Import Geant4 10.7.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// John Allison 17th June 2019
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#if defined (G4VIS_BUILD_QT3D_DRIVER) || defined (G4VIS_USE_QT3D)
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#ifndef G4QT3DSCENEHANDLER_HH
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#define G4QT3DSCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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#include <vector>
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namespace Qt3DCore {
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class QEntity;
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}
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class G4Qt3DQEntity;
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//#define G4QT3DDEBUG
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class G4Qt3DSceneHandler: public G4VSceneHandler {
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friend class G4Qt3DViewer;
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public:
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G4Qt3DSceneHandler(G4VGraphicsSystem& system,
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const G4String& name);
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virtual ~G4Qt3DSceneHandler();
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void PreAddSolid(const G4Transform3D& objectTransformation,
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const G4VisAttributes&);
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void PostAddSolid();
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void BeginPrimitives2D(const G4Transform3D& objectTransformation);
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void EndPrimitives2D();
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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void AddPrimitive(const G4Polyline&);
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void AddPrimitive(const G4Polymarker&);
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void AddPrimitive(const G4Text&);
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void AddPrimitive(const G4Circle&);
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void AddPrimitive(const G4Square&);
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void AddPrimitive(const G4Polyhedron&);
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void ClearStore ();
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void ClearTransientStore ();
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protected:
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void EstablishG4Qt3DQEntities();
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G4Qt3DQEntity* CreateNewNode(); // For next solid or primitive
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static G4int fSceneIdCount; // Counter for Qt3D scene handlers.
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Qt3DCore::QEntity* fpQt3DScene;
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Qt3DCore::QEntity* fpTransientObjects;
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Qt3DCore::QEntity* fpPersistentObjects;
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std::vector<G4Qt3DQEntity*> fpPhysicalVolumeObjects; // Multiple worlds
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};
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#endif
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#endif // #if defined (G4VIS_BUILD_QT3D_DRIVER) || defined (G4VIS_USE_QT3D)
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