Import Geant4 10.7.0 source tree
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@@ -68,7 +68,7 @@ public:
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if(corners.size()!=4) return;
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unsigned int _id = get_tex_id(a_action.out(),a_action.render_manager(),m_img,nearest.value());
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const state& state = a_action.state();
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//image must be 2^n,2^m in size !
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@@ -195,7 +195,7 @@ protected:
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int iy = int(float(_img.height())*a_y);
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//rgb of pixel :
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std::vector<unsigned char> pixel;
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std::vector<unsigned char> pixel;
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if((ix<0)||(iy<0)||!_img.pixel(ix,iy,pixel)) {a_s.clear();return false;}
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a_s.clear();
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@@ -329,7 +329,7 @@ protected:
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typedef float f12[12];
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void _front(f12& a_front,f12& a_nms,float a_epsil = 0.0f) {
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const std::vector<vec3f>& cs = corners.values();
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a_front[0] = cs[0].x()-a_epsil;
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a_front[1] = cs[0].y()-a_epsil;
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a_front[2] = cs[0].z();
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@@ -365,7 +365,7 @@ protected:
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void _back(f12& a_back) {
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const std::vector<vec3f>& cs = corners.values();
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a_back[0] = cs[1].x();
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a_back[1] = cs[1].y();
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a_back[2] = cs[1].z();
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