Import Geant4 7.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 12:11:21 +02:00
parent 516dbf1a58
commit d93e1e39a9
5384 changed files with 125662 additions and 82444 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4VRML2SceneHandler.hh,v 1.10 2002/12/11 15:57:56 johna Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4VRML2SceneHandler.hh,v 1.12 2005/06/02 17:43:47 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
// G4VRML2SceneHandler.hh
// Satoshi Tanaka & Yasuhide Sawada
@@ -51,26 +51,26 @@ class G4VRML2SceneHandler: public G4VSceneHandler {
public:
G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
virtual ~G4VRML2SceneHandler();
void AddThis(const G4Box&);
void AddThis(const G4Cons&);
void AddThis(const G4Tubs&);
void AddThis(const G4Trd&);
void AddThis(const G4Trap&);
void AddThis(const G4Sphere&);
void AddThis(const G4Para&);
void AddThis(const G4Torus&);
void AddThis ( const G4Polycone& polycone ) {
G4VSceneHandler::AddThis (polycone);
void AddSolid(const G4Box&);
void AddSolid(const G4Cons&);
void AddSolid(const G4Tubs&);
void AddSolid(const G4Trd&);
void AddSolid(const G4Trap&);
void AddSolid(const G4Sphere&);
void AddSolid(const G4Para&);
void AddSolid(const G4Torus&);
void AddSolid ( const G4Polycone& polycone ) {
G4VSceneHandler::AddSolid (polycone);
}
void AddThis ( const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddThis (polyhedra);
void AddSolid ( const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddThis(const G4VSolid&);
void AddThis ( const G4VTrajectory& traj) {
G4VSceneHandler::AddThis(traj);
void AddSolid(const G4VSolid&);
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
}
void AddThis ( const G4VHit& hit) {
G4VSceneHandler::AddThis(hit);
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void BeginPrimitives(const G4Transform3D& objectTransformation);
@@ -92,8 +92,6 @@ public:
void BeginModeling();
void EndModeling();
static G4int GetSceneCount() { return fSceneCount; }
void VRMLBeginModeling();
void VRMLEndModeling();
@@ -129,7 +127,6 @@ private:
G4double fPVTransparency ;
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
public:
G4FRClient fDest ;