Import Geant4 7.1.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4CallbackModel.hh,v 1.3 2005/03/03 16:22:02 allison Exp $
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// GEANT4 tag $Name: geant4-07-01 $
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//
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//
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// John Allison 31st December 1997.
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//
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// Class Description:
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//
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// G4CallbackModel calls a user-defined function containing, for
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// example, calls to the Draw methods of G4VVisManager. This allows
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// the user to add his own graphical objects to a scene. The idea is
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// that the callback function is invoked by the vis system to refresh
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// the screen or remake a graphical database whenever required.
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//
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// The user instantiates a function object containing, for example,
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// calls to the Draw methods of G4VVisManager. A base class
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// G4VUserVisAction is provided in the visualisation category. A
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// G4CallbackModel is made by instantiating this template with a
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// pointer to the function object. The G4VisManager does this for the
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// user if he/she registers it (SetUserAction) and issues the command
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// /vis/scene/add/userAction. See the User Guide for Application
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// Developers, Section 8.8.7 and 8.8.8.
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#ifndef G4CALLBACKMODEL_HH
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#define G4CALLBACKMODEL_HH
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#include "G4VModel.hh"
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template <class F> class G4CallbackModel: public G4VModel {
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public:
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G4CallbackModel(F* function):
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fFunction(function) {}
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~G4CallbackModel() {}
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void DescribeYourselfTo(G4VGraphicsScene&) {
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(*fFunction)(fTransform);
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}
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protected:
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F* fFunction;
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private:
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// Private copy constructor and assigment operator - copying and
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// assignment not allowed. Keeps CodeWizard happy.
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G4CallbackModel (const G4CallbackModel&);
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G4CallbackModel& operator = (const G4CallbackModel&);
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};
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#endif
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