Import Geant4 10.2.0 source tree
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@@ -25,6 +25,8 @@
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//
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#include "G4LENDCapture.hh"
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#include "G4Fragment.hh"
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#include "G4PhotonEvaporation.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4Nucleus.hh"
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#include "G4ParticleTable.hh"
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@@ -51,13 +53,18 @@ G4HadFinalState * G4LENDCapture::ApplyYourself(const G4HadProjectile& aTrack, G4
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theResult->Clear();
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G4GIDI_target* aTarget = usedTarget_map.find( lend_manager->GetNucleusEncoding( iZ , iA , iM ) )->second->GetTarget();
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std::vector<G4GIDI_Product>* products = aTarget->getCaptureFinalState( ke*MeV, temp, NULL, NULL );
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//std::vector<G4GIDI_Product>* products = aTarget->getCaptureFinalState( ke*MeV, temp, NULL, NULL );
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std::vector<G4GIDI_Product>* products = aTarget->getCaptureFinalState( ke*MeV, temp, MyRNG, NULL );
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G4int ipZ = aTrack.GetDefinition()->GetAtomicNumber();
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G4int ipA = aTrack.GetDefinition()->GetAtomicMass();
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G4bool needResidual=true;
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G4ThreeVector p(0,0,0);
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if ( products != NULL )
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{
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G4ThreeVector p(0,0,0);
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G4int totN = 0;
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for ( G4int j = 0; j < int( products->size() ); j++ )
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@@ -72,13 +79,14 @@ G4HadFinalState * G4LENDCapture::ApplyYourself(const G4HadProjectile& aTrack, G4
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// << " pz " << (*products)[j].pz
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// << G4endl;
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if ( jZ == iZ + ipZ && jA == iA + ipA ) needResidual = false;
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G4ThreeVector dp((*products)[j].px,(*products)[j].py,(*products)[j].pz);
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p += dp;
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G4DynamicParticle* theSec = new G4DynamicParticle;
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if ( jA == 1 && jZ == 1 )
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{
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if ( jA == 1 && jZ == 1 ) {
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theSec->SetDefinition( G4Proton::Proton() );
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totN += 1;
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}
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@@ -87,8 +95,7 @@ G4HadFinalState * G4LENDCapture::ApplyYourself(const G4HadProjectile& aTrack, G4
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theSec->SetDefinition( G4Neutron::Neutron() );
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totN += 1;
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}
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else if ( jZ > 0 )
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{
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else if ( jZ > 0 ) {
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if ( jA != 0 )
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{
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theSec->SetDefinition( G4IonTable::GetIonTable()->GetIon( jZ , jA , iM ) );
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@@ -99,21 +106,62 @@ G4HadFinalState * G4LENDCapture::ApplyYourself(const G4HadProjectile& aTrack, G4
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theSec->SetDefinition( G4IonTable::GetIonTable()->GetIon( jZ , iA+1-totN , iM ) );
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}
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}
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else
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{
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else {
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theSec->SetDefinition( G4Gamma::Gamma() );
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}
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theSec->SetMomentum( G4ThreeVector( (*products)[j].px*MeV , (*products)[j].py*MeV , (*products)[j].pz*MeV ) );
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/*
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if ( dp.mag() == 0 )
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{
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theSec->SetMomentum( -p*MeV );
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//theSec->SetMomentum( -p*MeV );
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}
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*/
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theResult->AddSecondary( theSec );
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}
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}
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else
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{
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//For the case data does not provide final states
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//G4cout << "products != NULL; iZ = " << iZ << ", iA = " << iA << G4endl;
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// TK comment
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// aTarg->ReturnTargetParticle()->Get4Momentum has trouble, thus we use following
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G4Fragment nucleus( iA + ipA , iZ + ipZ , aTrack.Get4Momentum() + G4LorentzVector( G4ThreeVector(0,0,0) , G4IonTable::GetIonTable()->GetIon( iZ + ipZ , iA )->GetPDGMass() ) );
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G4PhotonEvaporation photonEvaporation;
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photonEvaporation.SetICM( TRUE );
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G4FragmentVector* products_from_PE = photonEvaporation.BreakItUp(nucleus);
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G4FragmentVector::iterator it;
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for ( it = products_from_PE->begin(); it != products_from_PE->end(); it++)
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{
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if ( (*it)->GetZ_asInt() == iZ + ipZ && (*it)->GetA_asInt() == iA + ipA ) needResidual = false;
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G4DynamicParticle* theSec = new G4DynamicParticle;
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if ( (*it)->GetParticleDefinition() != NULL ) {
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//G4cout << (*it)->GetParticleDefinition()->GetParticleName() << G4endl;
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theSec->SetDefinition( (*it)->GetParticleDefinition() );
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theSec->Set4Momentum( (*it)->GetMomentum() );
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} else {
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//G4cout << (*it)->GetZ_asInt() << " " << (*it)->GetA_asInt() << G4endl;
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theSec->SetDefinition( G4IonTable::GetIonTable()->GetIon( (*it)->GetZ_asInt() , (*it)->GetA_asInt() ) );
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theSec->Set4Momentum( (*it)->GetMomentum() );
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}
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theResult->AddSecondary( theSec );
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}
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}
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//if necessary, generate residual nucleus
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if ( needResidual ) {
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G4DynamicParticle* residual = new G4DynamicParticle;
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residual->SetDefinition( G4IonTable::GetIonTable()->GetIon( iZ + ipZ , iA + ipA ) );
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residual->SetMomentum( -p*MeV );
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theResult->AddSecondary( residual );
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}
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delete products;
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theResult->SetStatusChange( stopAndKill );
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