Import Geant4 7.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 12:11:21 +02:00
parent 516dbf1a58
commit d93e1e39a9
5384 changed files with 125662 additions and 82444 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4VRML1SceneHandlerFunc.icc,v 1.12 2003/05/30 13:01:24 johna Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4VRML1SceneHandlerFunc.icc,v 1.15 2005/05/27 13:35:52 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
// G4VRML1SceneHandlerFunc.icc
// Satoshi Tanaka & Yasuhide Sawada
@@ -37,56 +37,56 @@
// End of MACRO
void G4VRML1SCENEHANDLER::AddThis(const G4Trd& trd)
void G4VRML1SCENEHANDLER::AddSolid(const G4Trd& trd)
{
#if defined DEBUG_SCENE_FUNC
G4cerr << "***** AddThis trd" << "\n" ;
G4cerr << "***** AddSolid trd" << "\n" ;
#endif
VRMLBeginModeling () ;
ADDTHIS_WITH_NAME(trd)
}
void G4VRML1SCENEHANDLER::AddThis(const G4Trap& trap)
void G4VRML1SCENEHANDLER::AddSolid(const G4Trap& trap)
{
#if defined DEBUG_SCENE_FUNC
G4cerr << "***** AddThis trap" << "\n" ;
G4cerr << "***** AddSolid trap" << "\n" ;
#endif
VRMLBeginModeling () ;
ADDTHIS_WITH_NAME(trap)
}
void G4VRML1SCENEHANDLER::AddThis(const G4Para& para)
void G4VRML1SCENEHANDLER::AddSolid(const G4Para& para)
{
#if defined DEBUG_SCENE_FUNC
G4cerr << "***** AddThis para" << "\n" ;
G4cerr << "***** AddSolid para" << "\n" ;
#endif
VRMLBeginModeling () ;
ADDTHIS_WITH_NAME(para)
}
void G4VRML1SCENEHANDLER::AddThis(const G4Torus& torus )
void G4VRML1SCENEHANDLER::AddSolid(const G4Torus& torus )
{
#if defined DEBUG_SCENE_FUNC
G4cerr << "***** AddThis torus" << "\n" ;
G4cerr << "***** AddSolid torus" << "\n" ;
#endif
VRMLBeginModeling () ;
ADDTHIS_WITH_NAME(torus)
}
void G4VRML1SCENEHANDLER::AddThis(const G4VSolid& vsolid)
void G4VRML1SCENEHANDLER::AddSolid(const G4VSolid& vsolid)
{
#if defined DEBUG_SCENE_FUNC
G4cerr << "***** AddThis vsolid" << "\n" ;
G4cerr << "***** AddSolid vsolid" << "\n" ;
#endif
VRMLBeginModeling () ;
ADDTHIS_WITH_NAME(vsolid)
}
void G4VRML1SCENEHANDLER::AddThis(const G4Tubs& tubs)
void G4VRML1SCENEHANDLER::AddSolid(const G4Tubs& tubs)
{
#if defined DEBUG_SCENE_FUNC
G4cerr << "***** AddThis tubs" << "\n" ;
G4cerr << "***** AddSolid tubs" << "\n" ;
#endif
VRMLBeginModeling () ;
@@ -120,10 +120,10 @@ void G4VRML1SCENEHANDLER::AddThis(const G4Tubs& tubs)
}
void G4VRML1SCENEHANDLER::AddThis(const G4Cons& cons)
void G4VRML1SCENEHANDLER::AddSolid(const G4Cons& cons)
{
#if defined DEBUG_SCENE_FUNC
G4cerr << "***** AddThis cons" << "\n" ;
G4cerr << "***** AddSolid cons" << "\n" ;
#endif
VRMLBeginModeling () ;
@@ -159,10 +159,10 @@ void G4VRML1SCENEHANDLER::AddThis(const G4Cons& cons)
fCurrentDEF = "";
}
void G4VRML1SCENEHANDLER::AddThis(const G4Box& box)
void G4VRML1SCENEHANDLER::AddSolid(const G4Box& box)
{
#if defined DEBUG_SCENE_FUNC
G4cerr << "***** AddThis box" << "\n" ;
G4cerr << "***** AddSolid box" << "\n" ;
#endif
VRMLBeginModeling () ;
@@ -187,10 +187,10 @@ void G4VRML1SCENEHANDLER::AddThis(const G4Box& box)
}
void G4VRML1SCENEHANDLER::AddThis(const G4Sphere& sphere)
void G4VRML1SCENEHANDLER::AddSolid(const G4Sphere& sphere)
{
#if defined DEBUG_SCENE_FUNC
G4cerr << "***** AddThis sphere" << "\n" ;
G4cerr << "***** AddSolid sphere" << "\n" ;
#endif
VRMLBeginModeling () ;