Import Geant4 10.5.0 source tree
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@@ -40,22 +40,22 @@
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//
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//*******************************************************//
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#include "ML2AcceleratorConstruction.hh"
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#include "ML2AcceleratorConstructionMessenger.hh"
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#include "G4ios.hh"
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#include "G4SystemOfUnits.hh"
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using namespace std;
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CML2AcceleratorConstruction::CML2AcceleratorConstruction(void)
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{
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acceleratorConstructionMessenger=new CML2AcceleratorConstructionMessenger(this);
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idCurrentRotationX=0;
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acceleratorConstructionMessenger = new CML2AcceleratorConstructionMessenger(this);
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idCurrentRotationX = 0;
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}
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CML2AcceleratorConstruction::~CML2AcceleratorConstruction(void)
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{
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if (AcceleratorName=="acc1")
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{delete accelerator1;}
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delete PVAccWorld;
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delete acceleratorConstructionMessenger;
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}
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CML2AcceleratorConstruction* CML2AcceleratorConstruction::instance = 0;
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@@ -71,62 +71,71 @@ CML2AcceleratorConstruction* CML2AcceleratorConstruction::GetInstance(void)
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void CML2AcceleratorConstruction::resetAccelerator()
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{
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if (AcceleratorName=="acc1")
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{
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accelerator1->reset();
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}
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accelerator -> reset();
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}
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bool CML2AcceleratorConstruction::design(void)
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{
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// switch between different accelerators according to the main macro selection (actually only one accelerator is available)
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std::cout << "I'm building "<< AcceleratorName<<" accelerator"<< G4endl;
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bool bAccExists=false;
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if (AcceleratorName=="acc1")
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{accelerator1=CML2Acc1::GetInstance();bAccExists=true;}
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G4cout << "I'm building " << AcceleratorName << " accelerator" << G4endl;
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bool bAccExists = false;
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if (AcceleratorName == "acc1")
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{
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accelerator = CML2Acc1::GetInstance();
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bAccExists = true;
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}
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else if (AcceleratorName == "acc2")
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{
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accelerator = CML2Acc2::GetInstance();
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bAccExists = true;
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}
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else if (AcceleratorName == "accSaturn")
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{
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accelerator = CML2AccSaturn::GetInstance();
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bAccExists = true;
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}
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if (bAccExists && AcceleratorMacFileName!="")
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{
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// read the messenger data related to the accelerator selected
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// read the messenger data related to the selected accelerator
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G4UImanager* UI = G4UImanager::GetUIpointer();
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G4String command = "/control/execute ";
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UI->ApplyCommand(command+AcceleratorMacFileName);
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}
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if (rotationsX.size()<1)
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{addAcceleratorRotationsX(0.);}
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if (rotationsX.size() < 1)
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{
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addAcceleratorRotationsX(0.);
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}
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return bAccExists;
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}
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bool CML2AcceleratorConstruction::Construct(G4VPhysicalVolume *PVWorld, G4bool bOV)
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{
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// a call to select the right accelerator
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bOnlyVisio=bOV;
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// a call to select the right accelerator
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bOnlyVisio = bOV;
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if (design())
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{
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// G4cout << "*** debug *** AcceleratorConstruction::Construct" << G4endl;
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acceleratorConstructionMessenger->SetReferenceWorld(bOnlyVisio);
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// create the accelerator-world box
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G4Material *Vacuum=G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
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G4Material *Vacuum = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
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G4ThreeVector halfSize;
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initialCentre.set(0.*mm, 0.*mm, -isoCentre);
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halfSize.set(600.*mm, 600.*mm, 600.*mm);
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G4Box *accWorldB = new G4Box("accWorldG", halfSize.getX(), halfSize.getY(), halfSize.getZ());
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G4LogicalVolume *accWorldLV = new G4LogicalVolume(accWorldB, Vacuum, "accWorldL", 0, 0, 0);
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G4VisAttributes* simpleAlSVisAtt= new G4VisAttributes(G4Colour::White());
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simpleAlSVisAtt->SetVisibility(false);
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// simpleAlSVisAtt->SetForceWireframe(false);
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accWorldLV->SetVisAttributes(simpleAlSVisAtt);
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G4VisAttributes* simpleAlSVisAtt = new G4VisAttributes(G4Colour::White());
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simpleAlSVisAtt -> SetVisibility(false);
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accWorldLV -> SetVisAttributes(simpleAlSVisAtt);
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PVAccWorld= new G4PVPlacement(0, initialCentre, "acceleratorBox", accWorldLV, PVWorld, false, 0);
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// create the actual accelerator
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if (AcceleratorName=="acc1")
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{
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accelerator1->Construct(PVAccWorld, isoCentre);
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Z_Value_PhaseSpaceBeforeJaws=accelerator1->getBeforeJaws_Z_PhaseSpacePosition();
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accelerator1->writeInfo();
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}
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// create the actual accelerator
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accelerator -> Construct(PVAccWorld, isoCentre);
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Z_Value_PhaseSpaceBeforeJaws = accelerator -> getBeforeJaws_Z_PhaseSpacePosition();
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accelerator -> writeInfo();
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}
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else
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{
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@@ -138,8 +147,10 @@ bool CML2AcceleratorConstruction::Construct(G4VPhysicalVolume *PVWorld, G4bool b
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void CML2AcceleratorConstruction::writeInfo()
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{
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if (!bOnlyVisio)
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{std::cout <<"Actual rotation: "<<idCurrentRotationX<<"/"<<rotationsX.size() <<" "<< G4endl;}
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std::cout <<"Accelerator angle: "<< currentRotationX/deg << " [deg]"<< G4endl;
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{
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G4cout << "Actual rotation: " << idCurrentRotationX << "/" << rotationsX.size() << " " << G4endl;
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}
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G4cout << "Accelerator angle: " << currentRotationX/deg << " [deg]" << G4endl;
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}
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G4RotationMatrix * CML2AcceleratorConstruction::rotateAccelerator()
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@@ -147,24 +158,29 @@ G4RotationMatrix * CML2AcceleratorConstruction::rotateAccelerator()
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G4RotationMatrix *rmInv=new G4RotationMatrix();
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if (idCurrentRotationX <(int) rotationsX.size())
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{
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currentRotationX=rotationsX[idCurrentRotationX];
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rmInv=rotateAccelerator(currentRotationX);
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currentRotationX = rotationsX[idCurrentRotationX];
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rmInv = rotateAccelerator(currentRotationX);
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idCurrentRotationX++;
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}
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else
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{rmInv=0;}
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{
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rmInv = 0;
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}
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return rmInv;
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}
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G4RotationMatrix * CML2AcceleratorConstruction::rotateAccelerator(G4double angleX)
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{
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currentRotationX=angleX;
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currentRotationX = angleX;
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G4GeometryManager::GetInstance()->OpenGeometry();
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G4ThreeVector NewCentre;
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G4RotationMatrix *rm=new G4RotationMatrix();
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G4RotationMatrix *rmInv=new G4RotationMatrix();
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G4RotationMatrix *rm = new G4RotationMatrix();
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G4RotationMatrix *rmInv = new G4RotationMatrix();
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PVAccWorld->SetTranslation(initialCentre);
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PVAccWorld->SetRotation(rm);
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if (bRotate90Y) {rm->rotateY(90.*deg);}
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if (bRotate90Y)
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{
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rm->rotateY(90.*deg);
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}
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rm->rotateX(-angleX);
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PVAccWorld->SetRotation(rm);
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*rmInv=CLHEP::inverseOf(*rm);
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