Import Geant4 10.7.0 source tree
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@@ -106,7 +106,7 @@ G4HadFinalState* G4LENDInelastic::ApplyYourself(const G4HadProjectile& aTrack,
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// of events, this improves on average.
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if (loop > loopMax - 1) {
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// G4cout << " too many loops, return intial state " << G4endl;
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// G4cout << " too many loops, return initial state " << G4endl;
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theParticleChange.Clear();
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theParticleChange.SetStatusChange(isAlive);
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@@ -25,7 +25,7 @@ using namespace GIDI;
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static const char Okay_message[] = "all is okay";
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static const char mallocError_message[] = "could not allocate memory";
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static const char insufficientMemory_message[] = "user's memory is too small to hanlde data";
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static const char insufficientMemory_message[] = "user's memory is too small to handle data";
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static const char badIndex_message[] = "bad index";
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static const char XNotAscending_message[] = "x values are not ascending";
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static const char badIndexForX_message[] = "index not correct for x value";
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