Import Geant4 7.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 12:11:21 +02:00
parent 516dbf1a58
commit d93e1e39a9
5384 changed files with 125662 additions and 82444 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4DAWNFILESceneHandler.hh,v 1.12 2002/12/11 15:58:02 johna Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4DAWNFILESceneHandler.hh,v 1.14 2005/06/02 17:43:46 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
// Satoshi TANAKA
@@ -71,32 +71,31 @@ public:
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void AddThis ( const G4Box& box );
void AddThis ( const G4Cons& cons );
void AddThis ( const G4Tubs& tubs );
void AddThis ( const G4Trd& trd );
void AddThis ( const G4Trap& trap );
void AddThis ( const G4Sphere& sphere );
void AddThis ( const G4Para& para );
void AddThis ( const G4Torus& torus );
void AddThis ( const G4Polycone& polycone ) {
G4VSceneHandler::AddThis (polycone);
void AddSolid ( const G4Box& box );
void AddSolid ( const G4Cons& cons );
void AddSolid ( const G4Tubs& tubs );
void AddSolid ( const G4Trd& trd );
void AddSolid ( const G4Trap& trap );
void AddSolid ( const G4Sphere& sphere );
void AddSolid ( const G4Para& para );
void AddSolid ( const G4Torus& torus );
void AddSolid ( const G4Polycone& polycone ) {
G4VSceneHandler::AddSolid (polycone);
}
void AddThis ( const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddThis (polyhedra);
void AddSolid ( const G4Polyhedra& polyhedra) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddThis ( const G4VSolid& solid );
void AddThis ( const G4VTrajectory& traj) {
G4VSceneHandler::AddThis(traj);
void AddSolid ( const G4VSolid& solid );
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
}
void AddThis ( const G4VHit& hit) {
G4VSceneHandler::AddThis(hit);
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void ClearTransientStore(); // Used for triggering detector re-drawing.
//----- public methods inherent to this class
static G4int GetSceneCount ();
void FRBeginModeling () ;
void FREndModeling () ;
G4bool FRIsInModeling () { return FRflag_in_modeling ; }
@@ -216,7 +215,6 @@ public:
private:
G4DAWNFILE& fSystem; // Graphics system for this scene.
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
G4FRofstream fPrimDest ; // defined here
G4bool FRflag_in_modeling ;