Import Geant4 7.1.0 source tree
This commit is contained in:
@@ -21,8 +21,8 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4VRML1SceneHandler.hh,v 1.11 2002/12/11 15:57:55 johna Exp $
|
||||
// GEANT4 tag $Name: geant4-07-00-cand-01 $
|
||||
// $Id: G4VRML1SceneHandler.hh,v 1.13 2005/06/02 17:43:47 allison Exp $
|
||||
// GEANT4 tag $Name: geant4-07-01 $
|
||||
//
|
||||
// G4VRML1SceneHandler.hh
|
||||
// Yasuhide Sawada & Satoshi Tanaka
|
||||
@@ -53,26 +53,26 @@ class G4VRML1SceneHandler: public G4VSceneHandler {
|
||||
public:
|
||||
G4VRML1SceneHandler(G4VRML1& system, const G4String& name = "");
|
||||
virtual ~G4VRML1SceneHandler();
|
||||
void AddThis(const G4Box&);
|
||||
void AddThis(const G4Cons&);
|
||||
void AddThis(const G4Tubs&);
|
||||
void AddThis(const G4Trd&);
|
||||
void AddThis(const G4Trap&);
|
||||
void AddThis(const G4Sphere&);
|
||||
void AddThis(const G4Para&);
|
||||
void AddThis(const G4Torus&);
|
||||
void AddThis ( const G4Polycone& polycone ) {
|
||||
G4VSceneHandler::AddThis (polycone);
|
||||
void AddSolid(const G4Box&);
|
||||
void AddSolid(const G4Cons&);
|
||||
void AddSolid(const G4Tubs&);
|
||||
void AddSolid(const G4Trd&);
|
||||
void AddSolid(const G4Trap&);
|
||||
void AddSolid(const G4Sphere&);
|
||||
void AddSolid(const G4Para&);
|
||||
void AddSolid(const G4Torus&);
|
||||
void AddSolid ( const G4Polycone& polycone ) {
|
||||
G4VSceneHandler::AddSolid (polycone);
|
||||
}
|
||||
void AddThis ( const G4Polyhedra& polyhedra) {
|
||||
G4VSceneHandler::AddThis (polyhedra);
|
||||
void AddSolid ( const G4Polyhedra& polyhedra) {
|
||||
G4VSceneHandler::AddSolid (polyhedra);
|
||||
}
|
||||
void AddThis(const G4VSolid&);
|
||||
void AddThis ( const G4VTrajectory& traj) {
|
||||
G4VSceneHandler::AddThis(traj);
|
||||
void AddSolid(const G4VSolid&);
|
||||
void AddCompound ( const G4VTrajectory& traj) {
|
||||
G4VSceneHandler::AddCompound(traj);
|
||||
}
|
||||
void AddThis ( const G4VHit& hit) {
|
||||
G4VSceneHandler::AddThis(hit);
|
||||
void AddCompound ( const G4VHit& hit) {
|
||||
G4VSceneHandler::AddCompound(hit);
|
||||
}
|
||||
|
||||
void BeginPrimitives(const G4Transform3D& objectTransformation);
|
||||
@@ -97,8 +97,6 @@ public:
|
||||
void VRMLBeginModeling();
|
||||
void VRMLEndModeling();
|
||||
|
||||
static G4int GetSceneCount() { return fSceneCount; }
|
||||
|
||||
void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
|
||||
void closePort();
|
||||
|
||||
@@ -123,7 +121,6 @@ private:
|
||||
G4FRClient fDest ;
|
||||
|
||||
static G4int fSceneIdCount;
|
||||
static G4int fSceneCount; // No. of existing scenes.
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user