Import Geant4 7.1.0 source tree
This commit is contained in:
@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4VisCommandsScene.cc,v 1.37 2003/12/01 11:12:59 johna Exp $
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// GEANT4 tag $Name: geant4-07-00-cand-01 $
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// $Id: G4VisCommandsScene.cc,v 1.42 2005/06/07 17:00:59 allison Exp $
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// GEANT4 tag $Name: geant4-07-01 $
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// /vis/scene commands - John Allison 9th August 1998
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@@ -49,34 +49,16 @@ G4String G4VVisCommandScene::CurrentSceneName () {
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return currentSceneName;
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}
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void G4VVisCommandScene::UpdateCandidateLists () {
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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G4int iScene, nScenes = sceneList.size ();
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G4String nameList;
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for (iScene = 0; iScene < nScenes; iScene++) {
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nameList += sceneList [iScene] -> GetName () + " ";
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}
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nameList = nameList.strip ();
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sceneNameCommandsIterator i;
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for (i = sceneNameCommands.begin (); i != sceneNameCommands.end (); ++i) {
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(*i)->GetParameter (0) -> SetParameterCandidates (nameList);
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}
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}
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////////////// /vis/scene/create ///////////////////////////////////////
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G4VisCommandSceneCreate::G4VisCommandSceneCreate (): fId (0) {
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G4bool omitable, currentAsDefault;
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G4bool omitable;
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fpCommand = new G4UIcmdWithAString ("/vis/scene/create", this);
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fpCommand -> SetGuidance ("/vis/scene/create [<scene-name>]");
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fpCommand -> SetGuidance ("Creates an empty scene.");
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fpCommand -> SetGuidance ("Invents a name if not supplied.");
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fpCommand -> SetGuidance ("This scene becomes current.");
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fpCommand -> SetParameterName ("scene-name",
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omitable = true,
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currentAsDefault = true);
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sceneNameCommands.push_back (fpCommand);
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fpCommand -> SetGuidance
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("Creates an empty scene.");
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fpCommand -> SetGuidance
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("Invents a name if not supplied. This scene becomes current.");
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fpCommand -> SetParameterName ("scene-name", omitable = true);
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}
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G4VisCommandSceneCreate::~G4VisCommandSceneCreate () {
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@@ -91,7 +73,7 @@ G4String G4VisCommandSceneCreate::NextName () {
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}
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G4String G4VisCommandSceneCreate::GetCurrentValue (G4UIcommand*) {
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return NextName ();
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return "";
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}
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void G4VisCommandSceneCreate::SetNewValue (G4UIcommand*, G4String newValue) {
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@@ -125,89 +107,24 @@ void G4VisCommandSceneCreate::SetNewValue (G4UIcommand*, G4String newValue) {
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if (verbosity >= G4VisManager::confirmations) {
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G4cout << "New empty scene \"" << newName << "\" created." << G4endl;
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}
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UpdateCandidateLists ();
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}
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UpdateVisManagerScene (newName);
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}
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////////////// /vis/scene/edit ///////////////////////////////////////
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G4VisCommandSceneEdit::G4VisCommandSceneEdit () {
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G4bool omitable, currentAsDefault;
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fpCommand = new G4UIcmdWithAString ("/vis/scene/edit", this);
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fpCommand -> SetGuidance ("/vis/scene/edit [<scene-name>]");
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fpCommand -> SetGuidance ("Edits a scene (default current scene).");
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fpCommand -> SetGuidance ("This scene becomes current.");
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fpCommand -> SetParameterName ("scene-name",
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omitable = true,
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currentAsDefault = true);
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sceneNameCommands.push_back (fpCommand);
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}
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G4VisCommandSceneEdit::~G4VisCommandSceneEdit () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneEdit::GetCurrentValue (G4UIcommand*) {
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return CurrentSceneName ();
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}
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void G4VisCommandSceneEdit::SetNewValue (G4UIcommand*, G4String newValue) {
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G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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G4String sceneName;
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std::istrstream is ((char*)newValue.data());
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is >> sceneName;
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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G4int iScene, nScenes = sceneList.size ();
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G4Scene* pScene;
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for (iScene = 0; iScene < nScenes; iScene++) {
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pScene = sceneList [iScene];
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if (pScene -> GetName () == sceneName) break;
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}
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if (iScene >= nScenes) {
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if (verbosity >= G4VisManager::warnings) {
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G4cout << "WARNING: G4VisCommandSceneEdit::SetNewValue: Scene \""
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<< sceneName << "\" not found."
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"\n /vis/scene/list to see scenes."
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<< G4endl;
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}
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return;
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}
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else {
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if (verbosity >= G4VisManager::confirmations) {
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G4cout << "Scene \"" << sceneName << "\" contains:" << G4endl;
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G4String uiCommand ("/vis/scene/list ");
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uiCommand += sceneName;
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uiCommand += " confirmations";
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G4UImanager::GetUIpointer () -> ApplyCommand (uiCommand);
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G4cout <<
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"BUT...YOU CAN DO NOTHING YET - /vis/scene/edit FACILITY IN PREPARATION."
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<< G4endl;
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}
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}
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UpdateVisManagerScene (sceneName);
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}
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////////////// /vis/scene/endOfEventAction ////////////////////////////
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G4VisCommandSceneEndOfEventAction::G4VisCommandSceneEndOfEventAction () {
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G4bool omitable;
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fpCommand = new G4UIcmdWithAString ("/vis/scene/endOfEventAction", this);
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fpCommand -> SetGuidance
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("/vis/scene/endOfEventAction [accumulate|refresh]");
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("Accumulate or refresh the viewer for each new event.");
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fpCommand -> SetGuidance
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("Requests viewer"
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"\na) to accumulate hits, etc., event by event, or"
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"\nb) to show them at end of event or, for direct-screen viewers,"
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"\n to refresh the screen just before drawing the next event."
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"\n Detector remains or is redrawn.");
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fpCommand -> SetParameterName ("action",
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omitable = true);
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("\"accumulate\": viewer accumulates hits, etc., event by event, or");
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fpCommand -> SetGuidance
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("\"refresh\": viewer shows them at end of event or, for direct-screen"
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"\n viewers, refreshes the screen just before drawing the next event.");
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fpCommand -> SetGuidance ("The detector remains or is redrawn.");
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fpCommand -> SetParameterName ("action", omitable = true);
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fpCommand -> SetCandidates ("accumulate refresh");
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fpCommand -> SetDefaultValue ("refresh");
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}
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@@ -226,7 +143,7 @@ void G4VisCommandSceneEndOfEventAction::SetNewValue (G4UIcommand*,
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G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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G4String action;
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std::istrstream is ((char*)newValue.data());
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std::istrstream is (newValue);
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is >> action;
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G4Scene* pScene = fpVisManager->GetCurrentScene();
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@@ -275,15 +192,15 @@ G4VisCommandSceneEndOfRunAction::G4VisCommandSceneEndOfRunAction () {
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G4bool omitable;
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fpCommand = new G4UIcmdWithAString ("/vis/scene/endOfRunAction", this);
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fpCommand -> SetGuidance
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("/vis/scene/endOfRunAction [accumulate|refresh]");
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("Accumulate or refresh the viewer for each new run.");
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fpCommand -> SetGuidance
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("Requests viewer"
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"\na) to accumulate hits, etc., run by run, or"
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"\nb) to show them at end of run or, for direct-screen viewers,"
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"\n to refresh the screen just before drawing the next event."
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"\n Detector remains or is redrawn.");
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fpCommand -> SetParameterName ("action",
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omitable = true);
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("\"accumulate\": viewer accumulates hits, etc., run by run, or");
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fpCommand -> SetGuidance
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("\"refresh\": viewer shows them at end of run or, for direct-screen"
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"\n viewers, refreshes the screen just before drawing the first"
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"\n event of the next run.");
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fpCommand -> SetGuidance ("The detector remains or is redrawn.");
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fpCommand -> SetParameterName ("action", omitable = true);
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fpCommand -> SetCandidates ("accumulate refresh");
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fpCommand -> SetDefaultValue ("refresh");
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}
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@@ -302,7 +219,7 @@ void G4VisCommandSceneEndOfRunAction::SetNewValue (G4UIcommand*,
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G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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G4String action;
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std::istrstream is ((char*)newValue.data());
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std::istrstream is (newValue);
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is >> action;
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G4Scene* pScene = fpVisManager->GetCurrentScene();
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@@ -350,23 +267,16 @@ void G4VisCommandSceneEndOfRunAction::SetNewValue (G4UIcommand*,
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G4VisCommandSceneList::G4VisCommandSceneList () {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/scene/list", this);
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fpCommand -> SetGuidance ("/vis/scene/list [<scene-name>] [<verbosity>]");
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fpCommand -> SetGuidance ("Lists scene(s).");
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fpCommand -> SetGuidance ("<scene-name> default is \"all\"");
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fpCommand -> SetGuidance
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("See /vis/verbose for definition of verbosity.");
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("\"help /vis/verbose\" for definition of verbosity.");
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G4UIparameter* parameter;
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parameter = new G4UIparameter ("scene-name", 's',
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omitable = true);
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parameter -> SetCurrentAsDefault (false);
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parameter = new G4UIparameter ("scene-name", 's', omitable = true);
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parameter -> SetDefaultValue ("all");
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fpCommand -> SetParameter (parameter);
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parameter = new G4UIparameter ("verbosity", 's',
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omitable = true);
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parameter -> SetCurrentAsDefault (false);
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parameter = new G4UIparameter ("verbosity", 's', omitable = true);
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parameter -> SetDefaultValue (0);
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fpCommand -> SetParameter (parameter);
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sceneNameCommands.push_back (fpCommand);
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}
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G4VisCommandSceneList::~G4VisCommandSceneList () {
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@@ -379,10 +289,13 @@ G4String G4VisCommandSceneList::GetCurrentValue (G4UIcommand*) {
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void G4VisCommandSceneList::SetNewValue (G4UIcommand*, G4String newValue) {
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G4String name, verbosityString;
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std::istrstream is ((char*)newValue.data());
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std::istrstream is (newValue);
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is >> name >> verbosityString;
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G4VisManager::Verbosity verbosity =
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fpVisManager->GetVerbosityValue(verbosityString);
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const G4Scene* currentScene = fpVisManager -> GetCurrentScene ();
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G4String currentName;
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if (currentScene) currentName = currentScene->GetName();
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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G4int iScene, nScenes = sceneList.size ();
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@@ -394,7 +307,13 @@ void G4VisCommandSceneList::SetNewValue (G4UIcommand*, G4String newValue) {
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if (name != iName) continue;
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}
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found = true;
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G4cout << "Scene name: \"" << iName << "\"";
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if (iName == currentName) {
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G4cout << " (current)";
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}
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else {
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G4cout << " ";
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}
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G4cout << " scene \"" << iName << "\"";
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if (verbosity >= G4VisManager::confirmations) {
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G4int i;
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G4cout << "\n Run-duration models:";
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@@ -436,18 +355,18 @@ G4VisCommandSceneNotifyHandlers::G4VisCommandSceneNotifyHandlers () {
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G4bool omitable;
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fpCommand = new G4UIcommand ("/vis/scene/notifyHandlers", this);
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fpCommand -> SetGuidance
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("/vis/scene/notifyHandlers [<scene-name>] [r[efresh]|f[lush]]");
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("Notifies scene handlers and forces re-rendering.");
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fpCommand -> SetGuidance
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("Notifies scene handlers of possible changes of scene and forces a"
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"reconstruction of any graphical databases.");
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fpCommand -> SetGuidance ("<scene-name> default is current scene name.");
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fpCommand -> SetGuidance
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("Clears and refreshes all viewers of current scene."
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("Notifies the handler(s) of the specified scene and forces a"
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"\nreconstruction of any graphical databases."
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"\nClears and refreshes all viewers of current scene."
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"\n The default action \"refresh\" does not issue \"update\" (see"
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"\n /vis/viewer/update)."
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"\nIf \"flush\" is specified, it issues an \"update\" as well as"
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"\n \"refresh\". Useful for refreshing and initiating post-processing"
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"\n \"refresh\" - useful for refreshing and initiating post-processing"
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"\n for graphics systems which need post-processing.");
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fpCommand -> SetGuidance
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("The default for <scene-name> is the current scene name.");
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fpCommand -> SetGuidance
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("This command does not change current scene, scene handler or viewer.");
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G4UIparameter* parameter;
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@@ -458,8 +377,8 @@ G4VisCommandSceneNotifyHandlers::G4VisCommandSceneNotifyHandlers () {
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parameter = new G4UIparameter ("refresh-flush", 's',
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omitable = true);
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parameter -> SetDefaultValue("refresh");
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parameter -> SetParameterCandidates("refresh flush");
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fpCommand -> SetParameter (parameter);
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sceneNameCommands.push_back (fpCommand);
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}
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G4VisCommandSceneNotifyHandlers::~G4VisCommandSceneNotifyHandlers () {
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@@ -476,7 +395,7 @@ void G4VisCommandSceneNotifyHandlers::SetNewValue (G4UIcommand*,
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G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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G4String sceneName, refresh_flush;
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std::istrstream is ((char*)newValue.data());
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std::istrstream is (newValue);
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is >> sceneName >> refresh_flush;
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G4bool flush(false);
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if (refresh_flush(0) == 'f') flush = true;
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@@ -501,6 +420,16 @@ void G4VisCommandSceneNotifyHandlers::SetNewValue (G4UIcommand*,
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return;
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}
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// Store current context...
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G4VSceneHandler* pCurrentSceneHandler =
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fpVisManager -> GetCurrentSceneHandler();
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G4VViewer* pCurrentViewer = fpVisManager -> GetCurrentViewer();
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G4Scene* pCurrentScene = fpVisManager -> GetCurrentScene();
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G4VisManager::Verbosity currentVerbosity = fpVisManager -> GetVerbosity();
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// Suppress messages during this process (only print errors)...
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//fpVisManager -> SetVerboseLevel(G4VisManager::errors);
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// For each scene handler, if it contains the scene, clear and
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// rebuild the graphical database, then for each viewer set (make
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// current), clear, (re)draw, and show.
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@@ -517,8 +446,12 @@ void G4VisCommandSceneNotifyHandlers::SetNewValue (G4UIcommand*,
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const G4int nViewers = viewerList.size ();
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for (G4int iV = 0; iV < nViewers; iV++) {
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G4VViewer* aViewer = viewerList [iV];
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aSceneHandler -> SetCurrentViewer (aViewer); // Temporarily.
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aViewer -> SetView (); // Temporarily switch contexts.
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aSceneHandler -> SetCurrentViewer (aViewer);
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// Ensure consistency of vis manager...
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fpVisManager -> SetCurrentViewer(aViewer);
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fpVisManager -> SetCurrentSceneHandler(aSceneHandler);
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fpVisManager -> SetCurrentScene(aScene);
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aViewer -> SetView ();
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//??aViewer -> ClearView ();
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aViewer -> DrawView ();
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if (flush) aViewer -> ShowView ();
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@@ -543,87 +476,26 @@ void G4VisCommandSceneNotifyHandlers::SetNewValue (G4UIcommand*,
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}
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}
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}
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// Reclaim original context...
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G4VSceneHandler* pCurrentSceneHandler =
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fpVisManager -> GetCurrentSceneHandler();
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G4VViewer* pCurrentViewer = fpVisManager -> GetCurrentViewer();
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// Reclaim original context - but set viewer first, then scene
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// handler, because the latter might have been created very recently
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// and, not yet having a viewer, the current viewer will,
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// temporarily, refer to another scene handler. SetCurrentViewer
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// actually resets the scene handler, which is what we don't want,
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// so we set it again on the next line...
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fpVisManager -> SetCurrentViewer(pCurrentViewer);
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fpVisManager -> SetCurrentSceneHandler(pCurrentSceneHandler);
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fpVisManager -> SetCurrentScene(pCurrentScene);
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fpVisManager -> SetVerboseLevel(currentVerbosity);
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// Take care of special case of scene handler with no viewer yet.
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if (pCurrentSceneHandler) {
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pCurrentSceneHandler -> SetCurrentViewer (pCurrentViewer);
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if (pCurrentViewer && pCurrentSceneHandler->GetScene())
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pCurrentViewer -> SetView ();
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}
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}
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////////////// /vis/scene/remove ///////////////////////////////////////
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G4VisCommandSceneRemove::G4VisCommandSceneRemove () {
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G4bool omitable, currentAsDefault;
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fpCommand = new G4UIcmdWithAString ("/vis/scene/remove", this);
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fpCommand -> SetGuidance ("/vis/scene/remove <scene-name>");
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fpCommand -> SetGuidance ("Removes scenes.");
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fpCommand -> SetGuidance
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("/vis/scene/list to see possibilities.");
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fpCommand -> SetParameterName ("scene-name",
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omitable = false,
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currentAsDefault = true);
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sceneNameCommands.push_back (fpCommand);
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}
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G4VisCommandSceneRemove::~G4VisCommandSceneRemove () {
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delete fpCommand;
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}
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G4String G4VisCommandSceneRemove::GetCurrentValue (G4UIcommand*) {
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return CurrentSceneName ();
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}
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void G4VisCommandSceneRemove::SetNewValue (G4UIcommand*, G4String newValue) {
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G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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G4String& removeName = newValue;
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const G4String& currentSceneName =
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fpVisManager -> GetCurrentScene () -> GetName ();
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G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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G4SceneListIterator iScene;
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for (iScene = sceneList.begin(); iScene != sceneList.end(); ++iScene) {
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if ((*iScene) -> GetName () == removeName) break;
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}
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if (iScene != sceneList.end()) {
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delete *iScene;
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sceneList.erase (iScene);
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if (verbosity >= G4VisManager::confirmations) {
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G4cout << "Scene \"" << removeName << "\" removed." << G4endl;
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}
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UpdateCandidateLists ();
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if (sceneList.empty ()) {
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if (verbosity >= G4VisManager::warnings) {
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G4cout << "WARNING: No scenes left. Please create a new one."
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<< G4endl;
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G4ViewerList& viewerList = pCurrentSceneHandler -> SetViewerList ();
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const G4int nViewers = viewerList.size ();
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if (nViewers) {
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pCurrentSceneHandler -> SetCurrentViewer (pCurrentViewer);
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if (pCurrentViewer && pCurrentSceneHandler->GetScene()) {
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||||
pCurrentViewer -> SetView ();
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}
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UpdateVisManagerScene ();
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}
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else {
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if (currentSceneName == removeName) {
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||||
if (verbosity >= G4VisManager::warnings) {
|
||||
G4cout << "WARNING: Current scene is now \""
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<< fpVisManager -> GetCurrentScene () -> GetName ()
|
||||
<< "\"" << G4endl;
|
||||
}
|
||||
UpdateVisManagerScene (sceneList [0] -> GetName ());
|
||||
}
|
||||
else {
|
||||
if (verbosity >= G4VisManager::confirmations) {
|
||||
G4cout << "Current scene unchanged." << G4endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (verbosity >= G4VisManager::warnings) {
|
||||
G4cout << "WARNING: Scene \"" << removeName
|
||||
<< "\" not found - \"/vis/scene/list\" to see possibilities."
|
||||
<< G4endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -631,16 +503,13 @@ void G4VisCommandSceneRemove::SetNewValue (G4UIcommand*, G4String newValue) {
|
||||
////////////// /vis/scene/select ///////////////////////////////////////
|
||||
|
||||
G4VisCommandSceneSelect::G4VisCommandSceneSelect () {
|
||||
G4bool omitable, currentAsDefault;
|
||||
G4bool omitable;
|
||||
fpCommand = new G4UIcmdWithAString ("/vis/scene/select", this);
|
||||
fpCommand -> SetGuidance ("/vis/scene/select [<scene-name>]");
|
||||
fpCommand -> SetGuidance ("Selects current scene.");
|
||||
fpCommand -> SetGuidance
|
||||
("Specify scene by name (\"/vis/scene/list\" to see possibilities).");
|
||||
fpCommand -> SetParameterName ("scene-name",
|
||||
omitable = true,
|
||||
currentAsDefault = true);
|
||||
sceneNameCommands.push_back (fpCommand);
|
||||
fpCommand -> SetGuidance ("Selects a scene");
|
||||
fpCommand -> SetGuidance
|
||||
("Makes the scene current. \"/vis/scene/list\" to see"
|
||||
"\n possible scene names.");
|
||||
fpCommand -> SetParameterName ("scene-name", omitable = false);
|
||||
}
|
||||
|
||||
G4VisCommandSceneSelect::~G4VisCommandSceneSelect () {
|
||||
@@ -648,7 +517,7 @@ G4VisCommandSceneSelect::~G4VisCommandSceneSelect () {
|
||||
}
|
||||
|
||||
G4String G4VisCommandSceneSelect::GetCurrentValue (G4UIcommand*) {
|
||||
return CurrentSceneName ();
|
||||
return "";
|
||||
}
|
||||
|
||||
void G4VisCommandSceneSelect::SetNewValue (G4UIcommand*, G4String newValue) {
|
||||
|
||||
Reference in New Issue
Block a user