Import Geant4 10.7.0 source tree

This commit is contained in:
Gabriele Cosmo
2020-12-04 12:30:43 +01:00
parent 67ba86d073
commit dab42d2018
3770 changed files with 226369 additions and 286486 deletions
@@ -13,6 +13,7 @@ namespace tools {
namespace sg {
class bbox_action : public matrix_action,public primitive_visitor {
TOOLS_ACTION(bbox_action,tools::sg::bbox_action,matrix_action)
protected:
virtual bool project(float& a_x,float& a_y,float& a_z,float& a_w) {
model_point(a_x,a_y,a_z,a_w);
@@ -55,42 +56,80 @@ protected:
}
virtual bool add_triangle(float a_p1x,float a_p1y,float a_p1z,float a_p1w,
float,float,float,float,
float,float,float,float,
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
float,float,float,float,
float,float,float,float,
float a_p3x,float a_p3y,float a_p3z,float a_p3w,
float,float,float,float){
float,float,float,float){
return bbox_action::add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
a_p2x,a_p2y,a_p2z,a_p2w,
a_p3x,a_p3y,a_p3z,a_p3w);
}
virtual bool project_normal(float&,float&,float&) {return true;}
virtual bool add_point_normal(float a_x,float a_y,float a_z,float a_w,
float,float,float) {
return bbox_action::add_point(a_x,a_y,a_z,a_w);
}
virtual bool add_point_normal(float a_x,float a_y,float a_z,float a_w,
float,float,float,
float,float,float,float) {
return bbox_action::add_point(a_x,a_y,a_z,a_w);
}
virtual bool add_line_normal(float a_bx,float a_by,float a_bz,float a_bw, float,float,float,
float a_ex,float a_ey,float a_ez,float a_ew, float,float,float) {
return bbox_action::add_line(a_bx,a_by,a_bz,a_bw,a_ex,a_ey,a_ez,a_ew);
}
virtual bool add_line_normal(float a_bx,float a_by,float a_bz,float a_bw, float,float,float, float,float,float,float,
float a_ex,float a_ey,float a_ez,float a_ew, float,float,float, float,float,float,float) {
return bbox_action::add_line(a_bx,a_by,a_bz,a_bw,a_ex,a_ey,a_ez,a_ew);
}
virtual bool add_triangle_normal(float a_p1x,float a_p1y,float a_p1z,float a_p1w, float,float,float,
float a_p2x,float a_p2y,float a_p2z,float a_p2w, float,float,float,
float a_p3x,float a_p3y,float a_p3z,float a_p3w, float,float,float) {
return bbox_action::add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
a_p2x,a_p2y,a_p2z,a_p2w,
a_p3x,a_p3y,a_p3z,a_p3w);
}
virtual bool add_triangle_normal(float a_p1x,float a_p1y,float a_p1z,float a_p1w,
float,float,float, float,float,float,float,
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
float,float,float, float,float,float,float,
float a_p3x,float a_p3y,float a_p3z,float a_p3w,
float,float,float, float,float,float,float) {
return bbox_action::add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
a_p2x,a_p2y,a_p2z,a_p2w,
a_p3x,a_p3y,a_p3z,a_p3w);
}
public:
bbox_action(std::ostream& a_out)
:matrix_action(a_out,0,0)
:parent(a_out,0,0)
{}
virtual ~bbox_action(){}
public:
bbox_action(const bbox_action& a_from)
:matrix_action(a_from)
:parent(a_from)
,primitive_visitor(a_from)
{}
bbox_action& operator=(const bbox_action& a_from){
if(&a_from==this) return *this;
matrix_action::operator=(a_from);
parent::operator=(a_from);
primitive_visitor::operator=(a_from);
m_box.make_empty();
return *this;
}
public:
void reset() {
matrix_action::reset();
parent::reset();
m_box.make_empty();
}
const box3f& box() const {return m_box;}
box3f& box() {return m_box;}
protected:
box3f m_box;
box3f m_box;
};
}}