Import Geant4 7.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 12:11:21 +02:00
parent 516dbf1a58
commit d93e1e39a9
5384 changed files with 125662 additions and 82444 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4VRML1FileSceneHandler.hh,v 1.13 2003/06/16 17:13:54 gunter Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4VRML1FileSceneHandler.hh,v 1.15 2005/06/02 17:43:47 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
// G4VRML1FileSceneHandler.hh
// Satoshi Tanaka & Yasuhide Sawada
@@ -47,26 +47,26 @@ class G4VRML1FileSceneHandler: public G4VSceneHandler {
public:
G4VRML1FileSceneHandler(G4VRML1File& system, const G4String& name = "");
virtual ~G4VRML1FileSceneHandler();
void AddThis(const G4Box&);
void AddThis(const G4Cons&);
void AddThis(const G4Tubs&);
void AddThis(const G4Trd&);
void AddThis(const G4Trap&);
void AddThis(const G4Sphere&);
void AddThis(const G4Para&);
void AddThis(const G4Torus&);
void AddThis ( const G4Polycone& polycone ) {
G4VSceneHandler::AddThis (polycone);
void AddSolid(const G4Box&);
void AddSolid(const G4Cons&);
void AddSolid(const G4Tubs&);
void AddSolid(const G4Trd&);
void AddSolid(const G4Trap&);
void AddSolid(const G4Sphere&);
void AddSolid(const G4Para&);
void AddSolid(const G4Torus&);
void AddSolid ( const G4Polycone& polycone ) {
G4VSceneHandler::AddSolid (polycone);
}
void AddThis ( const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddThis (polyhedra);
void AddSolid ( const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddThis(const G4VSolid&);
void AddThis ( const G4VTrajectory& traj) {
G4VSceneHandler::AddThis(traj);
void AddSolid(const G4VSolid&);
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
}
void AddThis ( const G4VHit& hit) {
G4VSceneHandler::AddThis(hit);
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void BeginPrimitives(const G4Transform3D& objectTransformation);
@@ -91,8 +91,6 @@ public:
void VRMLBeginModeling();
void VRMLEndModeling();
static G4int GetSceneCount() { return fSceneCount; }
void connectPort();
void closePort();
@@ -126,7 +124,6 @@ private:
G4int fMaxFileNum ;
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
};