Import Geant4 10.7.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#include "Par03Hit.hh"
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#include "G4VisAttributes.hh"
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#include "G4Tubs.hh"
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#include "G4Colour.hh"
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#include "G4AttDefStore.hh"
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#include "G4AttDef.hh"
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#include "G4AttValue.hh"
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#include "G4UnitsTable.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4VVisManager.hh"
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#include "G4LogicalVolume.hh"
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G4ThreadLocal G4Allocator<Par03Hit>* Par03HitAllocator;
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Par03Hit::Par03Hit()
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: G4VHit()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par03Hit::~Par03Hit() {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par03Hit::Par03Hit(const Par03Hit& aRight)
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: G4VHit()
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{
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fEdep = aRight.fEdep;
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fZId = aRight.fZId;
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fRhoId = aRight.fRhoId;
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fPhiId = aRight.fPhiId;
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fTime = aRight.fTime;
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fPos = aRight.fPos;
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fRot = aRight.fRot;
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fType = aRight.fType;
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fLogVol = aRight.fLogVol;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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const Par03Hit& Par03Hit::operator=(const Par03Hit& aRight)
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{
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fEdep = aRight.fEdep;
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fZId = aRight.fZId;
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fRhoId = aRight.fRhoId;
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fPhiId = aRight.fPhiId;
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fTime = aRight.fTime;
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fPos = aRight.fPos;
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fRot = aRight.fRot;
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fType = aRight.fType;
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fLogVol = aRight.fLogVol;
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return *this;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int Par03Hit::operator==(const Par03Hit& aRight) const
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{
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return (fRhoId == aRight.fRhoId && fPhiId == aRight.fPhiId &&
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fZId == aRight.fZId);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par03Hit::Draw()
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{
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G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
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// Hits can be filtered out in visualisation
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if(!pVVisManager->FilterHit(*this))
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return;
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// Do not draw empty hits
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if(fEdep < 0)
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return;
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if(pVVisManager)
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{
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G4Transform3D trans(fRot, fPos);
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G4VisAttributes attribs;
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// Create default dimensions
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G4Tubs solid("draw", 0, 1 * cm, 1 * cm, 0, 0.05 * CLHEP::pi);
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if(fLogVol)
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{
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const G4VisAttributes* pVA = fLogVol->GetVisAttributes();
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if(pVA)
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attribs = *pVA;
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// Cannot use directly fLogVol due to rho parametrisation (change of
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// solid!) Recalculation of radius is needed
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solid = *dynamic_cast<G4Tubs*>(fLogVol->GetSolid());
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double dR = solid.GetOuterRadius() - solid.GetInnerRadius();
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solid.SetInnerRadius(solid.GetInnerRadius() + fRhoId * dR);
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solid.SetOuterRadius(solid.GetOuterRadius() + fRhoId * dR);
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}
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// Set colours depending on type of hit (full/fast sim)
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G4double colR = fType == 0 ? 0 : 1;
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G4double colG = fType == 0 ? 1 : 0;
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G4double colB = 0;
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G4Colour colour(colR, colG, colB, 0.5);
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attribs.SetColour(colour);
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attribs.SetForceSolid(true);
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pVVisManager->Draw(solid, attribs, trans);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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const std::map<G4String, G4AttDef>* Par03Hit::GetAttDefs() const
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{
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G4bool isNew;
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std::map<G4String, G4AttDef>* store =
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G4AttDefStore::GetInstance("Par03Hit", isNew);
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if(isNew)
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{
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(*store)["HitType"] =
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G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
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(*store)["Energy"] = G4AttDef("Energy", "Energy Deposited", "Physics",
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"G4BestUnit", "G4double");
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(*store)["Time"] =
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G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
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(*store)["Pos"] =
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G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
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}
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return store;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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std::vector<G4AttValue>* Par03Hit::CreateAttValues() const
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{
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std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
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values->push_back(G4AttValue("HitType", "HadPar03Hit", ""));
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values->push_back(G4AttValue("Energy", G4BestUnit(fEdep, "Energy"), ""));
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values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
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values->push_back(G4AttValue("Pos", G4BestUnit(fPos, "Length"), ""));
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return values;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par03Hit::Print()
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{
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std::cout << "\tHit " << fEdep / MeV << " MeV at " << fPos / cm
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<< " cm (R,phi,z)= (" << fRhoId << ", " << fPhiId << ", " << fZId
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<< "), " << fTime << " ns" << std::endl;
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}
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