Import Geant4 10.7.0 source tree

This commit is contained in:
Gabriele Cosmo
2020-12-04 12:30:43 +01:00
parent 67ba86d073
commit dab42d2018
3770 changed files with 226369 additions and 286486 deletions
@@ -32,100 +32,103 @@
#define LXeEventAction_h 1
#include "LXeEventMessenger.hh"
#include "G4UserEventAction.hh"
#include "globals.hh"
#include "G4ThreeVector.hh"
#include "G4UserEventAction.hh"
class G4Event;
class LXeDetectorConstruction;
class LXeEventAction : public G4UserEventAction
{
public:
public:
LXeEventAction(const LXeDetectorConstruction*);
~LXeEventAction();
LXeEventAction(const LXeDetectorConstruction*);
virtual ~LXeEventAction();
public:
void BeginOfEventAction(const G4Event*) override;
void EndOfEventAction(const G4Event*) override;
public:
void SetEventVerbose(G4int v) { fVerbose = v; }
virtual void BeginOfEventAction(const G4Event*);
virtual void EndOfEventAction(const G4Event*);
void SetPMTThreshold(G4int t) { fPMTThreshold = t; }
void SetEventVerbose(G4int v){fVerbose=v;}
void SetForceDrawPhotons(G4bool b) { fForcedrawphotons = b; }
void SetForceDrawNoPhotons(G4bool b) { fForcenophotons = b; }
void SetPMTThreshold(G4int t){fPMTThreshold=t;}
void IncPhotonCount_Scint() { ++fPhotonCount_Scint; }
void IncPhotonCount_Ceren() { ++fPhotonCount_Ceren; }
void IncEDep(G4double dep) { fTotE += dep; }
void IncAbsorption() { ++fAbsorptionCount; }
void IncBoundaryAbsorption() { ++fBoundaryAbsorptionCount; }
void IncHitCount(G4int i = 1) { fHitCount += i; }
void SetForceDrawPhotons(G4bool b){fForcedrawphotons=b;}
void SetForceDrawNoPhotons(G4bool b){fForcenophotons=b;}
void SetEWeightPos(const G4ThreeVector& p) { fEWeightPos = p; }
void SetReconPos(const G4ThreeVector& p) { fReconPos = p; }
void SetConvPos(const G4ThreeVector& p)
{
fConvPos = p;
fConvPosSet = true;
}
void SetPosMax(const G4ThreeVector& p, G4double edep)
{
fPosMax = p;
fEdepMax = edep;
}
void IncPhotonCount_Scint(){fPhotonCount_Scint++;}
void IncPhotonCount_Ceren(){fPhotonCount_Ceren++;}
void IncEDep(G4double dep){fTotE+=dep;}
void IncAbsorption(){fAbsorptionCount++;}
void IncBoundaryAbsorption(){fBoundaryAbsorptionCount++;}
void IncHitCount(G4int i=1){fHitCount+=i;}
G4int GetPhotonCount_Scint() const { return fPhotonCount_Scint; }
G4int GetPhotonCount_Ceren() const { return fPhotonCount_Ceren; }
G4int GetHitCount() const { return fHitCount; }
G4double GetEDep() const { return fTotE; }
G4int GetAbsorptionCount() const { return fAbsorptionCount; }
G4int GetBoundaryAbsorptionCount() const { return fBoundaryAbsorptionCount; }
void SetEWeightPos(const G4ThreeVector& p){fEWeightPos=p;}
void SetReconPos(const G4ThreeVector& p){fReconPos=p;}
void SetConvPos(const G4ThreeVector& p){fConvPos=p;fConvPosSet=true;}
void SetPosMax(const G4ThreeVector& p,G4double edep) {
fPosMax = p;
fEdepMax = edep;
}
G4ThreeVector GetEWeightPos() { return fEWeightPos; }
G4ThreeVector GetReconPos() { return fReconPos; }
G4ThreeVector GetConvPos() { return fConvPos; }
G4ThreeVector GetPosMax() { return fPosMax; }
G4double GetEDepMax() { return fEdepMax; }
G4double IsConvPosSet() { return fConvPosSet; }
G4int GetPhotonCount_Scint()const {return fPhotonCount_Scint;}
G4int GetPhotonCount_Ceren()const {return fPhotonCount_Ceren;}
G4int GetHitCount()const {return fHitCount;}
G4double GetEDep()const {return fTotE;}
G4int GetAbsorptionCount()const {return fAbsorptionCount;}
G4int GetBoundaryAbsorptionCount() const {return fBoundaryAbsorptionCount;}
// Gets the total photon count produced
G4int GetPhotonCount() { return fPhotonCount_Scint + fPhotonCount_Ceren; }
G4ThreeVector GetEWeightPos(){return fEWeightPos;}
G4ThreeVector GetReconPos(){return fReconPos;}
G4ThreeVector GetConvPos(){return fConvPos;}
G4ThreeVector GetPosMax(){return fPosMax;}
G4double GetEDepMax(){return fEdepMax;}
G4double IsConvPosSet(){return fConvPosSet;}
void IncPMTSAboveThreshold() { ++fPMTsAboveThreshold; }
G4int GetPMTSAboveThreshold() { return fPMTsAboveThreshold; }
//Gets the total photon count produced
G4int GetPhotonCount(){return fPhotonCount_Scint+fPhotonCount_Ceren;}
private:
LXeEventMessenger* fEventMessenger;
const LXeDetectorConstruction* fDetector;
void IncPMTSAboveThreshold(){fPMTsAboveThreshold++;}
G4int GetPMTSAboveThreshold(){return fPMTsAboveThreshold;}
G4int fScintCollID;
G4int fPMTCollID;
private:
G4int fVerbose;
LXeEventMessenger* fEventMessenger;
const LXeDetectorConstruction* fDetector;
G4int fPMTThreshold;
G4int fScintCollID;
G4int fPMTCollID;
G4bool fForcedrawphotons;
G4bool fForcenophotons;
G4int fVerbose;
G4int fHitCount;
G4int fPhotonCount_Scint;
G4int fPhotonCount_Ceren;
G4int fAbsorptionCount;
G4int fBoundaryAbsorptionCount;
G4int fPMTThreshold;
G4double fTotE;
G4bool fForcedrawphotons;
G4bool fForcenophotons;
// These only have meaning if totE > 0
// If totE = 0 then these won't be set by EndOfEventAction
G4ThreeVector fEWeightPos;
G4ThreeVector fReconPos; // Also relies on hitCount>0
G4ThreeVector fConvPos; // true (initial) converstion position
G4bool fConvPosSet;
G4ThreeVector fPosMax;
G4double fEdepMax;
G4int fHitCount;
G4int fPhotonCount_Scint;
G4int fPhotonCount_Ceren;
G4int fAbsorptionCount;
G4int fBoundaryAbsorptionCount;
G4double fTotE;
//These only have meaning if totE > 0
//If totE = 0 then these wont be set by EndOfEventAction
G4ThreeVector fEWeightPos;
G4ThreeVector fReconPos; //Also relies on hitCount>0
G4ThreeVector fConvPos;//true (initial) converstion position
G4bool fConvPosSet;
G4ThreeVector fPosMax;
G4double fEdepMax;
G4int fPMTsAboveThreshold;
G4int fPMTsAboveThreshold;
};
#endif