Import Geant4 10.7.0 source tree

This commit is contained in:
Gabriele Cosmo
2020-12-04 12:30:43 +01:00
parent 67ba86d073
commit dab42d2018
3770 changed files with 226369 additions and 286486 deletions
@@ -56,7 +56,6 @@
// > add protection against /0
// > G4MaterialPropertiesTable; new physics/tracking scheme
//
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
@@ -70,30 +69,30 @@
#include "G4MaterialCutsCouple.hh"
#include "G4ParticleDefinition.hh"
#include "G4OpticalParameters.hh"
#include "G4Cerenkov.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Cerenkov::G4Cerenkov(const G4String& processName, G4ProcessType type)
: G4VProcess(processName, type),
fTrackSecondariesFirst(false),
fMaxBetaChange(0.0),
fMaxPhotons(0),
fStackingFlag(true),
fNumPhotons(0)
: G4VProcess(processName, type)
, fNumPhotons(0)
{
SetProcessSubType(fCerenkov);
thePhysicsTable = nullptr;
if (verboseLevel>0) {
if(verboseLevel > 0)
{
G4cout << GetProcessName() << " is created." << G4endl;
}
Initialise();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Cerenkov::~G4Cerenkov()
{
if (thePhysicsTable != nullptr) {
if(thePhysicsTable != nullptr)
{
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
}
@@ -103,38 +102,102 @@ G4Cerenkov::~G4Cerenkov()
G4bool G4Cerenkov::IsApplicable(const G4ParticleDefinition& aParticleType)
{
return (aParticleType.GetPDGCharge() != 0.0 &&
aParticleType.GetPDGMass() != 0.0 &&
aParticleType.GetParticleName() != "chargedgeantino" &&
!aParticleType.IsShortLived() ) ? true : false;
aParticleType.GetPDGMass() != 0.0 &&
aParticleType.GetParticleName() != "chargedgeantino" &&
!aParticleType.IsShortLived())
? true
: false;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::SetTrackSecondariesFirst(const G4bool state)
void G4Cerenkov::Initialise()
{
fTrackSecondariesFirst = state;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::SetMaxBetaChangePerStep(const G4double value)
{
fMaxBetaChange = value*CLHEP::perCent;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::SetMaxNumPhotonsPerStep(const G4int NumPhotons)
{
fMaxPhotons = NumPhotons;
G4OpticalParameters* params = G4OpticalParameters::Instance();
SetMaxBetaChangePerStep(params->GetCerenkovMaxBetaChange());
SetMaxNumPhotonsPerStep(params->GetCerenkovMaxPhotonsPerStep());
SetTrackSecondariesFirst(params->GetCerenkovTrackSecondariesFirst());
SetStackPhotons(params->GetCerenkovStackPhotons());
SetVerboseLevel(params->GetCerenkovVerboseLevel());
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::BuildPhysicsTable(const G4ParticleDefinition&)
{
if (!thePhysicsTable) BuildThePhysicsTable();
if(thePhysicsTable)
return;
const G4MaterialTable* theMaterialTable = G4Material::GetMaterialTable();
G4int numOfMaterials = G4Material::GetNumberOfMaterials();
thePhysicsTable = new G4PhysicsTable(numOfMaterials);
// loop over materials
for(G4int i = 0; i < numOfMaterials; ++i)
{
G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector = 0;
// Retrieve vector of refraction indices for the material
// from the material's optical properties table
G4Material* aMaterial = (*theMaterialTable)[i];
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
if(aMaterialPropertiesTable)
{
aPhysicsOrderedFreeVector = new G4PhysicsOrderedFreeVector();
G4MaterialPropertyVector* theRefractionIndexVector =
aMaterialPropertiesTable->GetProperty(kRINDEX);
if(theRefractionIndexVector)
{
// Retrieve the first refraction index in vector
// of (photon energy, refraction index) pairs
G4double currentRI = (*theRefractionIndexVector)[0];
if(currentRI > 1.0)
{
// Create first (photon energy, Cerenkov Integral) pair
G4double currentPM = theRefractionIndexVector->Energy(0);
G4double currentCAI = 0.0;
aPhysicsOrderedFreeVector->InsertValues(currentPM, currentCAI);
// Set previous values to current ones prior to loop
G4double prevPM = currentPM;
G4double prevCAI = currentCAI;
G4double prevRI = currentRI;
// loop over all (photon energy, refraction index)
// pairs stored for this material
for(size_t ii = 1; ii < theRefractionIndexVector->GetVectorLength();
++ii)
{
currentRI = (*theRefractionIndexVector)[ii];
currentPM = theRefractionIndexVector->Energy(ii);
currentCAI = prevCAI + (currentPM - prevPM) * 0.5 *
(1.0 / (prevRI * prevRI) +
1.0 / (currentRI * currentRI));
aPhysicsOrderedFreeVector->InsertValues(currentPM, currentCAI);
prevPM = currentPM;
prevCAI = currentCAI;
prevRI = currentRI;
}
}
}
}
// The Cerenkov integral for a given material will be inserted in
// thePhysicsTable according to the position of the material in
// the material table.
thePhysicsTable->insertAt(i, aPhysicsOrderedFreeVector);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VParticleChange*
G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
G4VParticleChange* G4Cerenkov::PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep)
// This routine is called for each tracking Step of a charged particle
// in a radiator. A Poisson-distributed number of photons is generated
// according to the Cerenkov formula, distributed evenly along the track
@@ -150,43 +213,45 @@ G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
aParticleChange.Initialize(aTrack);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
const G4Material* aMaterial = aTrack.GetMaterial();
G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint();
G4ThreeVector x0 = pPreStepPoint->GetPosition();
G4ThreeVector p0 = aStep.GetDeltaPosition().unit();
G4double t0 = pPreStepPoint->GetGlobalTime();
G4double t0 = pPreStepPoint->GetGlobalTime();
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
if (!aMaterialPropertiesTable) return pParticleChange;
G4MaterialPropertiesTable* MPT = aMaterial->GetMaterialPropertiesTable();
if(!MPT)
return pParticleChange;
G4MaterialPropertyVector* Rindex =
aMaterialPropertiesTable->GetProperty(kRINDEX);
if (!Rindex) return pParticleChange;
G4MaterialPropertyVector* Rindex = MPT->GetProperty(kRINDEX);
if(!Rindex)
return pParticleChange;
G4double charge = aParticle->GetDefinition()->GetPDGCharge();
G4double beta = (pPreStepPoint->GetBeta() + pPostStepPoint->GetBeta())*0.5;
G4double beta = (pPreStepPoint->GetBeta() + pPostStepPoint->GetBeta()) * 0.5;
//fNumPhotons = 0; // in PostStepGetPhysicalInteractionLength()
// fNumPhotons = 0; // in PostStepGetPhysicalInteractionLength()
G4double MeanNumberOfPhotons =
GetAverageNumberOfPhotons(charge,beta,aMaterial,Rindex);
G4double MeanNumberOfPhotons =
GetAverageNumberOfPhotons(charge, beta, aMaterial, Rindex);
if (MeanNumberOfPhotons <= 0.0) {
if(MeanNumberOfPhotons <= 0.0)
{
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return pParticleChange;
}
G4double step_length = aStep.GetStepLength();
MeanNumberOfPhotons = MeanNumberOfPhotons * step_length;
fNumPhotons = (G4int)G4Poisson(MeanNumberOfPhotons);
MeanNumberOfPhotons = MeanNumberOfPhotons * step_length;
fNumPhotons = (G4int) G4Poisson(MeanNumberOfPhotons);
if (fNumPhotons <= 0 || !fStackingFlag) {
// return unchanged particle and no secondaries
if(fNumPhotons <= 0 || !fStackingFlag)
{
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return pParticleChange;
}
@@ -194,66 +259,71 @@ G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
////////////////////////////////////////////////////////////////
aParticleChange.SetNumberOfSecondaries(fNumPhotons);
if (fTrackSecondariesFirst) {
if (aTrack.GetTrackStatus() == fAlive)
aParticleChange.ProposeTrackStatus(fSuspend);
if(fTrackSecondariesFirst)
{
if(aTrack.GetTrackStatus() == fAlive)
aParticleChange.ProposeTrackStatus(fSuspend);
}
////////////////////////////////////////////////////////////////
G4double Pmin = Rindex->GetMinLowEdgeEnergy();
G4double Pmax = Rindex->GetMaxLowEdgeEnergy();
G4double dp = Pmax - Pmin;
G4double dp = Pmax - Pmin;
G4double nMax = Rindex->GetMaxValue();
G4double BetaInverse = 1./beta;
G4double nMax = Rindex->GetMaxValue();
G4double BetaInverse = 1. / beta;
G4double maxCos = BetaInverse / nMax;
G4double maxCos = BetaInverse / nMax;
G4double maxSin2 = (1.0 - maxCos) * (1.0 + maxCos);
G4double beta1 = pPreStepPoint ->GetBeta();
G4double beta1 = pPreStepPoint->GetBeta();
G4double beta2 = pPostStepPoint->GetBeta();
G4double MeanNumberOfPhotons1 =
GetAverageNumberOfPhotons(charge,beta1,aMaterial,Rindex);
GetAverageNumberOfPhotons(charge, beta1, aMaterial, Rindex);
G4double MeanNumberOfPhotons2 =
GetAverageNumberOfPhotons(charge,beta2,aMaterial,Rindex);
GetAverageNumberOfPhotons(charge, beta2, aMaterial, Rindex);
for (G4int i=0; i<fNumPhotons; ++i) {
for(G4int i = 0; i < fNumPhotons; ++i)
{
// Determine photon energy
G4double rand;
G4double sampledEnergy, sampledRI;
G4double sampledEnergy, sampledRI;
G4double cosTheta, sin2Theta;
// sample an energy
do {
rand = G4UniformRand();
sampledEnergy = Pmin + rand * dp;
sampledRI = Rindex->Value(sampledEnergy);
cosTheta = BetaInverse / sampledRI;
do
{
rand = G4UniformRand();
sampledEnergy = Pmin + rand * dp;
sampledRI = Rindex->Value(sampledEnergy);
cosTheta = BetaInverse / sampledRI;
sin2Theta = (1.0 - cosTheta)*(1.0 + cosTheta);
rand = G4UniformRand();
sin2Theta = (1.0 - cosTheta) * (1.0 + cosTheta);
rand = G4UniformRand();
// Loop checking, 07-Aug-2015, Vladimir Ivanchenko
} while (rand*maxSin2 > sin2Theta);
} while(rand * maxSin2 > sin2Theta);
// Create photon momentum direction vector. The momentum direction is still
// with respect to the coordinate system where the primary particle
// direction is aligned with the z axis
rand = G4UniformRand();
G4double phi = twopi*rand;
G4double sinPhi = std::sin(phi);
G4double cosPhi = std::cos(phi);
G4double sinTheta = std::sqrt(sin2Theta);
G4ParticleMomentum photonMomentum(sinTheta*cosPhi, sinTheta*sinPhi, cosTheta);
// direction is aligned with the z axis
rand = G4UniformRand();
G4double phi = twopi * rand;
G4double sinPhi = std::sin(phi);
G4double cosPhi = std::cos(phi);
G4double sinTheta = std::sqrt(sin2Theta);
G4ParticleMomentum photonMomentum(sinTheta * cosPhi, sinTheta * sinPhi,
cosTheta);
// Rotate momentum direction back to global reference system
// Rotate momentum direction back to global reference system
photonMomentum.rotateUz(p0);
// Determine polarization of new photon
G4ThreeVector photonPolarization(cosTheta*cosPhi, cosTheta*sinPhi, -sinTheta);
// Determine polarization of new photon
G4ThreeVector photonPolarization(cosTheta * cosPhi, cosTheta * sinPhi,
-sinTheta);
// Rotate back to original coord system
// Rotate back to original coord system
photonPolarization.rotateUz(p0);
// Generate a new photon:
@@ -265,285 +335,258 @@ G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
G4double NumberOfPhotons, N;
do {
rand = G4UniformRand();
NumberOfPhotons = MeanNumberOfPhotons1 - rand *
(MeanNumberOfPhotons1-MeanNumberOfPhotons2);
N = G4UniformRand() *
std::max(MeanNumberOfPhotons1,MeanNumberOfPhotons2);
do
{
rand = G4UniformRand();
NumberOfPhotons = MeanNumberOfPhotons1 -
rand * (MeanNumberOfPhotons1 - MeanNumberOfPhotons2);
N =
G4UniformRand() * std::max(MeanNumberOfPhotons1, MeanNumberOfPhotons2);
// Loop checking, 07-Aug-2015, Vladimir Ivanchenko
} while (N > NumberOfPhotons);
} while(N > NumberOfPhotons);
G4double delta = rand * aStep.GetStepLength();
G4double deltaTime = delta / (pPreStepPoint->GetVelocity() +
rand*(pPostStepPoint->GetVelocity() -
pPreStepPoint->GetVelocity())*0.5);
G4double deltaTime =
delta /
(pPreStepPoint->GetVelocity() +
rand * (pPostStepPoint->GetVelocity() - pPreStepPoint->GetVelocity()) *
0.5);
G4double aSecondaryTime = t0 + deltaTime;
G4double aSecondaryTime = t0 + deltaTime;
G4ThreeVector aSecondaryPosition = x0 + rand * aStep.GetDeltaPosition();
// Generate new G4Track object:
G4Track* aSecondaryTrack =
new G4Track(aCerenkovPhoton,aSecondaryTime,aSecondaryPosition);
G4Track* aSecondaryTrack =
new G4Track(aCerenkovPhoton, aSecondaryTime, aSecondaryPosition);
aSecondaryTrack->SetTouchableHandle(
aStep.GetPreStepPoint()->GetTouchableHandle());
aStep.GetPreStepPoint()->GetTouchableHandle());
aSecondaryTrack->SetParentID(aTrack.GetTrackID());
aParticleChange.AddSecondary(aSecondaryTrack);
}
if (verboseLevel>1) {
if(verboseLevel > 1)
{
G4cout << "\n Exiting from G4Cerenkov::DoIt -- NumberOfSecondaries = "
<< aParticleChange.GetNumberOfSecondaries() << G4endl;
<< aParticleChange.GetNumberOfSecondaries() << G4endl;
}
return pParticleChange;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::BuildThePhysicsTable()
void G4Cerenkov::PreparePhysicsTable(const G4ParticleDefinition&)
{
if (thePhysicsTable) return;
const G4MaterialTable* theMaterialTable=
G4Material::GetMaterialTable();
G4int numOfMaterials = G4Material::GetNumberOfMaterials();
thePhysicsTable = new G4PhysicsTable(numOfMaterials);
// loop over materials
for (G4int i=0; i<numOfMaterials; ++i) {
G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector = 0;
// Retrieve vector of refraction indices for the material
// from the material's optical properties table
G4Material* aMaterial = (*theMaterialTable)[i];
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
if (aMaterialPropertiesTable) {
aPhysicsOrderedFreeVector = new G4PhysicsOrderedFreeVector();
G4MaterialPropertyVector* theRefractionIndexVector =
aMaterialPropertiesTable->GetProperty(kRINDEX);
if (theRefractionIndexVector) {
// Retrieve the first refraction index in vector
// of (photon energy, refraction index) pairs
G4double currentRI = (*theRefractionIndexVector)[0];
if (currentRI > 1.0) {
// Create first (photon energy, Cerenkov Integral) pair
G4double currentPM = theRefractionIndexVector->Energy(0);
G4double currentCAI = 0.0;
aPhysicsOrderedFreeVector->InsertValues(currentPM , currentCAI);
// Set previous values to current ones prior to loop
G4double prevPM = currentPM;
G4double prevCAI = currentCAI;
G4double prevRI = currentRI;
// loop over all (photon energy, refraction index)
// pairs stored for this material
for (size_t ii = 1;
ii < theRefractionIndexVector->GetVectorLength();
++ii) {
currentRI = (*theRefractionIndexVector)[ii];
currentPM = theRefractionIndexVector->Energy(ii);
currentCAI = prevCAI + (currentPM - prevPM) *
0.5*(1.0/(prevRI*prevRI) + 1.0/(currentRI*currentRI));
aPhysicsOrderedFreeVector->InsertValues(currentPM, currentCAI);
prevPM = currentPM;
prevCAI = currentCAI;
prevRI = currentRI;
}
}
}
}
// The Cerenkov integral for a given material will be inserted in
// thePhysicsTable according to the position of the material in
// the material table.
thePhysicsTable->insertAt(i,aPhysicsOrderedFreeVector);
}
Initialise();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4Cerenkov::GetMeanFreePath(const G4Track&,
G4double,
G4ForceCondition*)
G4double G4Cerenkov::GetMeanFreePath(const G4Track&, G4double,
G4ForceCondition*)
{
return 1.;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4Cerenkov::PostStepGetPhysicalInteractionLength(
const G4Track& aTrack,
G4double,
G4ForceCondition* condition)
const G4Track& aTrack, G4double, G4ForceCondition* condition)
{
*condition = NotForced;
*condition = NotForced;
G4double StepLimit = DBL_MAX;
fNumPhotons = 0;
fNumPhotons = 0;
const G4Material* aMaterial = aTrack.GetMaterial();
G4int materialIndex = aMaterial->GetIndex();
G4int materialIndex = aMaterial->GetIndex();
// If Physics Vector is not defined no Cerenkov photons
if (!(*thePhysicsTable)[materialIndex]) { return StepLimit; }
if(!(*thePhysicsTable)[materialIndex])
{
return StepLimit;
}
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4MaterialCutsCouple* couple = aTrack.GetMaterialCutsCouple();
G4double kineticEnergy = aParticle->GetKineticEnergy();
G4double kineticEnergy = aParticle->GetKineticEnergy();
const G4ParticleDefinition* particleType = aParticle->GetDefinition();
G4double mass = particleType->GetPDGMass();
G4double mass = particleType->GetPDGMass();
G4double beta = aParticle->GetTotalMomentum() / aParticle->GetTotalEnergy();
G4double gamma = aParticle->GetTotalEnergy()/mass;
G4double gamma = aParticle->GetTotalEnergy() / mass;
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
aMaterial->GetMaterialPropertiesTable();
G4MaterialPropertyVector* Rindex = nullptr;
if (aMaterialPropertiesTable)
Rindex = aMaterialPropertiesTable->GetProperty(kRINDEX);
if(aMaterialPropertiesTable)
Rindex = aMaterialPropertiesTable->GetProperty(kRINDEX);
G4double nMax;
if (Rindex) {
if(Rindex)
{
nMax = Rindex->GetMaxValue();
} else {
}
else
{
return StepLimit;
}
G4double BetaMin = 1./nMax;
if (BetaMin >= 1.) return StepLimit;
G4double BetaMin = 1. / nMax;
if(BetaMin >= 1.)
return StepLimit;
G4double GammaMin = 1./std::sqrt(1.-BetaMin*BetaMin);
if (gamma < GammaMin) return StepLimit;
G4double GammaMin = 1. / std::sqrt(1. - BetaMin * BetaMin);
if(gamma < GammaMin)
return StepLimit;
G4double kinEmin = mass*(GammaMin-1.);
G4double kinEmin = mass * (GammaMin - 1.);
G4double RangeMin =
G4LossTableManager::Instance()->GetRange(particleType, kinEmin, couple);
G4double Range =
G4LossTableManager::Instance()->GetRange(particleType, kineticEnergy, couple);
G4double Range = G4LossTableManager::Instance()->GetRange(
particleType, kineticEnergy, couple);
G4double Step = Range - RangeMin;
// If the step is smaller than 1e-16 mm, it may happen that the particle
// does not move. See bug 1992.
// 2019-03-11: change to 1e-15
if (Step < 1.e-15*mm) return StepLimit;
if (Step < StepLimit) StepLimit = Step;
if(Step < 1.e-15 * mm)
return StepLimit;
if(Step < StepLimit)
StepLimit = Step;
// If user has defined an average maximum number of photons to be generated in
// a Step, then calculate the Step length for that number of photons.
if (fMaxPhotons > 0) {
// a Step, then calculate the Step length for that number of photons.
if(fMaxPhotons > 0)
{
const G4double charge = aParticle->GetDefinition()->GetPDGCharge();
G4double MeanNumberOfPhotons =
GetAverageNumberOfPhotons(charge,beta,aMaterial,Rindex);
G4double MeanNumberOfPhotons =
GetAverageNumberOfPhotons(charge, beta, aMaterial, Rindex);
Step = 0.;
if (MeanNumberOfPhotons > 0.0) Step = fMaxPhotons / MeanNumberOfPhotons;
if (Step > 0. && Step < StepLimit) StepLimit = Step;
if(MeanNumberOfPhotons > 0.0)
Step = fMaxPhotons / MeanNumberOfPhotons;
if(Step > 0. && Step < StepLimit)
StepLimit = Step;
}
// If user has defined an maximum allowed change in beta per step
if (fMaxBetaChange > 0.) {
G4double dedx =
G4LossTableManager::Instance()->GetDEDX(particleType, kineticEnergy, couple);
if(fMaxBetaChange > 0.)
{
G4double dedx = G4LossTableManager::Instance()->GetDEDX(
particleType, kineticEnergy, couple);
G4double deltaGamma =
gamma - 1./std::sqrt(1.-beta*beta* (1.-fMaxBetaChange)* (1.-fMaxBetaChange));
gamma - 1. / std::sqrt(1. - beta * beta * (1. - fMaxBetaChange) *
(1. - fMaxBetaChange));
Step = mass * deltaGamma / dedx;
if (Step > 0. && Step < StepLimit) StepLimit = Step;
if(Step > 0. && Step < StepLimit)
StepLimit = Step;
}
*condition = StronglyForced;
return StepLimit;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double
G4Cerenkov::GetAverageNumberOfPhotons(const G4double charge,
const G4double beta,
const G4Material* aMaterial,
G4MaterialPropertyVector* Rindex) const
G4double G4Cerenkov::GetAverageNumberOfPhotons(
const G4double charge, const G4double beta, const G4Material* aMaterial,
G4MaterialPropertyVector* Rindex) const
// This routine computes the number of Cerenkov photons produced per
// GEANT4-unit (millimeter) in the current medium.
// ^^^^^^^^^^
{
const G4double Rfact = 369.81/(eV * cm);
if (beta <= 0.0) return 0.0;
G4double BetaInverse = 1./beta;
const G4double Rfact = 369.81 / (eV * cm);
if(beta <= 0.0)
return 0.0;
G4double BetaInverse = 1. / beta;
// Vectors used in computation of Cerenkov Angle Integral:
// - Refraction Indices for the current material
// - new G4PhysicsOrderedFreeVector allocated to hold CAI's
G4int materialIndex = aMaterial->GetIndex();
// Retrieve the Cerenkov Angle Integrals for this material
// Retrieve the Cerenkov Angle Integrals for this material
G4PhysicsOrderedFreeVector* CerenkovAngleIntegrals =
(G4PhysicsOrderedFreeVector*)((*thePhysicsTable)(materialIndex));
(G4PhysicsOrderedFreeVector*) ((*thePhysicsTable)(materialIndex));
if (!(CerenkovAngleIntegrals->IsFilledVectorExist())) return 0.0;
if(!(CerenkovAngleIntegrals->IsFilledVectorExist()))
return 0.0;
// Min and Max photon energies
// Min and Max photon energies
G4double Pmin = Rindex->GetMinLowEdgeEnergy();
G4double Pmax = Rindex->GetMaxLowEdgeEnergy();
// Min and Max Refraction Indices
G4double nMin = Rindex->GetMinValue();
// Min and Max Refraction Indices
G4double nMin = Rindex->GetMinValue();
G4double nMax = Rindex->GetMaxValue();
// Max Cerenkov Angle Integral
// Max Cerenkov Angle Integral
G4double CAImax = CerenkovAngleIntegrals->GetMaxValue();
G4double dp, ge;
// If n(Pmax) < 1/Beta -- no photons generated
if (nMax < BetaInverse) {
// If n(Pmax) < 1/Beta -- no photons generated
if(nMax < BetaInverse)
{
dp = 0.0;
ge = 0.0;
}
// otherwise if n(Pmin) >= 1/Beta -- photons generated
else if (nMin > BetaInverse) {
dp = Pmax - Pmin;
ge = CAImax;
}
}
// otherwise if n(Pmin) >= 1/Beta -- photons generated
else if(nMin > BetaInverse)
{
dp = Pmax - Pmin;
ge = CAImax;
}
// If n(Pmin) < 1/Beta, and n(Pmax) >= 1/Beta, then we need to find a P such
// that the value of n(P) == 1/Beta. Interpolation is performed by the
// GetEnergy() and Value() methods of the G4MaterialPropertiesTable and
// the Value() method of G4PhysicsVector.
else {
// the Value() method of G4PhysicsVector.
else
{
Pmin = Rindex->GetEnergy(BetaInverse);
dp = Pmax - Pmin;
dp = Pmax - Pmin;
G4double CAImin = CerenkovAngleIntegrals->Value(Pmin);
ge = CAImax - CAImin;
ge = CAImax - CAImin;
if (verboseLevel>1) {
G4cout << "CAImin = " << CAImin << G4endl
<< "ge = " << ge << G4endl;
if(verboseLevel > 1)
{
G4cout << "CAImin = " << CAImin << G4endl << "ge = " << ge << G4endl;
}
}
// Calculate number of photons
G4double NumPhotons = Rfact * charge/eplus * charge/eplus *
(dp - ge * BetaInverse*BetaInverse);
return NumPhotons;
// Calculate number of photons
G4double NumPhotons = Rfact * charge / eplus * charge / eplus *
(dp - ge * BetaInverse * BetaInverse);
return NumPhotons;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::SetTrackSecondariesFirst(const G4bool state)
{
fTrackSecondariesFirst = state;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::SetMaxBetaChangePerStep(const G4double value)
{
fMaxBetaChange = value * CLHEP::perCent;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::SetMaxNumPhotonsPerStep(const G4int NumPhotons)
{
fMaxPhotons = NumPhotons;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::DumpPhysicsTable() const
{
G4PhysicsOrderedFreeVector *v;
for (size_t i=0 ; i<thePhysicsTable->entries(); ++i) {
v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i];
v->DumpValues();
G4PhysicsOrderedFreeVector* v;
for(size_t i = 0; i < thePhysicsTable->entries(); ++i)
{
v = (G4PhysicsOrderedFreeVector*) (*thePhysicsTable)[i];
v->DumpValues();
}
}
File diff suppressed because it is too large Load Diff
@@ -32,33 +32,33 @@
G4Allocator<G4ScintillationTrackInformation>*& aScintillationTIAllocator()
{
G4ThreadLocalStatic G4Allocator<G4ScintillationTrackInformation>*
_instance = nullptr;
return _instance;
G4ThreadLocalStatic G4Allocator<G4ScintillationTrackInformation>* _instance =
nullptr;
return _instance;
}
const G4String G4ScintillationTrackInformation::BaseType = "G4ScintillationTrackInformation";
const G4String G4ScintillationTrackInformation::BaseType =
"G4ScintillationTrackInformation";
G4ScintillationTrackInformation::G4ScintillationTrackInformation(const G4ScintillationType& aType)
: G4VUserTrackInformation(BaseType),
scintillationType(aType)
{
}
G4ScintillationTrackInformation::G4ScintillationTrackInformation(
const G4ScintillationType& aType)
: G4VUserTrackInformation(BaseType)
, scintillationType(aType)
{}
G4ScintillationTrackInformation::~G4ScintillationTrackInformation()
{
}
G4ScintillationTrackInformation::~G4ScintillationTrackInformation() {}
G4ScintillationTrackInformation::G4ScintillationTrackInformation(const G4ScintillationTrackInformation& right)
: G4VUserTrackInformation(right),
scintillationType(right.scintillationType)
{
}
G4ScintillationTrackInformation::G4ScintillationTrackInformation(
const G4ScintillationTrackInformation& right)
: G4VUserTrackInformation(right)
, scintillationType(right.scintillationType)
{}
G4ScintillationTrackInformation& G4ScintillationTrackInformation::operator=(const G4ScintillationTrackInformation& right)
G4ScintillationTrackInformation& G4ScintillationTrackInformation::operator=(
const G4ScintillationTrackInformation& right)
{
G4VUserTrackInformation::operator=(right);
this->scintillationType = right.scintillationType;
this->scintillationType = right.scintillationType;
return *this;
}
@@ -67,13 +67,15 @@ void G4ScintillationTrackInformation::Print() const
G4cout << "The user track information is a scintillation" << G4endl;
}
G4bool G4ScintillationTrackInformation::IsScintillationTrackInformation(const G4VUserTrackInformation* const aTI)
G4bool G4ScintillationTrackInformation::IsScintillationTrackInformation(
const G4VUserTrackInformation* const aTI)
{
G4bool isSTI = (aTI && aTI->GetType() == BaseType.c_str());
return isSTI;
}
G4ScintillationTrackInformation* G4ScintillationTrackInformation::Cast(const G4VUserTrackInformation* const aTI)
G4ScintillationTrackInformation* G4ScintillationTrackInformation::Cast(
const G4VUserTrackInformation* const aTI)
{
G4ScintillationTrackInformation* STI = nullptr;
if(IsScintillationTrackInformation(aTI))