Import Geant4 10.7.0 source tree
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@@ -260,11 +260,11 @@ void c3d::clear(){
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}
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inline
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bool c3d::convert(
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bool c3d::convert(
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unsigned int a_bins_x,double a_lower_edge_x,double a_upper_edge_x
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,unsigned int a_bins_y,double a_lower_edge_y,double a_upper_edge_y
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,unsigned int a_bins_z,double a_lower_edge_z,double a_upper_edge_z
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) {
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,unsigned int a_bins_y,double a_lower_edge_y,double a_upper_edge_y
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,unsigned int a_bins_z,double a_lower_edge_z,double a_upper_edge_z
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) {
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if(m_histo) return true; // Done.
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m_histo = new histo::h3d(base_cloud::title(),
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a_bins_x,a_lower_edge_x,a_upper_edge_x,
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@@ -339,13 +339,13 @@ bool c3d::set_conversion_parameters(
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inline
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const h3d& c3d::histogram() const {
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const h3d& c3d::histogram() const {
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if(!m_histo) const_cast<c3d&>(*this).convert_to_histogram();
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return *m_histo;
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}
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inline
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bool c3d::reset() {
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bool c3d::reset() {
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clear();
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delete m_histo;
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m_histo = 0;
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@@ -368,14 +368,14 @@ bool c3d::fill(double aX,double aY,double aZ,double aW){
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m_lower_x = aX;
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m_upper_x = aX;
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}
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if(m_ys.size()) {
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if(m_ys.size()) {
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m_lower_y = mn<double>(aY,m_lower_y);
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m_upper_y = mx<double>(aY,m_upper_y);
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} else {
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m_lower_y = aY;
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m_upper_y = aY;
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}
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if(m_zs.size()) {
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if(m_zs.size()) {
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m_lower_z = mn<double>(aZ,m_lower_z);
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m_upper_z = mx<double>(aZ,m_upper_z);
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} else {
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@@ -390,7 +390,7 @@ bool c3d::fill(double aX,double aY,double aZ,double aW){
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double xw = aX * aW;
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m_Sxw += xw;
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m_Sx2w += aX * xw;
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double yw = aY * aW;
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double yw = aY * aW;
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m_Syw += yw;
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m_Sy2w += aY * yw;
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double zw = aZ * aW;
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@@ -401,11 +401,11 @@ bool c3d::fill(double aX,double aY,double aZ,double aW){
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}
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inline
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bool c3d::convert(
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bool c3d::convert(
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const std::vector<double>& a_edges_x
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,const std::vector<double>& a_edges_y
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,const std::vector<double>& a_edges_z
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) {
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) {
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if(m_histo) return true;
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m_histo = new histo::h3d(base_cloud::title(),
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a_edges_x,a_edges_y,a_edges_z);
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@@ -416,53 +416,53 @@ bool c3d::convert(
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}
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inline
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double c3d::sum_of_weights() const {
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double c3d::sum_of_weights() const {
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return (m_histo ? m_histo->sum_bin_heights() : m_Sw);
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}
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inline
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unsigned int c3d::entries() const {
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unsigned int c3d::entries() const {
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return m_histo ? m_histo->all_entries() : (unsigned int)m_ws.size();
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}
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inline
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double c3d::lower_edge_x() const {
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double c3d::lower_edge_x() const {
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return m_histo ? m_histo->axis_x().lower_edge() : m_lower_x;
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}
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inline
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double c3d::lower_edge_y() const {
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double c3d::lower_edge_y() const {
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return m_histo ? m_histo->axis_y().lower_edge() : m_lower_y;
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}
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inline
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double c3d::lower_edge_z() const {
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double c3d::lower_edge_z() const {
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return m_histo ? m_histo->axis_z().lower_edge() : m_lower_z;
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}
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inline
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double c3d::upper_edge_x() const {
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double c3d::upper_edge_x() const {
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return m_histo ? m_histo->axis_x().upper_edge() : m_upper_x;
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}
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inline
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double c3d::upper_edge_y() const {
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double c3d::upper_edge_y() const {
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return m_histo ? m_histo->axis_y().upper_edge() : m_upper_y;
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}
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inline
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double c3d::upper_edge_z() const {
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double c3d::upper_edge_z() const {
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return m_histo ? m_histo->axis_z().upper_edge() : m_upper_z;
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}
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inline
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double c3d::value_x(unsigned int a_index) const {
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double c3d::value_x(unsigned int a_index) const {
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return m_histo ? 0 : m_xs[a_index];
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}
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inline
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double c3d::value_y(unsigned int a_index) const {
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double c3d::value_y(unsigned int a_index) const {
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return m_histo ? 0 : m_ys[a_index];
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}
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inline
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double c3d::value_z(unsigned int a_index) const {
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double c3d::value_z(unsigned int a_index) const {
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return m_histo ? 0 : m_zs[a_index];
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}
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inline
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double c3d::weight(unsigned int a_index) const {
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double c3d::weight(unsigned int a_index) const {
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return m_histo ? 0 : m_ws[a_index];
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}
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inline
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