Import Geant4 7.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 12:11:21 +02:00
parent 516dbf1a58
commit d93e1e39a9
5384 changed files with 125662 additions and 82444 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4BooleanSolid.cc,v 1.14 2004/10/13 13:19:06 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4BooleanSolid.cc,v 1.16 2005/04/04 09:44:56 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
// Implementation for the abstract base class for solids created by boolean
// operations between other solids
@@ -35,6 +35,7 @@
#include "G4BooleanSolid.hh"
#include "G4VSolid.hh"
#include "G4Polyhedron.hh"
//////////////////////////////////////////////////////////////////
//
@@ -91,6 +92,7 @@ G4BooleanSolid::~G4BooleanSolid()
{
((G4DisplacedSolid*)fPtrSolidB)->CleanTransformations();
}
delete fpPolyhedron;
}
///////////////////////////////////////////////////////////////
@@ -171,9 +173,12 @@ std::ostream& G4BooleanSolid::StreamInfo(std::ostream& os) const
G4Polyhedron* G4BooleanSolid::GetPolyhedron () const
{
if (!fpPolyhedron)
{
fpPolyhedron = CreatePolyhedron();
}
if (!fpPolyhedron ||
fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
fpPolyhedron->GetNumberOfRotationSteps())
{
delete fpPolyhedron;
fpPolyhedron = CreatePolyhedron();
}
return fpPolyhedron;
}
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4DisplacedSolid.cc,v 1.21 2004/10/13 13:19:06 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4DisplacedSolid.cc,v 1.23 2005/03/23 17:16:31 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
// Implementation for G4DisplacedSolid class for boolean
// operations between other solids
@@ -103,6 +103,7 @@ G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
G4DisplacedSolid::~G4DisplacedSolid()
{
CleanTransformations();
delete fpPolyhedron;
}
G4GeometryType G4DisplacedSolid::GetEntityType() const
@@ -361,7 +362,7 @@ std::ostream& G4DisplacedSolid::StreamInfo(std::ostream& os) const
void
G4DisplacedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
{
scene.AddThis (*this);
scene.AddSolid (*this);
}
////////////////////////////////////////////////////
@@ -395,9 +396,12 @@ G4DisplacedSolid::CreateNURBS () const
G4Polyhedron* G4DisplacedSolid::GetPolyhedron () const
{
if (!fpPolyhedron)
{
fpPolyhedron = CreatePolyhedron();
}
if (!fpPolyhedron ||
fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
fpPolyhedron->GetNumberOfRotationSteps())
{
delete fpPolyhedron;
fpPolyhedron = CreatePolyhedron();
}
return fpPolyhedron;
}
@@ -21,17 +21,19 @@
// ********************************************************************
//
//
// $Id: G4IntersectionSolid.cc,v 1.21 2003/11/03 17:48:45 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4IntersectionSolid.cc,v 1.24 2005/03/03 16:04:14 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
// History:
//
// 12.09.98 V.Grichine: first implementation
// 29.07.99 V.Grichine: modifications in DistanceToIn(p,v)
// 16.03.01 V.Grichine: modifications in CalculateExtent() and Inside()
// 17.02.05 V.Grichine: bug was fixed in DistanceToIn(p,v) based on algorithm
// proposed by Dino Bazzacco <dino.bazzacco@pd.infn.it>
// 29.05.01 V.Grichine: bug was fixed in DistanceToIn(p,v)
// 16.03.01 V.Grichine: modifications in CalculateExtent() and Inside()
// 29.07.99 V.Grichine: modifications in DistanceToIn(p,v)
// 12.09.98 V.Grichine: first implementation
//
// --------------------------------------------------------------------
@@ -218,7 +220,7 @@ G4double
G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const
{
G4double dist = 0.0, disTmp = 0.0 ;
G4double dist = 0.0;
if( Inside(p) == kInside )
{
#ifdef G4BOOLDEBUG
@@ -234,146 +236,77 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
G4cerr << " v = " << v << G4endl;
#endif
}
else
else // if( Inside(p) == kSurface )
{
if( fPtrSolidA->Inside(p) != kOutside )
EInside wA = fPtrSolidA->Inside(p);
EInside wB = fPtrSolidB->Inside(p);
G4ThreeVector pA = p, pB = p;
G4double dA = 0., dA1=0., dA2=0.;
G4double dB = 0., dB1=0., dB2=0.;
G4bool doA = true, doB = true;
while(true)
{
do
if(doA)
{
if( fPtrSolidB->Inside(p+dist*v) == kInside )
// find next valid range for A
dA1 = 0.;
if( wA != kInside )
{
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
dA1 = fPtrSolidA->DistanceToIn(pA, v);
if( dA1 == kInfinity ) return kInfinity;
pA += dA1*v;
}
else
{
disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
}
if( disTmp != kInfinity )
{
dist += disTmp ;
if(Inside(p+dist*v) == kOutside )
{
if( fPtrSolidA->Inside(p+dist*v) == kInside )
{
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
}
else
{
disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
}
if( disTmp != kInfinity )
{
dist += disTmp ;
}
else
{
return kInfinity ;
}
}
else
{
break ;
}
}
else
{
return kInfinity ;
}
dA2 = dA1 + fPtrSolidA->DistanceToOut(pA, v);
}
while( Inside(p+dist*v) == kOutside ) ;
// while( fPtrSolidB->Inside(p) != kOutside ) ;
}
else if( fPtrSolidB->Inside(p) != kOutside )
{
do
dA1 += dA;
dA2 += dA;
if(doB)
{
if( fPtrSolidA->Inside(p+dist*v) == kInside )
// find next valid range for B
dB1 = 0.;
if(wB != kInside)
{
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
dB1 = fPtrSolidB->DistanceToIn(pB, v);
if(dB1 == kInfinity) return kInfinity;
pB += dB1*v;
}
else
{
disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
}
if( disTmp != kInfinity )
{
dist += disTmp ;
if(Inside(p+dist*v) == kOutside )
{
if( fPtrSolidB->Inside(p+dist*v) == kInside )
{
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
}
else
{
disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
}
if( disTmp != kInfinity )
{
dist += disTmp ;
}
else
{
return kInfinity ;
}
}
else
{
break ;
}
}
else
{
return kInfinity ;
}
dB2 = dB1 + fPtrSolidB->DistanceToOut(pB, v);
}
while( Inside(p+dist*v) == kOutside ) ;
}
else
{
do
dB1 += dB;
dB2 += dB;
// check if they overlap
if( dA1 < dB1 )
{
if( fPtrSolidB->Inside(p+dist*v) == kInside )
{
disTmp = fPtrSolidB->DistanceToOut(p+dist*v,v) ;
}
else
{
disTmp = fPtrSolidB->DistanceToIn(p+dist*v,v) ;
}
if( disTmp != kInfinity )
{
dist += disTmp ;
if(Inside(p+dist*v) == kOutside )
{
if( fPtrSolidA->Inside(p+dist*v) == kInside )
{
disTmp = fPtrSolidA->DistanceToOut(p+dist*v,v) ;
}
else
{
disTmp = fPtrSolidA->DistanceToIn(p+dist*v,v) ;
}
if( disTmp != kInfinity )
{
dist += disTmp ;
}
else
{
return kInfinity ;
}
}
else
{
break ;
}
}
else
{
return kInfinity ;
}
if( dB1 < dA2 ) return dB1;
dA = dA2;
pA = p + dA*v; // continue from here
wA = kSurface;
doA = true;
doB = false;
}
else
{
if( dA1 < dB2 ) return dA1;
dB = dB2;
pB = p + dB*v; // continue from here
wB = kSurface;
doB = true;
doA = false;
}
while( Inside(p+dist*v) == kOutside ) ;
}
}
return dist ;
@@ -535,7 +468,7 @@ G4GeometryType G4IntersectionSolid::GetEntityType() const
void
G4IntersectionSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
{
scene.AddThis (*this);
scene.AddSolid (*this);
}
////////////////////////////////////////////////////
@@ -545,11 +478,9 @@ G4IntersectionSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
G4Polyhedron*
G4IntersectionSolid::CreatePolyhedron () const
{
G4Polyhedron* pA = fPtrSolidA->CreatePolyhedron();
G4Polyhedron* pB = fPtrSolidB->CreatePolyhedron();
G4Polyhedron* pA = fPtrSolidA->GetPolyhedron();
G4Polyhedron* pB = fPtrSolidB->GetPolyhedron();
G4Polyhedron* resultant = new G4Polyhedron (pA->intersect(*pB));
delete pB;
delete pA;
return resultant;
}
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4SubtractionSolid.cc,v 1.21 2004/02/27 08:38:09 grichine Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4SubtractionSolid.cc,v 1.25 2005/05/09 13:44:58 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -116,8 +116,8 @@ G4SubtractionSolid::CalculateExtent( const EAxis pAxis,
EInside G4SubtractionSolid::Inside( const G4ThreeVector& p ) const
{
EInside positionA = fPtrSolidA->Inside(p) ;
EInside positionB = fPtrSolidB->Inside(p) ;
EInside positionA = fPtrSolidA->Inside(p);
EInside positionB = fPtrSolidB->Inside(p);
if(positionA == kInside && positionB == kOutside)
{
@@ -125,16 +125,13 @@ EInside G4SubtractionSolid::Inside( const G4ThreeVector& p ) const
}
else
{
if((positionA == kInside && positionB == kSurface) ||
(positionB == kOutside && positionA == kSurface) ||
(positionA == kSurface && positionB == kSurface) )
{
return kSurface ;
}
else
{
return kOutside ;
}
if(( positionA == kInside && positionB == kSurface) ||
( positionB == kOutside && positionA == kSurface) ||
( positionA == kSurface && positionB == kSurface &&
( fPtrSolidA->SurfaceNormal(p) -
fPtrSolidB->SurfaceNormal(p) ).mag2() >
1000*kRadTolerance ) ) return kSurface;
else return kOutside;
}
}
@@ -432,7 +429,7 @@ G4SubtractionSolid::ComputeDimensions( G4VPVParameterisation*,
void
G4SubtractionSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
{
scene.AddThis (*this);
scene.AddSolid (*this);
}
////////////////////////////////////////////////////
@@ -442,11 +439,9 @@ G4SubtractionSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
G4Polyhedron*
G4SubtractionSolid::CreatePolyhedron () const
{
G4Polyhedron* pA = fPtrSolidA->CreatePolyhedron();
G4Polyhedron* pB = fPtrSolidB->CreatePolyhedron();
G4Polyhedron* pA = fPtrSolidA->GetPolyhedron();
G4Polyhedron* pB = fPtrSolidB->GetPolyhedron();
G4Polyhedron* resultant = new G4Polyhedron (pA->subtract(*pB));
delete pB;
delete pA;
return resultant;
}
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4UnionSolid.cc,v 1.25 2004/02/27 08:38:09 grichine Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// $Id: G4UnionSolid.cc,v 1.29 2005/05/09 13:44:58 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -130,25 +130,20 @@ G4UnionSolid::CalculateExtent( const EAxis pAxis,
EInside G4UnionSolid::Inside( const G4ThreeVector& p ) const
{
EInside positionA = fPtrSolidA->Inside(p) ;
EInside positionB = fPtrSolidB->Inside(p) ;
if( positionA == kInside || positionB == kInside )
{
return kInside ;
}
EInside positionA = fPtrSolidA->Inside(p);
EInside positionB = fPtrSolidB->Inside(p);
if( positionA == kInside || positionB == kInside ||
( positionA == kSurface && positionB == kSurface &&
( fPtrSolidA->SurfaceNormal(p) +
fPtrSolidB->SurfaceNormal(p) ).mag2() <
1000*kRadTolerance ) ) return kInside;
else
{
if((positionA != kInside && positionB == kSurface) ||
(positionB != kInside && positionA == kSurface) ||
(positionA == kSurface && positionB == kSurface) )
{
return kSurface ;
}
else
{
return kOutside ;
}
if( ( positionA != kInside && positionB == kSurface ) ||
( positionB != kInside && positionA == kSurface ) ||
( positionA == kSurface && positionB == kSurface ) ) return kSurface;
else return kOutside;
}
}
@@ -428,7 +423,7 @@ G4UnionSolid::ComputeDimensions( G4VPVParameterisation*,
void
G4UnionSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
{
scene.AddThis (*this);
scene.AddSolid (*this);
}
////////////////////////////////////////////////////
@@ -438,11 +433,9 @@ G4UnionSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
G4Polyhedron*
G4UnionSolid::CreatePolyhedron () const
{
G4Polyhedron* pA = fPtrSolidA->CreatePolyhedron();
G4Polyhedron* pB = fPtrSolidB->CreatePolyhedron();
G4Polyhedron* pA = fPtrSolidA->GetPolyhedron();
G4Polyhedron* pB = fPtrSolidB->GetPolyhedron();
G4Polyhedron* resultant = new G4Polyhedron (pA->add(*pB));
delete pB;
delete pA;
return resultant;
}