Import Geant4 10.7.0 source tree

This commit is contained in:
Gabriele Cosmo
2020-12-04 12:30:43 +01:00
parent 67ba86d073
commit dab42d2018
3770 changed files with 226369 additions and 286486 deletions
+62 -27
View File
@@ -1,42 +1,77 @@
#
# Create a scene handler/viewer for a specific graphics system
# The compound command "/vis/open <vis-driver-name>"
# is equivalent to the following set of commands:
# Macro file for the initialization phase of "wls"
# Sets some default verbose
# and initializes the graphic.
#
# /vis/sceneHandler/create
# /vis/viewer/create
#
# Create a scene handler and a viewer for the OGLIXm driver
/control/verbose 2
/run/verbose 2
/run/initialize
#
# Use this open statement to create an OpenGL view:
/vis/open OGL 600x600-0+0
#
#/vis/viewer/set/style surface
/vis/viewer/set/style wireframe
# Use this open statement to create a .prim file suitable for
# viewing in DAWN:
#/vis/open DAWNFILE
#
# Set direction from target to camera.
/vis/viewer/set/viewpointThetaPhi 0 0
/vis/viewer/zoom 100
# Use this open statement to create a .heprep file suitable for
# viewing in HepRApp:
#/vis/open HepRepFile
#
# The compound command "/vis/drawVolume"
# is equivalent to the following set of commands:
# Use this open statement to create a .wrl file suitable for
# viewing in a VRML viewer:
#/vis/open VRML2FILE
#
# /vis/scene/create
# /vis/scene/add/volume
# /vis/sceneHandler/attach
# Create an empty scene and add the detector geometry to it
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
#
# Draw geometry:
/vis/drawVolume
#
/vis/scene/add/axes 0 0 0 0.5 cm
# Specify view angle:
#/vis/viewer/set/viewpointThetaPhi 90. 0.
#
# Store particle trajectories for visualization
# (if too many tracks cause core dump => storeTrajectory 0)
/tracking/storeTrajectory 2
# Specify zoom value:
/vis/viewer/zoom 1.4
#
# Add trajectories to the current scene
# Specify style (surface or wireframe):
#/vis/viewer/set/style wireframe
#
# Draw coordinate axes:
#/vis/scene/add/axes 0 0 0 1 m
#
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Requests viewer to accumulate hits, tracks, etc. at end of event.
# detector remains or is redrawn.
/vis/scene/endOfEventAction refresh
#/vis/scene/endOfEventAction accumulate
# Draw hits at end of event:
#/vis/scene/add/hits
#
# To draw only gammas:
#/vis/filtering/trajectories/create/particleFilter
#/vis/filtering/trajectories/particleFilter-0/add gamma
#
# To invert the above, drawing all particles except gammas,
# keep the above two lines but also add:
#/vis/filtering/trajectories/particleFilter-0/invert true
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
#/vis/modeling/trajectories/create/drawByParticleID
#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
#
# To superimpose all of the events from a given run:
/vis/scene/endOfEventAction accumulate
#
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
#
# For file-based drivers, use this to create an empty detector view:
#/vis/viewer/flush