Import Geant4 10.7.0 source tree
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@@ -23,147 +23,139 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4ParticleChangeForDecay
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//
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// Class description:
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//
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// Concrete class for ParticleChange which has functionality for G4Decay.
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//
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// This class contains the results after invocation of the decay process.
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// This includes secondary particles generated by the interaction.
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// ------------------------------------------------------------
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// Implemented for the new scheme 23 Mar. 1998 H.Kurahige
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//
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// Class Description
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// This class is a concrete class for ParticleChange which
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// has functionality for G4Decay.
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//
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// This class contains the results after invocation of the decay process.
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// This includes secondary particles generated by the interaction.
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// ------------------------------------------------------------
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#ifndef G4ParticleChangeForDecay_h
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#define G4ParticleChangeForDecay_h 1
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// Author: Hisaya Kurashige, 23 March 1998
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// --------------------------------------------------------------------
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#ifndef G4ParticleChangeForDecay_hh
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#define G4ParticleChangeForDecay_hh 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4ThreeVector.hh"
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class G4DynamicParticle;
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#include "G4VParticleChange.hh"
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class G4ParticleChangeForDecay: public G4VParticleChange
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class G4DynamicParticle;
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class G4ParticleChangeForDecay : public G4VParticleChange
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{
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public:
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// default constructor
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G4ParticleChangeForDecay();
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// destructor
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virtual ~G4ParticleChangeForDecay();
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protected:
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// hide copy constructor and assignment operaor as protected
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G4ParticleChangeForDecay(const G4ParticleChangeForDecay &right);
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G4ParticleChangeForDecay & operator=(const G4ParticleChangeForDecay &right);
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public:
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// equal/unequal operator
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G4bool operator==(const G4ParticleChangeForDecay &right) const;
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G4bool operator!=(const G4ParticleChangeForDecay &right) const;
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public: // with description
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// ----------------------------------------------------
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// --- the following methods are for updating G4Step -----
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// Return the pointer to the G4Step after updating the Step information
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// by using final state information of the track given by a physics
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// process
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// !!! No effect for AlongSteyp
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// virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
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G4ParticleChangeForDecay();
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// Default constructor
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virtual ~G4ParticleChangeForDecay();
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// Destructor
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G4bool operator==(const G4ParticleChangeForDecay& right) const;
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G4bool operator!=(const G4ParticleChangeForDecay& right) const;
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// Equality operators
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// --- the following methods are for updating G4Step -----
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// Return the pointer to the G4Step after updating the step information
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// by using final state information of the track given by a physics process
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// !!! No effect for AlongSteyp
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virtual G4Step* UpdateStepForAtRest(G4Step* Step);
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virtual G4Step* UpdateStepForPostStep(G4Step* Step);
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virtual void Initialize(const G4Track&);
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// Initialize all propoerties by using G4Track information
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// Initialize all properties by using G4Track information
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void ProposeGlobalTime(G4double t);
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void ProposeLocalTime(G4double t);
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// Get/Propose the final global/local Time
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// NOTE: DO NOT INVOKE both methods in a step
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// Each method affects both local and global time
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void ProposeGlobalTime(G4double t);
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void ProposeLocalTime(G4double t);
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// Get/Propose the final global/local time
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// NOTE: DO NOT INVOKE both methods in a step
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// Each method affects both local and global time
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G4double GetGlobalTime(G4double timeDelay=0.0) const;
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G4double GetLocalTime(G4double timeDelay=0.0) const;
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// Convert the time delay to the glocbal/local time.
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// Can get the final global/local Time without argument
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G4double GetGlobalTime(G4double timeDelay = 0.0) const;
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G4double GetLocalTime(G4double timeDelay = 0.0) const;
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// Convert the time delay to the glocbal/local time.
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// Can get the final global/local time without argument
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const G4ThreeVector* GetPolarization() const;
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void ProposePolarization(G4double Px, G4double Py, G4double Pz);
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void ProposePolarization(const G4ThreeVector& finalPoralization);
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// Get/Propose the final Polarization vector.
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void ProposePolarization(G4double Px, G4double Py, G4double Pz);
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void ProposePolarization(const G4ThreeVector& finalPoralization);
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// Get/Propose the final Polarization vector
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// --- Dump and debug methods ---
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public:
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virtual void DumpInfo() const;
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protected:
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G4double theGlobalTime0;
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// The global time at Initial.
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G4double theLocalTime0;
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// The local time at Initial.
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virtual G4bool CheckIt(const G4Track&);
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G4double theTimeChange;
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// The change of local time of a given particle.
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protected:
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G4ParticleChangeForDecay(const G4ParticleChangeForDecay& right);
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G4ParticleChangeForDecay& operator=(const G4ParticleChangeForDecay& right);
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// Hidden copy constructor and assignment operator
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G4double theGlobalTime0 = 0.0;
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// The global time at Initial
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G4double theLocalTime0 = 0.0;
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// The local time at Initial
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G4double theTimeChange = 0.0;
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// The change of local time of a given particle
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G4ThreeVector thePolarizationChange;
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// The changed (final) polarization of a given track
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public:
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// for Debug
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virtual G4bool CheckIt(const G4Track&);
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// The changed (final) polarization of a given track
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};
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inline
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void G4ParticleChangeForDecay::ProposeGlobalTime(G4double t)
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{
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theTimeChange = (t-theGlobalTime0) + theLocalTime0;
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}
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// ----------------------
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// Inline methods
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// ----------------------
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inline
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G4double G4ParticleChangeForDecay::GetGlobalTime(G4double timeDelay) const
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void G4ParticleChangeForDecay::ProposeGlobalTime(G4double t)
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{
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// Convert the time delay to the global time.
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return theGlobalTime0 + (theTimeChange-theLocalTime0) + timeDelay;
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theTimeChange = (t - theGlobalTime0) + theLocalTime0;
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}
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inline
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void G4ParticleChangeForDecay::ProposeLocalTime(G4double t)
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inline
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G4double G4ParticleChangeForDecay::GetGlobalTime(G4double timeDelay) const
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{
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// Convert the time delay to the global time.
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return theGlobalTime0 + (theTimeChange - theLocalTime0) + timeDelay;
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}
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inline
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void G4ParticleChangeForDecay::ProposeLocalTime(G4double t)
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{
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theTimeChange = t;
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}
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inline
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G4double G4ParticleChangeForDecay::GetLocalTime(G4double timeDelay) const
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G4double G4ParticleChangeForDecay::GetLocalTime(G4double timeDelay) const
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{
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// Convert the time delay to the local time.
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return theTimeChange + timeDelay;
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}
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inline
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const G4ThreeVector* G4ParticleChangeForDecay::GetPolarization() const
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const G4ThreeVector* G4ParticleChangeForDecay::GetPolarization() const
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{
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return &thePolarizationChange;
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}
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inline
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void G4ParticleChangeForDecay::ProposePolarization(const G4ThreeVector& finalPoralization)
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void G4ParticleChangeForDecay::ProposePolarization(
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const G4ThreeVector& finalPoralization)
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{
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thePolarizationChange = finalPoralization;
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}
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inline
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void G4ParticleChangeForDecay::ProposePolarization(
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G4double Px,
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G4double Py,
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G4double Pz )
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void G4ParticleChangeForDecay::ProposePolarization(G4double Px,
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G4double Py,
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G4double Pz)
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{
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thePolarizationChange.setX(Px);
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thePolarizationChange.setY(Py);
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