Import Geant4 7.1.0 source tree
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@@ -20,8 +20,8 @@
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: G4VMultipleScattering.hh,v 1.25 2004/11/10 08:54:59 vnivanch Exp $
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// GEANT4 tag $Name: geant4-07-00-cand-01 $
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// $Id: G4VMultipleScattering.hh,v 1.27 2005/04/15 14:41:21 vnivanch Exp $
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// GEANT4 tag $Name: geant4-07-01 $
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//
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// -------------------------------------------------------------------
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//
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@@ -49,6 +49,8 @@
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// 30-06-04 make destructor virtual (V.Ivanchenko)
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// 27-08-04 Add InitialiseForRun method (V.Ivanchneko)
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// 08-11-04 Migration to new interface of Store/Retrieve tables (V.Ivantchenko)
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// 15-04-05 optimize internal interfaces (V.Ivanchenko)
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// 15-04-05 remove boundary flag (V.Ivanchenko)
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// -------------------------------------------------------------------
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//
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@@ -63,13 +65,12 @@
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#include "G4MaterialCutsCouple.hh"
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#include "G4ParticleChangeForMSC.hh"
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#include "G4Track.hh"
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#include "G4Step.hh"
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#include "G4EmModelManager.hh"
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#include "G4VEmModel.hh"
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class G4Step;
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class G4ParticleDefinition;
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class G4DataVector;
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class G4Navigator;
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class G4PhysicsTable;
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class G4PhysicsVector;
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@@ -84,31 +85,55 @@ public:
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virtual ~G4VMultipleScattering();
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//------------------------------------------------------------------------
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// Virtual methods to be implemented for the concrete model
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//------------------------------------------------------------------------
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virtual G4bool IsApplicable(const G4ParticleDefinition& p) = 0;
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// True for all charged particles
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virtual void PreparePhysicsTable(const G4ParticleDefinition&);
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virtual G4double TruePathLengthLimit(const G4Track& track,
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G4double& lambda,
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G4double currentMinimalStep) = 0;
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virtual void PrintInfo() = 0;
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protected:
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virtual void InitialiseProcess(const G4ParticleDefinition*) = 0;
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//------------------------------------------------------------------------
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// Methods with standard implementation; may be overwritten if needed
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//------------------------------------------------------------------------
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public:
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// Initialise for build of tables
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virtual void PreparePhysicsTable(const G4ParticleDefinition&);
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// Build physics table during initialisation
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virtual void BuildPhysicsTable(const G4ParticleDefinition&);
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// Build physics table during initialisation
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//------------------------------------------------------------------------
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// Generic methods common to all models
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//------------------------------------------------------------------------
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G4VParticleChange* AlongStepDoIt(const G4Track&, const G4Step&);
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G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&);
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// The function overloads the corresponding function of the base
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// class.It limits the step near to boundaries only
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// and invokes the method GetContinuousStepLimit at every step.
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G4double AlongStepGetPhysicalInteractionLength(
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const G4Track&,
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G4double previousStepSize,
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G4double currentMinimalStep,
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G4double& currentSafety,
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G4GPILSelection* selection);
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// The function overloads the corresponding function of the base
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// class.It limits the step near to boundaries only
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// and invokes the method GetContinuousStepLimit at every step.
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virtual void PrintInfoDefinition();
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// Print out of the class parameters
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// Print out of generic class parameters
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void PrintInfoDefinition();
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void SetBinning(G4int nbins);
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G4int Binning() const;
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@@ -120,47 +145,41 @@ public:
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void SetMaxKinEnergy(G4double e);
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G4double MaxKinEnergy() const;
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// Print out of the class parameters
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// Build empty Physics Vector
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G4PhysicsVector* PhysicsVector(const G4MaterialCutsCouple*);
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// Store PhysicsTable in a file.
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// Return false in case of failure at I/O
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G4bool StorePhysicsTable(const G4ParticleDefinition*,
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const G4String& directory,
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G4bool ascii = false);
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// Store PhysicsTable in a file.
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// Return false in case of failure at I/O
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// Retrieve Physics from a file.
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// (return true if the Physics Table can be build by using file)
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// (return false if the process has no functionality or in case of failure)
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// File name should is constructed as processName+particleName and the
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// should be placed under the directory specifed by the argument.
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G4bool RetrievePhysicsTable(const G4ParticleDefinition*,
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const G4String& directory,
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G4bool ascii);
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// Retrieve Physics from a file.
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// (return true if the Physics Table can be build by using file)
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// (return false if the process has no functionality or in case of failure)
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// File name should is constructed as processName+particleName and the
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// should be placed under the directory specifed by the argument.
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void AddEmModel(G4int, G4VEmModel*, const G4Region* region = 0);
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// This method does not used for tracking, it is intended only for tests
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G4double ContinuousStepLimit(const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimalStep,
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G4double& currentSafety);
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// This method does not used for tracking, it is intended only for tests
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G4bool LateralDisplasmentFlag() const;
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void SetLateralDisplasmentFlag(G4bool val);
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// lateral displacement to be/not to be computed
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G4bool BoundaryAlgorithmFlag() const;
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void SetBoundary(G4bool val);
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// boundary algorith is/isnt active
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void SetBuildLambdaTable(G4bool val);
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const G4PhysicsTable* LambdaTable() const;
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virtual G4double TruePathLengthLimit(const G4Track& track,
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G4double& lambda,
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G4double currentMinimalStep) = 0;
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G4VEmModel* SelectModelForMaterial(G4double kinEnergy, size_t& idxRegion) const;
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// Define particle definition
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@@ -169,23 +188,18 @@ public:
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protected:
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virtual void InitialiseProcess(const G4ParticleDefinition*) = 0;
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// This method is used for tracking, it returns mean free path value
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G4double GetMeanFreePath(const G4Track& track,
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G4double,
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G4ForceCondition* condition);
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// This method is used for tracking, it returns mean free path value
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G4double GetLambda(const G4ParticleDefinition* p, G4double& kineticEnergy);
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// This method is used for tracking, it returns step limit
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G4double GetContinuousStepLimit(const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimalStep,
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G4double& currentSafety);
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// This method is used for tracking, it returns step limit
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virtual G4PhysicsVector* PhysicsVector(const G4MaterialCutsCouple*);
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// Build empty Physics Vector
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void SelectModel(G4double& kinEnergy);
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// Select concrete model
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@@ -205,13 +219,10 @@ private:
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G4VMultipleScattering(G4VMultipleScattering &);
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G4VMultipleScattering & operator=(const G4VMultipleScattering &right);
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// =====================================================================
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private:
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// =====================================================================
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G4ParticleChangeForMSC fParticleChange;
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G4EmModelManager* modelManager;
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G4Navigator* navigator;
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G4VEmModel* currentModel;
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// tables and vectors
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@@ -235,7 +246,6 @@ private:
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G4double currentRange;
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G4GPILSelection valueGPILSelectionMSC;
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G4bool boundary;
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G4bool latDisplasment;
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G4bool buildLambdaTable;
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};
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@@ -290,7 +300,6 @@ inline G4double G4VMultipleScattering::GetContinuousStepLimit(
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DefineMaterial(track.GetMaterialCutsCouple());
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G4double e = track.GetKineticEnergy();
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SelectModel(e);
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if(!theLambdaTable) currentModel->SetDynamicParticle(track.GetDynamicParticle());
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const G4ParticleDefinition* p = track.GetDefinition();
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lambda0 = GetLambda(p, e);
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currentRange = G4LossTableManager::Instance()->GetTrancatedRange(p,e,currentCouple);
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@@ -329,7 +338,7 @@ inline G4double G4VMultipleScattering::GetLambda(const G4ParticleDefinition* p,
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x = ((*theLambdaTable)[currentMaterialIndex])->GetValue(e, b);
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} else {
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x = currentModel->CrossSection(currentCouple,p,e,0.0,1.0);
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x = currentModel->CrossSection(currentCouple,p,e);
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}
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return x;
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}
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@@ -351,6 +360,17 @@ inline G4VParticleChange* G4VMultipleScattering::AlongStepDoIt(
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4VParticleChange* G4VMultipleScattering::PostStepDoIt(const G4Track& track,
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const G4Step& step)
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{
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fParticleChange.Initialize(track);
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currentModel->SampleSecondaries(currentCouple,track.GetDynamicParticle(),
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step.GetStepLength(),step.GetPostStepPoint()->GetSafety());
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return &fParticleChange;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline void G4VMultipleScattering::SelectModel(G4double& kinEnergy)
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{
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currentModel = modelManager->SelectModel(kinEnergy, currentMaterialIndex);
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@@ -422,20 +442,6 @@ inline void G4VMultipleScattering::SetLateralDisplasmentFlag(G4bool val)
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4bool G4VMultipleScattering::BoundaryAlgorithmFlag() const
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{
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return boundary;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline void G4VMultipleScattering::SetBoundary(G4bool val)
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{
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boundary = val;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline void G4VMultipleScattering::SetBuildLambdaTable(G4bool val)
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{
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buildLambdaTable = val;
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@@ -450,4 +456,11 @@ inline const G4ParticleDefinition* G4VMultipleScattering::Particle() const
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline const G4PhysicsTable* G4VMultipleScattering::LambdaTable() const
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{
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return theLambdaTable;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#endif
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