Import Geant4 10.7.0 source tree
This commit is contained in:
@@ -23,21 +23,16 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// class G4GDMLParser
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// G4GDMLParser
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//
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// Class description:
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//
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// GDML main parser.
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// History:
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// - Created. Zoltan Torzsok, November 2007
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// -------------------------------------------------------------------------
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#ifndef _G4GDMLPARSER_INCLUDED_
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#define _G4GDMLPARSER_INCLUDED_
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// Author: Zoltan Torzsok, November 2007
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// --------------------------------------------------------------------
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#ifndef G4GDMLPARSER_HH
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#define G4GDMLPARSER_HH 1
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#include "G4GDMLReadStructure.hh"
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#include "G4GDMLWriteStructure.hh"
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@@ -49,110 +44,113 @@
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#include "G4Navigator.hh"
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#include "G4Threading.hh"
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#define G4GDML_DEFAULT_SCHEMALOCATION G4String("http://service-spi.web.cern.ch/service-spi/app/releases/GDML/schema/gdml.xsd")
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#define G4GDML_DEFAULT_SCHEMALOCATION \
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G4String("http://service-spi.web.cern.ch/service-spi/app/releases/GDML/" \
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"schema/gdml.xsd")
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class G4GDMLParser
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{
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public: // with description
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public:
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G4GDMLParser();
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G4GDMLParser(G4GDMLReadStructure*);
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G4GDMLParser(G4GDMLReadStructure*, G4GDMLWriteStructure*);
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~G4GDMLParser();
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//
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// Parser constructors & destructor
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G4GDMLParser();
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G4GDMLParser(G4GDMLReadStructure*);
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G4GDMLParser(G4GDMLReadStructure*, G4GDMLWriteStructure*);
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~G4GDMLParser();
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//
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// Parser constructors & destructor
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inline void Read(const G4String& filename, G4bool Validate=true);
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//
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// Imports geometry with world-volume, specified by the GDML filename
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// in input. Validation against schema is activated by default.
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inline void Read(const G4String& filename, G4bool Validate = true);
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//
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// Imports geometry with world-volume, specified by the GDML filename
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// in input. Validation against schema is activated by default.
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inline void ReadModule(const G4String& filename, G4bool Validate=true);
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//
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// Imports a single GDML module, specified by the GDML filename
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// in input. Validation against schema is activated by default.
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inline void ReadModule(const G4String& filename, G4bool Validate = true);
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//
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// Imports a single GDML module, specified by the GDML filename
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// in input. Validation against schema is activated by default.
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inline void Write(const G4String& filename,
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const G4VPhysicalVolume* pvol = 0,
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G4bool storeReferences = true,
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const G4String& SchemaLocation = G4GDML_DEFAULT_SCHEMALOCATION);
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//
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// Exports on a GDML file, specified by 'filename' a geometry tree
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// starting from 'pvol' as top volume. Uniqueness of stored entities
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// is guaranteed by storing pointer-references by default.
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// Alternative path for the schema location can be specified; by default
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// the URL to the GDML web site is used.
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inline void Write( const G4String& filename,
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const G4VPhysicalVolume* pvol = 0,
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G4bool storeReferences = true,
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const G4String& SchemaLocation = G4GDML_DEFAULT_SCHEMALOCATION);
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//
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// Exports on a GDML file, specified by 'filename' a geometry tree
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// starting from 'pvol' as top volume. Uniqueness of stored entities
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// is guaranteed by storing pointer-references by default.
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// Alternative path for the schema location can be specified; by default
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// the URL to the GDML web site is used.
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inline void Write(const G4String& filename,
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const G4LogicalVolume* lvol,
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G4bool storeReferences = true,
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const G4String& SchemaLocation = G4GDML_DEFAULT_SCHEMALOCATION);
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//
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// Exports on a GDML file, specified by 'filename' a geometry tree
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// starting from 'pvol' as top volume. Uniqueness of stored entities
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// is guaranteed by storing pointer-references by default.
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// Alternative path for the schema location can be specified; by default
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// the URL to the GDML web site is used. Same as method above except
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// that the logical volume must be provided here.
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inline void Write( const G4String& filename, const G4LogicalVolume* lvol,
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G4bool storeReferences = true,
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const G4String& SchemaLocation = G4GDML_DEFAULT_SCHEMALOCATION);
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//
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// Exports on a GDML file, specified by 'filename' a geometry tree
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// starting from 'pvol' as top volume. Uniqueness of stored entities
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// is guaranteed by storing pointer-references by default.
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// Alternative path for the schema location can be specified; by default
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// the URL to the GDML web site is used. Same as method above except
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// that the logical volume must be provided here.
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inline G4LogicalVolume* ParseST(const G4String& name,
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G4Material* medium,
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G4Material* solid);
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//
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// Imports a tessellated geometry stored as STEP-Tools files
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// 'name.geom' and 'name.tree'. It returns a pointer of a generated
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// mother volume with 'medium' material associated, including the
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// imported tessellated geometry with 'solid' material associated.
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inline G4LogicalVolume* ParseST(const G4String& name, G4Material* medium,
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G4Material* solid);
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//
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// Imports a tessellated geometry stored as STEP-Tools files
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// 'name.geom' and 'name.tree'. It returns a pointer of a generated
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// mother volume with 'medium' material associated, including the
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// imported tessellated geometry with 'solid' material associated.
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// Methods for Reader
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//
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inline G4bool IsValid(const G4String& name) const;
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inline G4double GetConstant(const G4String& name) const;
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inline G4double GetVariable(const G4String& name) const;
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inline G4double GetQuantity(const G4String& name) const;
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inline G4ThreeVector GetPosition(const G4String& name) const;
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inline G4ThreeVector GetRotation(const G4String& name) const;
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inline G4ThreeVector GetScale(const G4String& name) const;
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inline G4GDMLMatrix GetMatrix(const G4String& name) const;
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inline G4LogicalVolume* GetVolume(const G4String& name) const;
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inline G4VPhysicalVolume* GetWorldVolume(const G4String& setupName="Default") const;
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inline G4GDMLAuxListType GetVolumeAuxiliaryInformation(G4LogicalVolume* lvol) const;
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inline const G4GDMLAuxMapType* GetAuxMap() const;
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inline const G4GDMLAuxListType* GetAuxList() const;
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inline void AddAuxiliary(G4GDMLAuxStructType myaux);
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inline void StripNamePointers() const;
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inline void SetStripFlag(G4bool);
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inline void SetOverlapCheck(G4bool);
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inline void SetRegionExport(G4bool);
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inline void SetEnergyCutsExport(G4bool);
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inline void SetSDExport(G4bool);
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// Methods for Reader
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inline G4int GetMaxExportLevel() const; // Manage max number of levels
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inline void SetMaxExportLevel(G4int); // to export
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inline G4bool IsValid(const G4String& name) const;
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inline G4double GetConstant(const G4String& name) const;
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inline G4double GetVariable(const G4String& name) const;
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inline G4double GetQuantity(const G4String& name) const;
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inline G4ThreeVector GetPosition(const G4String& name) const;
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inline G4ThreeVector GetRotation(const G4String& name) const;
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inline G4ThreeVector GetScale(const G4String& name) const;
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inline G4GDMLMatrix GetMatrix(const G4String& name) const;
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inline G4LogicalVolume* GetVolume(const G4String& name) const;
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inline G4VPhysicalVolume*
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GetWorldVolume(const G4String& setupName = "Default") const;
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inline G4GDMLAuxListType
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GetVolumeAuxiliaryInformation(G4LogicalVolume* lvol) const;
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inline const G4GDMLAuxMapType* GetAuxMap() const;
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inline const G4GDMLAuxListType* GetAuxList() const;
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inline void AddAuxiliary(G4GDMLAuxStructType myaux);
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inline void StripNamePointers() const;
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inline void SetStripFlag(G4bool);
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inline void SetOverlapCheck(G4bool);
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inline void SetRegionExport(G4bool);
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inline void SetEnergyCutsExport(G4bool);
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inline void SetSDExport(G4bool);
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inline void Clear(); // Clears the evaluator
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inline G4int GetMaxExportLevel() const; // Manage max number of levels
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inline void SetMaxExportLevel(G4int); // to export
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// Methods for Writer
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//
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inline void AddModule(const G4VPhysicalVolume* const physvol);
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inline void AddModule(const G4int depth);
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inline void SetAddPointerToName(G4bool set);
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inline void AddVolumeAuxiliary(G4GDMLAuxStructType myaux, const G4LogicalVolume* const lvol);
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inline void Clear(); // Clears the evaluator
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// Methods for Writer
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inline void AddModule(const G4VPhysicalVolume* const physvol);
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inline void AddModule(const G4int depth);
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inline void SetAddPointerToName(G4bool set);
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inline void AddVolumeAuxiliary(G4GDMLAuxStructType myaux,
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const G4LogicalVolume* const lvol);
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inline void SetOutputFileOverwrite(G4bool flag);
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private:
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void ImportRegions();
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void ExportRegions(G4bool storeReferences = true);
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void ImportRegions();
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void ExportRegions(G4bool storeReferences = true);
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private:
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G4GDMLEvaluator eval;
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G4GDMLReadStructure* reader;
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G4GDMLWriteStructure* writer;
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G4GDMLAuxListType *rlist, *ullist;
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G4GDMLMessenger* messenger;
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G4bool urcode, uwcode, strip, rexp;
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G4GDMLEvaluator eval;
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G4GDMLReadStructure* reader = nullptr;
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G4GDMLWriteStructure* writer = nullptr;
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G4GDMLAuxListType *rlist = nullptr, *ullist = nullptr;
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G4GDMLMessenger* messenger = nullptr;
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G4bool urcode = false, uwcode = false, strip = false, rexp = false;
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};
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#include "G4GDMLParser.icc"
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