Import Geant4 10.5.0 source tree

This commit is contained in:
Gabriele Cosmo
2018-12-07 15:15:39 +01:00
parent 6aa23be517
commit db49709b53
11370 changed files with 187480 additions and 160142 deletions
@@ -32,28 +32,33 @@
#ifndef G4ParticleHPContAngularPar_h
#define G4ParticleHPContAngularPar_h 1
#include "G4ios.hh"
#include <fstream>
#include <set>
#include "G4ios.hh"
#include "globals.hh"
#include "G4ParticleHPList.hh"
#include "G4ReactionProduct.hh"
#include "G4ParticleHPInterpolator.hh"
#include "G4InterpolationManager.hh"
#include "G4Cache.hh"
#include <set>
class G4ParticleDefinition;
class G4ParticleHPContAngularPar
{
struct toBeCached {
struct toBeCached
{
G4bool fresh;
G4double currentMeanEnergy;
G4double remaining_energy;
G4double theTargetCode;
G4ReactionProduct* theTarget;
G4ReactionProduct* thePrimary;
toBeCached():fresh(true),currentMeanEnergy(-2.0),remaining_energy(0.0),theTargetCode(-1.0),theTarget(NULL),thePrimary(NULL){};
toBeCached()
: fresh(true),currentMeanEnergy(-2.0),remaining_energy(0.0),
theTargetCode(-1.0),theTarget(0),thePrimary(0) {}
};
public:
@@ -63,14 +68,14 @@ class G4ParticleHPContAngularPar
theAngular = 0;
//currentMeanEnergy = -2;
//fresh = true;
fCache.Put(NULL);
fCache.Put(0);
theMinEner = DBL_MAX;
theMaxEner = -DBL_MAX;
theEnergy = -1;
nEnergies = -1;
nDiscreteEnergies = -1;
nAngularParameters = -1;
theProjectile = NULL;
theProjectile = 0;
adjustResult = true;
}
@@ -78,17 +83,22 @@ class G4ParticleHPContAngularPar
~G4ParticleHPContAngularPar()
{
if(theAngular!=0) delete [] theAngular;
if (theAngular !=0 ) delete [] theAngular;
if (fCache.Get() != 0) delete fCache.Get();
}
void Init(std::istream & aDataFile, G4ParticleDefinition* projectile);
G4ReactionProduct * Sample(G4double anEnergy, G4double massCode, G4double mass,
G4int angularRep, G4int interpol);
G4ReactionProduct* Sample(G4double anEnergy, G4double massCode, G4double mass,
G4int angularRep, G4int interpol);
G4double GetEnergy() {
if( getenv("G4PHPTEST") ) G4cout << this << " G4ParticleHPContAngularPar::GetEnergy " << theEnergy << " nE " << nEnergies << G4endl;
return theEnergy; }
G4double GetEnergy()
{
if( getenv("G4PHPTEST") )
G4cout << this << " G4ParticleHPContAngularPar::GetEnergy "
<< theEnergy << " nE " << nEnergies << G4endl;
return theEnergy;
}
void SetPrimary(G4ReactionProduct * aPrimary)
{
@@ -100,7 +110,10 @@ class G4ParticleHPContAngularPar
fCache.Get()->theTarget = aTarget;
}
void SetTargetCode(G4double aTargetCode) { fCache.Get()->theTargetCode = aTargetCode; }
void SetTargetCode(G4double aTargetCode)
{
fCache.Get()->theTargetCode = aTargetCode;
}
void SetInterpolation(G4int theInterpolation)
{
@@ -109,7 +122,8 @@ class G4ParticleHPContAngularPar
void BuildByInterpolation(G4double anEnergy, G4InterpolationScheme aScheme,
G4ParticleHPContAngularPar & store1,
G4ParticleHPContAngularPar & store2); // hmmmm, this interpolates legendre coefficients. Dangerous @@@
G4ParticleHPContAngularPar & store2);
// NOTE: this interpolates legendre coefficients
void PrepareTableInterpolation(const G4ParticleHPContAngularPar* angularPrev);
@@ -157,15 +171,23 @@ class G4ParticleHPContAngularPar
{
return theDiscreteEnergiesOwn;
}
G4ParticleHPList* GetAngDataList() const {
G4ParticleHPList* GetAngDataList() const
{
return theAngular;
}
void ClearHistories()
{
if ( fCache.Get() == 0 ) cacheInit();
fCache.Get()->fresh = true;
}
void Dump();
private:
// incoming particle
G4double theEnergy;
G4double theEnergy;
// number of exit channel energies
G4int nEnergies;
// number of discrete exit channels
@@ -179,41 +201,29 @@ private:
G4ParticleHPInterpolator theInt;
//G4double theTargetCode;
//G4ReactionProduct * theTarget;
//G4ReactionProduct * thePrimary;
//G4double currentMeanEnergy;
private:
//080718
public:
//void ClearHistories(){ fresh = true; };
void ClearHistories(){
if ( fCache.Get() == NULL ) cacheInit();
fCache.Get()->fresh = true; };
G4Cache< toBeCached* > fCache;
void cacheInit()
{
toBeCached* val = new toBeCached;
val->currentMeanEnergy = -2;
val->remaining_energy = 0;
val->fresh=true;
fCache.Put( val );
};
void Dump();
private:
G4Cache< toBeCached* > fCache;
void cacheInit() {
toBeCached* val = new toBeCached;
val->currentMeanEnergy = -2;
val->remaining_energy = 0;
val->fresh=true;
fCache.Put( val );
};
/*G4bool fresh;*/
/*G4double remaining_energy;*/ // represent energy rest of cascade chain
G4ParticleDefinition* theProjectile;
G4ParticleDefinition* theProjectile;
G4bool adjustResult; // if not set it will not force the conservation of energy in angularRep==1, but will sample the particle energy according to the database
G4bool adjustResult;
// if not set it will not force the conservation of energy in angularRep==1,
// but will sample the particle energy according to the database
G4double theMinEner;
G4double theMaxEner;
std::set<G4double> theEnergiesTransformed;
std::set<G4double> theDiscreteEnergies;
std::map<G4double,G4int> theDiscreteEnergiesOwn;
};
#endif