Import Geant4 10.5.0 source tree
This commit is contained in:
@@ -61,79 +61,88 @@ public:
|
||||
theNDLDataA = 0;
|
||||
theNDLDataM = 0;
|
||||
|
||||
adjustResult = true;
|
||||
if ( getenv( "G4PHP_DO_NOT_ADJUST_FINAL_STATE" ) ) adjustResult = false;
|
||||
adjustResult = true;
|
||||
if ( getenv( "G4PHP_DO_NOT_ADJUST_FINAL_STATE" ) ) adjustResult = false;
|
||||
|
||||
theProjectile = G4Neutron::Neutron();
|
||||
theProjectile = G4Neutron::Neutron();
|
||||
|
||||
theResult.Put( NULL );
|
||||
|
||||
};
|
||||
theResult.Put( 0 );
|
||||
}
|
||||
|
||||
virtual ~G4ParticleHPFinalState(){};
|
||||
virtual ~G4ParticleHPFinalState()
|
||||
{
|
||||
if (theResult.Get() != 0) delete theResult.Get();
|
||||
}
|
||||
|
||||
//virtual void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType) = 0;
|
||||
void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) { G4int M = 0; Init ( A, Z, M, dirName, aFSType,const_cast<G4ParticleDefinition*>(projectile)); };
|
||||
virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* ) =0;
|
||||
void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType,
|
||||
G4ParticleDefinition* projectile)
|
||||
{
|
||||
G4int M = 0;
|
||||
Init ( A, Z, M, dirName, aFSType,const_cast<G4ParticleDefinition*>(projectile));
|
||||
}
|
||||
virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName,
|
||||
G4String & aFSType, G4ParticleDefinition* ) = 0;
|
||||
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile & )
|
||||
{
|
||||
throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
|
||||
return 0;
|
||||
};
|
||||
}
|
||||
|
||||
// of course this would better be Done templating G4ParticleHPChannel...,
|
||||
// but due to peculiarities of the DEC compiler, this way it
|
||||
// is easier to maintain.
|
||||
// this would better be done templating G4ParticleHPChannel...,
|
||||
//
|
||||
virtual G4ParticleHPFinalState * New() = 0;
|
||||
|
||||
G4bool HasXsec() {return hasXsec;};
|
||||
G4bool HasFSData() {return hasFSData;};
|
||||
G4bool HasAnyData() {return hasAnyData;};
|
||||
G4bool HasXsec() { return hasXsec; }
|
||||
G4bool HasFSData() { return hasFSData; }
|
||||
G4bool HasAnyData() { return hasAnyData; }
|
||||
|
||||
virtual G4double GetXsec(G4double ) { return 0; };
|
||||
virtual G4ParticleHPVector * GetXsec() { return 0; };
|
||||
virtual G4double GetXsec(G4double ) { return 0; }
|
||||
virtual G4ParticleHPVector * GetXsec() { return 0; }
|
||||
|
||||
void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; };
|
||||
G4double GetZ() { return theBaseZ; };
|
||||
G4double GetN() { return theBaseA; };
|
||||
G4double GetA() { return theBaseA; };
|
||||
G4int GetM() { return theBaseM; };
|
||||
void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; }
|
||||
G4double GetZ() { return theBaseZ; }
|
||||
G4double GetN() { return theBaseA; }
|
||||
G4double GetA() { return theBaseA; }
|
||||
G4int GetM() { return theBaseM; }
|
||||
|
||||
void SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)
|
||||
{ theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
|
||||
theNDLDataA=(G4int)used.GetA(); theNDLDataZ=(G4int)used.GetZ(); theNDLDataM=used.GetM(); };
|
||||
{
|
||||
theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
|
||||
theNDLDataA=(G4int)used.GetA();
|
||||
theNDLDataZ=(G4int)used.GetZ();
|
||||
theNDLDataM=used.GetM();
|
||||
}
|
||||
|
||||
void SetProjectile( G4ParticleDefinition* projectile ) {
|
||||
theProjectile = projectile; }
|
||||
void SetProjectile( G4ParticleDefinition* projectile )
|
||||
{
|
||||
theProjectile = projectile;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
G4bool hasXsec;
|
||||
G4bool hasFSData;
|
||||
G4bool hasAnyData;
|
||||
G4ParticleHPNames theNames;
|
||||
|
||||
//G4HadFinalState theResult;
|
||||
G4Cache< G4HadFinalState* > theResult;
|
||||
|
||||
|
||||
G4double theBaseA;
|
||||
G4double theBaseZ;
|
||||
G4int theBaseM;
|
||||
|
||||
//080721
|
||||
protected:
|
||||
void adjust_final_state ( G4LorentzVector );
|
||||
G4bool DoNotAdjustFinalState(){ return !G4ParticleHPManager::GetInstance()->GetDoNotAdjustFinalState(); };
|
||||
G4int theNDLDataZ;
|
||||
G4int theNDLDataA;
|
||||
G4int theNDLDataM;
|
||||
|
||||
private:
|
||||
G4bool adjustResult;
|
||||
void adjust_final_state ( G4LorentzVector );
|
||||
G4bool DoNotAdjustFinalState();
|
||||
|
||||
protected:
|
||||
G4ParticleDefinition* theProjectile;
|
||||
|
||||
G4bool hasXsec;
|
||||
G4bool hasFSData;
|
||||
G4bool hasAnyData;
|
||||
G4ParticleHPNames theNames;
|
||||
|
||||
G4Cache< G4HadFinalState* > theResult;
|
||||
G4ParticleDefinition* theProjectile;
|
||||
|
||||
G4double theBaseA;
|
||||
G4double theBaseZ;
|
||||
G4int theBaseM;
|
||||
|
||||
G4int theNDLDataZ;
|
||||
G4int theNDLDataA;
|
||||
G4int theNDLDataM;
|
||||
|
||||
private:
|
||||
|
||||
G4bool adjustResult;
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user