Import Geant4 7.1.0 source tree
This commit is contained in:
+30
-327
@@ -1,4 +1,4 @@
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$Id: README,v 1.11 2001/11/13 07:06:01 stanaka Exp $
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$Id: README,v 1.12 2005/02/15 14:08:11 johna Exp $
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Note: Specific graphics systems must be instantiated in a high level
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library to avoid circular dependencies. Also, some specifically need
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@@ -9,15 +9,15 @@ RegisterGraphicsSystems() cannot be called from G4VisManager's
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constructor; it is called from G4VisManager::Initialise(). So we ask
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the user:
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(a) to write a subclass of G4VisManager and implement
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RegisterGraphicsSystems(). See
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visualization/include/MyVisManager.hh/cc as an example.
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RegisterGraphicsSystems(). This is most easily done by
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including G4VisExecutive.hh.
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(b) instantiate the subclass.
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(c) invoke the Initialise() method of the subclass.
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For example, in your main():
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...
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#ifdef G4VIS_USE
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// Instantiate and initialise Visualization Manager.
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G4VisManager* visManager = new MyVisManager;
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G4VisManager* visManager = new G4VisExecutive;
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visManager -> SetVerboseLevel (Verbose);
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visManager -> Initialise ();
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#endif
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@@ -26,7 +26,7 @@ For example, in your main():
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See, for example, examples/novices/N02/exampleN02.cc.
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1) Decide which graphics systems drivers you want. By default you get:
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ASCIITree, DAWNFILE, GAGTree, HepRepFile, RayTracer, VRMLFILE.
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ASCIITree, DAWNFILE, GAGTree, HepRepFile, HepRepXML, RayTracer, VRMLFILE.
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For others, the choice depends on what graphics libraries you have
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access to. Set the appropriate environment variables. Here are
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@@ -36,8 +36,6 @@ See, for example, examples/novices/N02/exampleN02.cc.
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# with network connection
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# (for remote visualization)
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setenv G4VIS_BUILD_OPACS_DRIVER 1 # Uses OPACS graphics libraries
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setenv G4VIS_BUILD_OPENGLX_DRIVER 1 # Uses OpenGL libraries
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setenv G4VIS_BUILD_OPENGLXM_DRIVER 1 # Uses OpenGL and Motif
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# libraries
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@@ -57,11 +55,11 @@ See, for example, examples/novices/N02/exampleN02.cc.
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setenv DAWN_HOME /user/local/bin
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set path=( $path $DAWN_HOME )
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setenv OPACS_HOME ~/private/GEANT4/OPACS
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setenv OGLHOME /usr/local
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setenv OGLFLAGS "-I$(OGLHOME)/include"
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setenv OGLLIBS "-L$OGLHOME/lib -lMesaGLU -lMesaGL"
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setenv OIVHOME /usr/local
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If you are going to use widgets, then you might need to set the
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environment variable:
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@@ -90,7 +88,8 @@ See, for example, examples/novices/N02/exampleN02.cc.
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*******************************************************************
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NOTE THAT IF YOU CHANGE ANY OF THE ABOVE ENVIRONMENT VARIABLES THEN
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YOU WILL HAVE TO REPEAT THE ABOVE OPERATIONS.
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YOU WILL HAVE TO REPEAT THE ABOVE OPERATIONS, INCLUDING REBUILDING
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THE LIBRARY MAP.
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*******************************************************************
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@@ -102,7 +101,6 @@ See, for example, examples/novices/N02/exampleN02.cc.
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installed in (1,2) above. Here are the current possibilities:
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setenv G4VIS_USE_DAWN 1
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setenv G4VIS_USE_OPACS 1
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setenv G4VIS_USE_OPENGLX 1
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setenv G4VIS_USE_OPENGLXM 1
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setenv G4VIS_USE_OIX 1
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@@ -114,7 +112,7 @@ See, for example, examples/novices/N02/exampleN02.cc.
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examples/novices/N02/exampleN02.cc to see a use of this.
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The graphics systems are instantiated and registered when you
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execute MyVisManager::Initialise() (or MyVisManager::Initialize()).
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execute G4VisExecutive::Initialise() (or G4VisExecutive::Initialize()).
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Note also that you can register graphics systems directly, e.g.,
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pVisManager->RegisterGraphicsSystem ( new DAWNFILE ). You can also
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register your own graphics system, e.g.,
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@@ -134,9 +132,9 @@ See, for example, examples/novices/N02/exampleN02.cc.
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*******************************************************************
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NOTE THAT IF YOU CHANGE ANY OF THE ABOVE ENVIRONMENT VARIABLES THEN
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YOU WILL HAVE TO REPEAT THE ABOVE gmake clean AND gmake COMMANDS, OR
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AT THE VERY LEAST, RECOMPILE YOUR MAIN PROGRAM AND YOUR DERIVED VIS
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MANAGER CLASS, E.G.,
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touch myprog.cc; touch src/MyVisManager.cc; gmake
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AT THE VERY LEAST, RECOMPILE YOUR PROGRAM THAT INCLUDES G4VisExecutive.hh,
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E.G.,
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touch myprog.cc; gmake
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*******************************************************************
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@@ -200,18 +198,6 @@ export DAWN_GUI_ALWAYS=1
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#export G4DAWNFILE_VIEWER=NONE # Uncomment if DAWN is not available.
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#export PATH=$PATH:$DAWN_HOME # Now in /usr/local.
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########## OPACS graphics
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export G4VIS_BUILD_OPACS_DRIVER=1
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export G4VIS_USE_OPACS=1
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export OPACS_HOME=$disc2/OPACS
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export OPACS_VERSION=v3
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export OPACS_SYSTEM=Linux-gxx
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export OCONFIG=Linux
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. $OPACS_HOME/OPACS/$OPACS_VERSION/setup.sh
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LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$disc2/HEPVis/new/Linux-gxx-SF/
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LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$disc2/SoFree/new/Linux-gxx
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OPATH="$OPATH $G4INSTALL/source/visualization/test/OPACS"
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########### OpenGL
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export G4VIS_BUILD_OPENGLX_DRIVER=1
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export G4VIS_USE_OPENGLX=1
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@@ -237,8 +223,6 @@ export G4UI_USE_TERMINAL=1
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export G4UI_BUILD_GAG_SESSION=1
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export G4UI_USE_GAG=1
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export G4UI_BUILD_XM_SESSION=1
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export G4UI_USE_XM=1
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export G4UI_BUILD_WO_SESSION=1
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export G4UI_USE_WO=1
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### #export G4UI_BUILD_XAW_SESSION=1
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### #export G4UI_USE_XAW=1
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@@ -258,329 +242,48 @@ fi
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Appendix B: Sample session
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--------------------------
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The Visualization Manager has been constructed with verbosity == 1.
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The Visualization Manager has been constructed with verbosity == c
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(confirmations).
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$ test19 tcsh 1
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RunManager is constructing....
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**********************************************
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Geant4 version $Name: geant4-07-00-cand-01 $
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(29-Jun-2001)
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Copyright : Geant4 Collaboration
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**********************************************
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conv: Total cross sections from a parametrisation. Good description from 1.5 MeV to 100 GeV for all Z.
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e+e- energies according Bethe-Heitler
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PhysicsTables from 1.022 MeV to 100 GeV in 100 bins.
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...
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Constructing Visualization Manager....
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Initialising Visualization Manager....
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The following graphics systems drivers are supported in the GEANT4 distribution:
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*************************************************************
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Geant4 version $Name: geant4-07-01 $ (17-December-2004)
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Copyright : Geant4 Collaboration
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Reference : NIM A 506 (2003), 250-303
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WWW : http://cern.ch/geant4
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*************************************************************
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ASCIITree (prints geometry hierarchy)
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DAWN (socket connection to the Fukui Renderer DAWN) High quality technical renderer.
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Features: exact hidden line, hidden surface algorithms.
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high (unlimited) resolution.
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renders to PostScript for viewing and/or hardcopy.
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remote rendering.
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off-line rendering.
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graphical user interface.
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Disadvantages: compute intensive, takes time (use a fast graphics
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system, such as OpenGL, to select view, then copy
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to this renderer - /vis~/copy/view, /vis~/set/view).
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DAWNFILE (file connection to the Fukui Renderer DAWN ) High quality technical renderer.
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Features: exact hidden line, hidden surface algorithms.
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high (unlimited) resolution.
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renders to PostScript for viewing and/or hardcopy.
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remote rendering.
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off-line rendering.
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graphical user interface.
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connection via g4.prim file to Fukui Renderer DAWN etc.
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Disadvantages: compute intensive, takes time (use a fast graphics
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system, such as OpenGL, to select view, then copy
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view parameters to this renderer:
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"/vis/viewer/set/all <OpenGL-view>".
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GAGTree (prints geometry hierarchy, connectable to GAG
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user interface)
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OPACS (the Orsay Package)
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OpenGLIX (direct/immediate drawing on X Windows)
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Dumb single buffered X Window, No Graphics Database.
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Advantages: does not gobble server memory.
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good for drawing steps and hits.
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Disadvantages: needs G4 kernel for re-Draw.
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cannot take advantage of graphics accelerators.
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OpenGLSX (display List/stored drawing on X Windows)
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Dumb double buffered X Window with Graphics Database.
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Advantages: uses display lists as graphics database.
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fastest possible redraw, e.g., on simple change
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of viewpoint.
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uses client-server model for remote viewing
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(but only if you have a full client-server
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implementation of OpenGL, i.e., not Mesa).
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Disadvantages: not advised for viewing large numbers of steps
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and/or hits, because it gobbles memory for database.
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OpenGLIXm (with Motif widgets)
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Smart single buffered X Window, No Graphics Database.
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Advantages: resizeable, and has Motif-based view-control panel.
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does not gobble server memory.
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good for drawing steps and hits.
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Disadvantages: currently locks out GEANT4 commands, until "exit".
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needs G4 kernel for re-Draw.
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cannot take advantage of graphics accelerators.
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OpenGLSXm (with Motif widgets)
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Smart double buffered X Window with Graphics Database.
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Advantages: resizeable, and has Motif-based view-control panel.
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uses display lists as graphics database.
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fastest possible redraw, e.g., on simple change
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of viewpoint.
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uses client-server model for remote viewing
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(but only if you have a full client-server
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implementation of OpenGL, i.e., not Mesa).
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Disadvantages: currently locks out GEANT4 commands, until "exit".
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not advised for viewing large numbers of steps
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and/or hits, because it gobbles memory for database.
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Open Inventor Open Inventor Window/View/Scene.
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Advantages: Open Inventor feature set (interactivity, scene control).
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Disadvantages: Requires Open Inventor license ($$), Hepvis library (Free).
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RayTracer (produces JPEG file)
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VRML1 (produces VRML 1 file over network)
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VRML1FILE (produces VRML 1 file locally )
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VRML2 (produces VRML 2 file over network)
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VRML2FILE (produces VRML 2 file locally )
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The following graphics systems drivers are installed on your system:
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ASCII Tree (produces ASCII file of geometry hierarchy)
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DAWN (socket connection to the Fukui Renderer DAWN)
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DAWNFILE (file connection to the Fukui Renderer DAWN)
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GAG Tree (produces ascii file of geometry hierarchy for GAG)
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OPACS (the Orsay Package)
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OpenGLIX (direct/immediate drawing on X Windows)
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OpenGLSX (display List/stored drawing on X Windows)
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OpenGLIXm (with Motif widgets)
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OpenGLSXm (with Motif widgets)
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Open Inventor X11
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RayTracer (produces JPEG file)
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VRML1 (produces VRML 1 file over network)
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VRML2 (produces VRML 2 file over network)
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VRML1FILE (produces VRML 1 file locally)
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VRML2FILE (produces VRML 2 file locally)
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You have instantiated your own Visualization Manager, inheriting
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G4VisManager and implementing RegisterGraphicsSystems(), in which
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you should, normally, instantiate drivers which do not need
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external packages or libraries, namely:
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ASCIITree, DAWNFILE, GAGTree, RayTracer, VRMLFILE
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and, optionally, drivers under control of the following
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environment variables:
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G4VIS_USE_DAWN
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G4VIS_USE_OPACS
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G4VIS_USE_OPENGLX
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G4VIS_USE_OPENGLXM
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G4VIS_USE_OIX
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G4VIS_USE_VRML
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See visualization/include/MyVisManager.hh/cc, for example.
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In your main() you will have something like:
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#ifdef G4VIS_USE
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G4VisManager* visManager = new MyVisManager;
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visManager -> SetVerboseLevel (Verbose);
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visManager -> Initialize ();
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#endif
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(Don't forget to delete visManager;)
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Registering additional graphics systems....
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Visualization Manager instantiating...
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Visualization Manager initialising...
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Registering graphics systems...
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G4VisManager::RegisterGraphicsSystem: ASCIITree (ATree) registered.
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G4VisManager::RegisterGraphicsSystem: DAWNFILE (DAWNFILE) registered.
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G4VisManager::RegisterGraphicsSystem: GAGTree (GAGTree) registered.
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G4VisManager::RegisterGraphicsSystem: G4HepRep (HepRepXML) registered.
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G4VisManager::RegisterGraphicsSystem: G4HepRepFile (HepRepFile) registered.
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G4VisManager::RegisterGraphicsSystem: RayTracer (RayTracer) registered.
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G4VisManager::RegisterGraphicsSystem: VRML1FILE (VRML1FILE) registered.
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G4VisManager::RegisterGraphicsSystem: VRML2FILE (VRML2FILE) registered.
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G4VisManager::RegisterGraphicsSystem: FukuiRenderer (DAWN) registered.
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G4VisManager::RegisterGraphicsSystem: Wo registered.
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G4VisManager::RegisterGraphicsSystem: Xo registered.
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G4VisManager::RegisterGraphicsSystem: OpenGLImmediateX (OGLIX) registered.
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G4VisManager::RegisterGraphicsSystem: OpenGLStoredX (OGLSX) registered.
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G4VisManager::RegisterGraphicsSystem: OpenGLImmediateXm (OGLIXm) registered.
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G4VisManager::RegisterGraphicsSystem: OpenGLStoredXm (OGLSXm) registered.
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G4VisManager::RegisterGraphicsSystem: OpenInventorX (OIX) registered.
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G4VisManager::RegisterGraphicsSystem: VRML1 (VRML1) registered.
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G4VisManager::RegisterGraphicsSystem: VRML2 (VRML2) registered.
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G4VisManager::RegisterGraphicsSystem: OpenInventorXt (OIX) registered.
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You have successfully chosen to use the following graphics systems.
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Current available graphics systems are:
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ASCIITree (ATree)
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DAWNFILE (DAWNFILE)
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GAGTree (GAGTree)
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G4HepRep (HepRepXML)
|
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G4HepRepFile (HepRepFile)
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RayTracer (RayTracer)
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VRML1FILE (VRML1FILE)
|
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VRML2FILE (VRML2FILE)
|
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FukuiRenderer (DAWN)
|
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Wo
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Xo
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OpenGLImmediateX (OGLIX)
|
||||
OpenGLStoredX (OGLSX)
|
||||
OpenGLImmediateXm (OGLIXm)
|
||||
OpenGLStoredXm (OGLSXm)
|
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OpenInventorX (OIX)
|
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VRML1 (VRML1)
|
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VRML2 (VRML2)
|
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Reading test19.g4m file....
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# This is test19.g4m
|
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#
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# Switch on echoing of commands and history mechanism.
|
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#
|
||||
/control/saveHistory
|
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#
|
||||
# John's personal preferences
|
||||
/vis/viewer/set/lightsMove true
|
||||
G4VisCommandsViewerSet::SetNewValue: no current viewer.
|
||||
/vis/viewer/set/hiddenMarker true
|
||||
G4VisCommandsViewerSet::SetNewValue: no current viewer.
|
||||
#/vis/verbose 10
|
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#
|
||||
# See list of detector possibilities.
|
||||
/test19det/detector
|
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Available detectors:
|
||||
0) Part of original test calorimeter
|
||||
1) Example1 (LBNO, no rotation)
|
||||
2) Example2 (embryo LBNO, rotated volumes)
|
||||
3) A parametrised volume
|
||||
4) MyDetector
|
||||
Choose by specifying integer parameter.
|
||||
# Select detector.
|
||||
#/test19det/detector 1
|
||||
#/test19det/detector 4
|
||||
#
|
||||
# Initialise run, i.e., create geometry, set cuts, etc.
|
||||
/run/initialize
|
||||
#
|
||||
# Set gun for demo (detector 1)
|
||||
#/gun/particle e+
|
||||
#/gun/position 0 -100 0 cm
|
||||
#/gun/direction 0 1 0
|
||||
#
|
||||
# for drawing the tracks
|
||||
/tracking/storeTrajectory 1
|
||||
# if too many tracks cause core dump =storeTrajectory 0
|
||||
#
|
||||
# Create empty scene.
|
||||
/vis/scene/create
|
||||
/vis/scene/notifyHandlers
|
||||
G4Scene::AddWorldIfEmpty: The scene was empty,
|
||||
"world" has been added.
|
||||
New empty scene "scene-0" created.
|
||||
#
|
||||
# Add volume to scene - "world" is default.
|
||||
/vis/scene/add/volume
|
||||
G4Scene::AddRunDurationModel: model "G4PhysicalVolumeModel expHall_P.0"
|
||||
is already in the run-duration list of scene "scene-0".
|
||||
/vis/scene/notifyHandlers
|
||||
#
|
||||
# See list of graphics systems possibilities.
|
||||
help /vis/sceneHandler/create
|
||||
#
|
||||
# Create a scene handler for a specific graphics system.
|
||||
# Edit the next line(s) to choose another graphic system
|
||||
#/vis/sceneHandler/create DAWNFILE
|
||||
#/vis/sceneHandler/create DAWN
|
||||
#/vis/sceneHandler/create OGLIXm
|
||||
#/vis/sceneHandler/create OGLSXm
|
||||
#/vis/sceneHandler/create OGLIX
|
||||
/vis/sceneHandler/create OGLSX
|
||||
G4VisManager::SetCurrentGraphicsSystem: system now OpenGLStoredX
|
||||
Graphics system set to OpenGLStoredX
|
||||
1 OpenGLStoredX scene handlers extanct.
|
||||
New scene handler "scene-handler-0" created.
|
||||
/vis/sceneHandler/attach
|
||||
Scene "scene-0" attached to scene handler "scene-handler-0.
|
||||
#/vis/sceneHandler/create VRML1
|
||||
#/vis/sceneHandler/create VRML1FILE
|
||||
#/vis/sceneHandler/create Xo
|
||||
#/vis/sceneHandler/create Wo
|
||||
#
|
||||
# Add world volume.
|
||||
/vis/scene/add/volume
|
||||
G4Scene::AddRunDurationModel: model "G4PhysicalVolumeModel expHall_P.0"
|
||||
is already in the run-duration list of scene "scene-0".
|
||||
/vis/scene/notifyHandlers
|
||||
/vis/scene/add/axes 0 0 0 2 m
|
||||
/vis/scene/notifyHandlers
|
||||
Axes have been added to scene "scene-0".
|
||||
/vis/scene/add/text 0 0 0 mm 50 -120 -200 exampleN03
|
||||
/vis/scene/notifyHandlers
|
||||
Text "exampleN03" has been added to scene "scene-0".
|
||||
#
|
||||
# Add scale
|
||||
/vis/scene/add/scale
|
||||
/vis/scene/notifyHandlers
|
||||
Scale of 1 m has been added to scene "scene-0".
|
||||
#
|
||||
# Create a viewer.
|
||||
/vis/viewer/create
|
||||
Got standard cmap
|
||||
Window name: viewer-0 (OpenGLStoredX)
|
||||
G4VisManager::CreateViewer: new viewer created: view parameters are:
|
||||
View parameters and options:
|
||||
Drawing style: wireframe
|
||||
Representation style: polyhedron
|
||||
Culling: on
|
||||
Culling invisible objects: on
|
||||
Density culling: off
|
||||
Culling daughters covered by opaque mothers: off
|
||||
Section flag: false
|
||||
Cutaway flag: false
|
||||
Explode flag: false
|
||||
No. of sides used in circle polygon approximation: 24
|
||||
Viewpoint direction: (0,0,1)
|
||||
Up vector: (0,1,0)
|
||||
Field half angle: 0
|
||||
Zoom factor: 1
|
||||
Current target point: (0,0,0)
|
||||
Dolly distance: 0
|
||||
Light does not move with camera
|
||||
Relative lightpoint direction: (1,1,1)
|
||||
Actual lightpoint direction: (1,1,1)
|
||||
Derived parameters for standard view of object of unit radius:
|
||||
Camera distance: 1
|
||||
Near distance: 1e-06
|
||||
Far distance: 2
|
||||
Front half height: 1
|
||||
View geometry: true
|
||||
View hits : true
|
||||
View digits : true
|
||||
Default VisAttributes:
|
||||
G4VisAttributes: visible, daughters visible, colour: (1,1,1,1)
|
||||
linestyle: solid, line width: 1
|
||||
drawing style unforced
|
||||
Default TextVisAttributes:
|
||||
G4VisAttributes: visible, daughters visible, colour: (0,0,1,1)
|
||||
linestyle: solid, line width: 1
|
||||
drawing style unforced
|
||||
Default marker: G4VMarker: position: (0,0,0), world size: 0, screen size: 5
|
||||
fill style: no fill
|
||||
No Visualization Attributes
|
||||
Global marker scale: 1
|
||||
Marker not hidden by surfaces.
|
||||
Window size hint: 600x600
|
||||
Auto refresh: false
|
||||
NOTE: objects with visibility flag set to "false" will not be drawn!
|
||||
"/vis/set/culling off" to Draw such objects.
|
||||
Also see other "/vis/set" commands.
|
||||
New viewer "viewer-0 (OpenGLStoredX)" created.
|
||||
#
|
||||
/vis/viewer/set/lineSegmentsPerCircle 100
|
||||
Number of line segements per circle in polygon approximation is 100
|
||||
/vis/viewer/refresh
|
||||
Refreshing viewer "viewer-0 (OpenGLStoredX)"...
|
||||
OpenInventorXt (OIX)
|
||||
...
|
||||
|
||||
Reference in New Issue
Block a user