Import Geant4 7.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 12:11:21 +02:00
parent 516dbf1a58
commit d93e1e39a9
5384 changed files with 125662 additions and 82444 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4VisCommandsSceneHandler.cc,v 1.24 2003/06/16 17:14:24 gunter Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4VisCommandsSceneHandler.cc,v 1.27 2005/03/10 19:33:03 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
// /vis/sceneHandler commands - John Allison 10th October 1998
@@ -37,48 +37,18 @@
#include "G4ios.hh"
#include <strstream>
G4VVisCommandSceneHandler::G4VVisCommandSceneHandler () {}
G4VVisCommandSceneHandler::~G4VVisCommandSceneHandler () {}
void G4VVisCommandSceneHandler::UpdateCandidateLists () {
const G4SceneHandlerList& list =
fpVisManager -> GetAvailableSceneHandlers ();
G4String sceneHandlerNameList;
for (size_t iScene = 0; iScene < list.size (); iScene++) {
G4VSceneHandler* sceneHandler = list [iScene];
sceneHandlerNameList += sceneHandler -> GetName () + " ";
}
sceneHandlerNameList = sceneHandlerNameList.strip ();
sceneHandlerNameCommandsIterator i;
for (i = sceneHandlerNameCommands.begin ();
i != sceneHandlerNameCommands.end (); ++i) {
G4String candidates = sceneHandlerNameList;
if ((*i) -> GetCommandPath () == G4String ("/vis/sceneHandler/list"))
candidates += " all";
(*i) -> GetParameter (0) -> SetParameterCandidates (candidates);
}
}
////////////// /vis/sceneHandler/attach ///////////////////////////////////////
G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach () {
G4bool omitable, currentAsDefault;
fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/attach", this);
fpCommand -> SetGuidance
("/vis/sceneHandler/attach [<scene-name>]");
fpCommand -> SetGuidance ("Attaches scene to current scene handler.");
fpCommand -> SetGuidance
("If scene-name is omitted, current scene is attached.");
fpCommand -> SetGuidance
("To see scenes and scene handlers, use \"/vis/scene/list\""
"\n and \"/vis/sceneHandler/list\"");
("If scene-name is omitted, current scene is attached. To see scenes and"
"\nscene handlers, use \"/vis/scene/list\" and \"/vis/sceneHandler/list\"");
fpCommand -> SetParameterName ("scene-name",
omitable = true,
currentAsDefault = true);
sceneNameCommands.push_back (fpCommand);
}
G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach () {
@@ -157,26 +127,15 @@ void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand*,
G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) {
G4bool omitable;
fpCommand = new G4UIcommand ("/vis/sceneHandler/create", this);
fpCommand -> SetGuidance
("/vis/sceneHandler/create");
fpCommand -> SetGuidance
(" [<graphics-system-name>] [<scene-handler-name>]");
fpCommand -> SetGuidance
("Creates an scene handler for a specific graphics system.");
fpCommand -> SetGuidance
("Attaches current scene, if any. You can change attached scenes with");
fpCommand -> SetGuidance
(" /vis/sceneHandler/attach [<scene-name>].");
fpCommand -> SetGuidance
("Default graphics system is current graphics system.");
fpCommand -> SetGuidance
("Invents a scene handler name if not supplied.");
fpCommand -> SetGuidance
("This scene handler becomes current.");
("Attaches current scene, if any. (You can change attached scenes with"
"\n\"/vis/sceneHandler/attach\".) Invents a scene handler name if not"
"\nsupplied. This scene handler becomes current.");
G4UIparameter* parameter;
parameter = new G4UIparameter ("graphics-system-name",
's', omitable = true);
parameter -> SetDefaultValue("error");
's', omitable = false);
const G4GraphicsSystemList& gslist =
fpVisManager -> GetAvailableGraphicsSystems ();
G4String candidates;
@@ -239,7 +198,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand*,
G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
G4String graphicsSystem, newName;
std::istrstream is ((char*)newValue.data());
std::istrstream is (newValue);
is >> graphicsSystem >> newName;
const G4GraphicsSystemList& gsl =
@@ -314,8 +273,6 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand*,
// Attach scene.
if (fpVisManager -> GetCurrentScene ())
G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/sceneHandler/attach");
UpdateCandidateLists ();
}
////////////// /vis/sceneHandler/list ///////////////////////////////////////
@@ -323,24 +280,16 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand*,
G4VisCommandSceneHandlerList::G4VisCommandSceneHandlerList () {
G4bool omitable;
fpCommand = new G4UIcommand ("/vis/sceneHandler/list", this);
fpCommand -> SetGuidance
("/vis/sceneHandler/list [<scene-handler-name>] [<verbosity>]");
fpCommand -> SetGuidance ("Lists scene handler(s).");
fpCommand -> SetGuidance ("<scene-handler-name> default is \"all\"");
fpCommand -> SetGuidance
("See /vis/verbose for definition of verbosity.");
("\"help /vis/verbose\" for definition of verbosity.");
G4UIparameter* parameter;
parameter = new G4UIparameter("scene-handler-name", 's',
omitable = true);
parameter -> SetCurrentAsDefault (false);
parameter = new G4UIparameter("scene-handler-name", 's', omitable = true);
parameter -> SetDefaultValue ("all");
fpCommand -> SetParameter (parameter);
parameter = new G4UIparameter ("verbosity", 's',
omitable = true);
parameter -> SetCurrentAsDefault (false);
parameter = new G4UIparameter ("verbosity", 's', omitable = true);
parameter -> SetDefaultValue (0);
fpCommand -> SetParameter (parameter);
sceneHandlerNameCommands.push_back (fpCommand);
}
G4VisCommandSceneHandlerList::~G4VisCommandSceneHandlerList () {
@@ -354,19 +303,30 @@ G4String G4VisCommandSceneHandlerList::GetCurrentValue (G4UIcommand*) {
void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand*,
G4String newValue) {
G4String name, verbosityString;
std::istrstream is ((char*)newValue.data());
std::istrstream is (newValue);
is >> name >> verbosityString;
G4VisManager::Verbosity verbosity =
fpVisManager->GetVerbosityValue(verbosityString);
const G4VSceneHandler* currentSceneHandler =
fpVisManager -> GetCurrentSceneHandler ();
G4String currentName;
if (currentSceneHandler) currentName = currentSceneHandler->GetName();
const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
G4bool found = false;
for (size_t iSH = 0; iSH < list.size (); iSH++) {
const G4String& iName = list [iSH] -> GetName ();
if (name != "all") {
if (name != list [iSH] -> GetName ()) continue;
if (name != iName) continue;
}
found = true;
G4cout << "Scene handler \"" << list [iSH] -> GetName () << "\""
if (iName == currentName) {
G4cout << " (current)";
}
else {
G4cout << " ";
}
G4cout << " scene handler \"" << list [iSH] -> GetName () << "\""
<< " (" << list [iSH] -> GetGraphicsSystem () -> GetName () << ")";
if (verbosity >= G4VisManager::parameters) {
G4cout << "\n " << *(list [iSH]);
@@ -382,94 +342,17 @@ void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand*,
}
}
////////////// /vis/sceneHandler/remove ///////////////////////////////////////
G4VisCommandSceneHandlerRemove::G4VisCommandSceneHandlerRemove () {
G4bool omitable, currentAsDefault;
fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/remove", this);
fpCommand -> SetGuidance ("/vis/sceneHandler/remove <scene-handler-name>");
fpCommand -> SetGuidance ("Removes scene handlers.");
fpCommand -> SetGuidance
("Specify scene handler by name (\"/vis/sceneHandler/list\""
"\n to see possibilities).");
fpCommand -> SetParameterName ("scene-handler-name",
omitable = false,
currentAsDefault = true);
sceneHandlerNameCommands.push_back (fpCommand);
}
G4VisCommandSceneHandlerRemove::~G4VisCommandSceneHandlerRemove () {
delete fpCommand;
}
G4String G4VisCommandSceneHandlerRemove::GetCurrentValue (G4UIcommand*) {
G4VSceneHandler* sceneHandler = fpVisManager -> GetCurrentSceneHandler ();
if (sceneHandler) {
return sceneHandler -> GetName ();
}
else {
return "none";
}
}
void G4VisCommandSceneHandlerRemove::SetNewValue (G4UIcommand*,
G4String newValue) {
G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
G4String& removeName = newValue;
G4VSceneHandler* currentSceneHandler =
fpVisManager -> GetCurrentSceneHandler ();
G4String currentName;
if (currentSceneHandler) {
currentName = currentSceneHandler -> GetName ();
}
G4SceneHandlerList& list = fpVisManager -> SetAvailableSceneHandlers ();
G4SceneHandlerListIterator iSH;
for (iSH = list.begin(); iSH != list.end(); ++iSH) {
if ((*iSH) -> GetName () == removeName) break;
}
if (iSH == list.end()) {
if (verbosity >= G4VisManager::errors) {
G4cout << "ERROR: Scene handler \"" << removeName <<
"\" not found - \"/vis/sceneHandler/list\" to see possibilities."
<< G4endl;
}
return;
}
if (verbosity >= G4VisManager::confirmations) {
G4cout << "Scene handler \"" << removeName << "\" removed." << G4endl;
}
if (removeName == currentName) {
fpVisManager -> DeleteCurrentSceneHandler ();
}
else {
list.erase (iSH);
if (verbosity >= G4VisManager::confirmations) {
G4cout << "Current scene handler unchanged." << G4endl;
}
}
UpdateCandidateLists ();
}
////////////// /vis/sceneHandler/select ///////////////////////////////////////
G4VisCommandSceneHandlerSelect::G4VisCommandSceneHandlerSelect () {
G4bool omitable, currentAsDefault;
G4bool omitable;
fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/select", this);
fpCommand -> SetGuidance ("/vis/sceneHandler/select [<scene-handler-name>]");
fpCommand -> SetGuidance ("Selects current scene handler.");
fpCommand -> SetGuidance
("Specify scene handler by name (\"/vis/sceneHandler/list\""
"\n to see possibilities).");
fpCommand -> SetGuidance ("Selects a scene handler.");
fpCommand -> SetGuidance
("Makes the scene handler current. \"/vis/sceneHandler/list\" to see"
"\n possible scene handler names.");
fpCommand -> SetParameterName ("scene-handler-name",
omitable = true,
currentAsDefault = true);
sceneHandlerNameCommands.push_back (fpCommand);
omitable = false);
}
G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () {
@@ -477,13 +360,7 @@ G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () {
}
G4String G4VisCommandSceneHandlerSelect::GetCurrentValue (G4UIcommand*) {
G4VSceneHandler* sceneHandler = fpVisManager -> GetCurrentSceneHandler ();
if (sceneHandler) {
return sceneHandler -> GetName ();
}
else {
return "none";
}
return "";
}
void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand*,