Import Geant4 10.7.0 source tree
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@@ -32,38 +32,43 @@
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "PrimaryGeneratorAction.hh"
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#include "PrimaryGeneratorMessenger.hh"
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#include "Randomize.hh"
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#include "G4Event.hh"
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#include "G4OpticalPhoton.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4SystemOfUnits.hh"
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#include "Randomize.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorAction::PrimaryGeneratorAction()
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: G4VUserPrimaryGeneratorAction(),
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fParticleGun(0)
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: G4VUserPrimaryGeneratorAction()
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, fParticleGun(0)
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{
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G4int n_particle = 1;
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fParticleGun = new G4ParticleGun(n_particle);
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fParticleGun = new G4ParticleGun(n_particle);
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//create a messenger for this class
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// create a messenger for this class
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fGunMessenger = new PrimaryGeneratorMessenger(this);
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//default kinematic
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fRandomDirection = false;
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fPolarized = false;
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fPolarization = 0.;
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// default kinematic
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//
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G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
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G4ParticleDefinition* particle = particleTable->FindParticle("e+");
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fParticleGun->SetParticleDefinition(particle);
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fParticleGun->SetParticleTime(0.0*ns);
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fParticleGun->SetParticlePosition(G4ThreeVector(0.0*cm,0.0*cm,0.0*cm));
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
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fParticleGun->SetParticleEnergy(500.0*keV);
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fParticleGun->SetParticleTime(0.0 * ns);
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fParticleGun->SetParticlePosition(
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G4ThreeVector(0.0 * cm, 0.0 * cm, 0.0 * cm));
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
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fParticleGun->SetParticleEnergy(500.0 * keV);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -78,6 +83,24 @@ PrimaryGeneratorAction::~PrimaryGeneratorAction()
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void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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if(fRandomDirection)
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{
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G4double theta = CLHEP::halfpi * G4UniformRand();
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G4double phi = CLHEP::twopi * G4UniformRand();
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G4double x = std::cos(theta);
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G4double y = std::sin(theta) * std::sin(phi);
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G4double z = std::sin(theta) * std::cos(phi);
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G4ThreeVector dir(x, y, z);
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fParticleGun->SetParticleMomentumDirection(dir);
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}
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if(fParticleGun->GetParticleDefinition() ==
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G4OpticalPhoton::OpticalPhotonDefinition())
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{
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if(fPolarized)
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SetOptPhotonPolar(fPolarization);
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else
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SetOptPhotonPolar();
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}
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fParticleGun->GeneratePrimaryVertex(anEvent);
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}
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@@ -85,32 +108,44 @@ void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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void PrimaryGeneratorAction::SetOptPhotonPolar()
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{
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G4double angle = G4UniformRand() * 360.0*deg;
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SetOptPhotonPolar(angle);
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G4double angle = G4UniformRand() * 360.0 * deg;
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SetOptPhotonPolar(angle);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void PrimaryGeneratorAction::SetOptPhotonPolar(G4double angle)
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{
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if (fParticleGun->GetParticleDefinition()->GetParticleName()!="opticalphoton")
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{
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G4cout << "--> warning from PrimaryGeneratorAction::SetOptPhotonPolar() :"
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"the particleGun is not an opticalphoton" << G4endl;
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return;
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}
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if(fParticleGun->GetParticleDefinition() !=
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G4OpticalPhoton::OpticalPhotonDefinition())
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{
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G4ExceptionDescription ed;
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ed << "The particleGun is not an opticalphoton.";
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G4Exception("PrimaryGeneratorAction::SetOptPhotonPolar", "OpNovice2_004",
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JustWarning, ed);
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return;
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}
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G4ThreeVector normal (1., 0., 0.);
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G4ThreeVector kphoton = fParticleGun->GetParticleMomentumDirection();
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G4ThreeVector product = normal.cross(kphoton);
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G4double modul2 = product*product;
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G4ThreeVector e_perpend (0., 0., 1.);
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if (modul2 > 0.) e_perpend = (1./std::sqrt(modul2))*product;
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G4ThreeVector e_paralle = e_perpend.cross(kphoton);
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G4ThreeVector polar = std::cos(angle)*e_paralle + std::sin(angle)*e_perpend;
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fParticleGun->SetParticlePolarization(polar);
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fPolarized = true;
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fPolarization = angle;
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G4ThreeVector normal(1., 0., 0.);
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G4ThreeVector kphoton = fParticleGun->GetParticleMomentumDirection();
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G4ThreeVector product = normal.cross(kphoton);
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G4double modul2 = product * product;
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G4ThreeVector e_perpend(0., 0., 1.);
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if(modul2 > 0.)
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e_perpend = (1. / std::sqrt(modul2)) * product;
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G4ThreeVector e_paralle = e_perpend.cross(kphoton);
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G4ThreeVector polar =
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std::cos(angle) * e_paralle + std::sin(angle) * e_perpend;
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fParticleGun->SetParticlePolarization(polar);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void PrimaryGeneratorAction::SetRandomDirection(G4bool val)
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{
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fRandomDirection = val;
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}
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