Import Geant4 10.7.0 source tree
This commit is contained in:
@@ -23,11 +23,16 @@
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
// G4GenericMessenger
|
||||
//
|
||||
// Class description:
|
||||
//
|
||||
// A generic messenger class.
|
||||
|
||||
#ifndef G4GenericMessenger_h
|
||||
#define G4GenericMessenger_h 1
|
||||
// Author: P.Mato, CERN - 27 September 2012
|
||||
// --------------------------------------------------------------------
|
||||
#ifndef G4GenericMessenger_hh
|
||||
#define G4GenericMessenger_hh 1
|
||||
|
||||
#include "G4UImessenger.hh"
|
||||
#include "G4UIcommand.hh"
|
||||
@@ -40,76 +45,158 @@
|
||||
|
||||
class G4UIdirectory;
|
||||
|
||||
/// This class is generic messenger.
|
||||
|
||||
class G4GenericMessenger : public G4UImessenger
|
||||
{
|
||||
public:
|
||||
/// Contructor
|
||||
G4GenericMessenger(void* obj, const G4String& dir = "", const G4String& doc = "");
|
||||
/// Destructor
|
||||
virtual ~G4GenericMessenger();
|
||||
/// The concrete, but generic implementation of this method.
|
||||
virtual G4String GetCurrentValue(G4UIcommand* command);
|
||||
/// The concrete, generic implementation of this method converts the string "newValue" to action.
|
||||
virtual void SetNewValue(G4UIcommand* command, G4String newValue);
|
||||
|
||||
public:
|
||||
struct Command {
|
||||
enum UnitSpec {UnitCategory, UnitDefault};
|
||||
Command(G4UIcommand* cmd, const std::type_info& ti) : command(cmd), type(&ti) {}
|
||||
Command() : command(0), type(0) {}
|
||||
// Command& operator =(const Command& rhs) { command = rhs.command; type = rhs.type; }
|
||||
Command& SetStates(G4ApplicationState s0) {command->AvailableForStates(s0); return *this;}
|
||||
Command& SetStates(G4ApplicationState s0, G4ApplicationState s1) {command->AvailableForStates(s0, s1); return *this;}
|
||||
Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2){command->AvailableForStates(s0,s1,s2); return *this;}
|
||||
Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3) {command->AvailableForStates(s0,s1,s2,s3); return *this;}
|
||||
Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3, G4ApplicationState s4) {command->AvailableForStates(s0,s1,s2,s3,s4); return *this;}
|
||||
Command& SetRange(const G4String& range) {command->SetRange(range.c_str()); return *this;}
|
||||
Command& SetGuidance(const G4String& s0) { command->SetGuidance(s0); return *this; }
|
||||
Command& SetUnit(const G4String&, UnitSpec = UnitDefault);
|
||||
Command& SetUnitCategory(const G4String& u) {return SetUnit(u, UnitCategory);}
|
||||
Command& SetDefaultUnit(const G4String& u) {return SetUnit(u, UnitDefault);}
|
||||
Command& SetParameterName(const G4String&, G4bool, G4bool =false);
|
||||
Command& SetDefaultValue(const G4String&);
|
||||
Command& SetCandidates(const G4String&);
|
||||
Command& SetToBeBroadcasted(G4bool s0) { command->SetToBeBroadcasted(s0); return *this; }
|
||||
Command& SetToBeFlushed(G4bool s0) { command->SetToBeFlushed(s0); return *this; }
|
||||
Command& SetWorkerThreadOnly(G4bool s0) { command->SetWorkerThreadOnly(s0); return *this; }
|
||||
|
||||
G4UIcommand* command;
|
||||
const std::type_info* type;
|
||||
};
|
||||
struct Property : public Command {
|
||||
Property(const G4AnyType& var, G4UIcommand* cmd) : Command(cmd, var.TypeInfo()) , variable(var) {}
|
||||
Property() {}
|
||||
G4AnyType variable;
|
||||
};
|
||||
struct Method : public Command {
|
||||
Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd) : Command(cmd, fun.ArgType()), method(fun), object(obj) {}
|
||||
Method() : object(0) {}
|
||||
G4AnyMethod method;
|
||||
void* object;
|
||||
};
|
||||
|
||||
///Declare Methods
|
||||
Command& DeclareProperty(const G4String& name, const G4AnyType& variable, const G4String& doc = "");
|
||||
Command& DeclarePropertyWithUnit
|
||||
(const G4String& name, const G4String& defaultUnit, const G4AnyType& variable, const G4String& doc = "");
|
||||
Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun, const G4String& doc = "");
|
||||
Command& DeclareMethodWithUnit
|
||||
(const G4String& name, const G4String& defaultUnit, const G4AnyMethod& fun, const G4String& doc = "");
|
||||
void SetDirectory(const G4String& dir) {directory = dir;}
|
||||
void SetGuidance(const G4String& s);
|
||||
|
||||
private:
|
||||
std::map<G4String, Property> properties;
|
||||
std::map<G4String, Method> methods;
|
||||
G4UIdirectory* dircmd;
|
||||
G4String directory;
|
||||
void* object;
|
||||
public:
|
||||
|
||||
G4GenericMessenger(void* obj, const G4String& dir = "",
|
||||
const G4String& doc = "");
|
||||
// Contructor
|
||||
|
||||
virtual ~G4GenericMessenger();
|
||||
// Destructor
|
||||
|
||||
virtual G4String GetCurrentValue(G4UIcommand* command);
|
||||
// The concrete, but generic implementation of this method.
|
||||
|
||||
virtual void SetNewValue(G4UIcommand* command, G4String newValue);
|
||||
// The concrete, generic implementation of this method converts
|
||||
// the string "newValue" to action.
|
||||
|
||||
public:
|
||||
|
||||
struct Command
|
||||
{
|
||||
enum UnitSpec
|
||||
{
|
||||
UnitCategory,
|
||||
UnitDefault
|
||||
};
|
||||
Command(G4UIcommand* cmd, const std::type_info& ti)
|
||||
: command(cmd)
|
||||
, type(&ti)
|
||||
{}
|
||||
Command()
|
||||
{}
|
||||
|
||||
Command& SetStates(G4ApplicationState s0)
|
||||
{
|
||||
command->AvailableForStates(s0);
|
||||
return *this;
|
||||
}
|
||||
Command& SetStates(G4ApplicationState s0, G4ApplicationState s1)
|
||||
{
|
||||
command->AvailableForStates(s0, s1);
|
||||
return *this;
|
||||
}
|
||||
Command& SetStates(G4ApplicationState s0, G4ApplicationState s1,
|
||||
G4ApplicationState s2)
|
||||
{
|
||||
command->AvailableForStates(s0, s1, s2);
|
||||
return *this;
|
||||
}
|
||||
Command& SetStates(G4ApplicationState s0, G4ApplicationState s1,
|
||||
G4ApplicationState s2, G4ApplicationState s3)
|
||||
{
|
||||
command->AvailableForStates(s0, s1, s2, s3);
|
||||
return *this;
|
||||
}
|
||||
Command& SetStates(G4ApplicationState s0, G4ApplicationState s1,
|
||||
G4ApplicationState s2, G4ApplicationState s3,
|
||||
G4ApplicationState s4)
|
||||
{
|
||||
command->AvailableForStates(s0, s1, s2, s3, s4);
|
||||
return *this;
|
||||
}
|
||||
Command& SetRange(const G4String& range)
|
||||
{
|
||||
command->SetRange(range.c_str());
|
||||
return *this;
|
||||
}
|
||||
Command& SetGuidance(const G4String& s0)
|
||||
{
|
||||
command->SetGuidance(s0);
|
||||
return *this;
|
||||
}
|
||||
Command& SetUnit(const G4String&, UnitSpec = UnitDefault);
|
||||
Command& SetUnitCategory(const G4String& u)
|
||||
{
|
||||
return SetUnit(u, UnitCategory);
|
||||
}
|
||||
Command& SetDefaultUnit(const G4String& u)
|
||||
{
|
||||
return SetUnit(u, UnitDefault);
|
||||
}
|
||||
Command& SetParameterName(const G4String&, G4bool, G4bool = false);
|
||||
Command& SetDefaultValue(const G4String&);
|
||||
Command& SetCandidates(const G4String&);
|
||||
Command& SetToBeBroadcasted(G4bool s0)
|
||||
{
|
||||
command->SetToBeBroadcasted(s0);
|
||||
return *this;
|
||||
}
|
||||
Command& SetToBeFlushed(G4bool s0)
|
||||
{
|
||||
command->SetToBeFlushed(s0);
|
||||
return *this;
|
||||
}
|
||||
Command& SetWorkerThreadOnly(G4bool s0)
|
||||
{
|
||||
command->SetWorkerThreadOnly(s0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
G4UIcommand* command = nullptr;
|
||||
const std::type_info* type = nullptr;
|
||||
};
|
||||
|
||||
struct Property : public Command
|
||||
{
|
||||
Property(const G4AnyType& var, G4UIcommand* cmd)
|
||||
: Command(cmd, var.TypeInfo())
|
||||
, variable(var)
|
||||
{}
|
||||
Property() {}
|
||||
G4AnyType variable;
|
||||
};
|
||||
|
||||
struct Method : public Command
|
||||
{
|
||||
Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd)
|
||||
: Command(cmd, fun.ArgType())
|
||||
, method(fun)
|
||||
, object(obj)
|
||||
{}
|
||||
Method()
|
||||
{}
|
||||
G4AnyMethod method;
|
||||
void* object = nullptr;
|
||||
};
|
||||
|
||||
// Declare Methods
|
||||
|
||||
Command& DeclareProperty(const G4String& name, const G4AnyType& variable,
|
||||
const G4String& doc = "");
|
||||
Command& DeclarePropertyWithUnit(const G4String& name,
|
||||
const G4String& defaultUnit,
|
||||
const G4AnyType& variable,
|
||||
const G4String& doc = "");
|
||||
Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun,
|
||||
const G4String& doc = "");
|
||||
Command& DeclareMethodWithUnit(const G4String& name,
|
||||
const G4String& defaultUnit,
|
||||
const G4AnyMethod& fun,
|
||||
const G4String& doc = "");
|
||||
void SetDirectory(const G4String& dir) { directory = dir; }
|
||||
void SetGuidance(const G4String& s);
|
||||
|
||||
private:
|
||||
|
||||
std::map<G4String, Property> properties;
|
||||
std::map<G4String, Method> methods;
|
||||
G4UIdirectory* dircmd = nullptr;
|
||||
G4String directory;
|
||||
void* object = nullptr;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user