||||
|
||||
auto geometryVisAction = new DrawGeometryVisAction;
|
||||
visManager->RegisterRunDurationUserVisAction
|
||||
("A detector geometry",
|
||||
geometryVisAction,
|
||||
geometryVisAction->GetVisxtent());
|
||||
|
||||
G4UImanager::GetUIpointer()->ApplyCommand ("/control/execute standalone.mac");
|
||||
ui->SessionStart();
|
||||
|
||||
delete ui;
|
||||
delete geometryVisAction;
|
||||
delete standaloneVisAction;
|
||||
delete visManager;
|
||||
delete ui;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
@@ -7,3 +7,5 @@
|
||||
/vis/scene/add/scale
|
||||
/vis/sceneHandler/attach
|
||||
/vis/viewer/flush
|
||||
/vis/scene/list
|
||||
#/vis/scene/activateModel to turn models on and off (see command guidance)
|
||||
|
||||
Reference in New Issue
Block a user