Import Geant4 10.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-10 14:11:04 +02:00
parent c9b32a6c0a
commit d4af681f38
4886 changed files with 420149 additions and 1023309 deletions
+49 -30
View File
@@ -126,26 +126,39 @@
#include "G4SPSEneDistribution.hh"
#include "G4SPSRandomGenerator.hh"
#include "G4Threading.hh"
#include "G4Cache.hh"
/** Andrea Dotti Feb 2015
* Important: This is a shared class between threads.
* Only one thread should use the set-methods here.
* Note that this is exactly what is achieved using UI commands.
* If you use the set methods to set defaults in your
* application take care that only one thread is executing them.
* In addition take care of calling these methods before the run is started
* Do not use these setters during the event loop
*/
class G4SingleParticleSource: public G4VPrimaryGenerator {
public:
G4SingleParticleSource();
~G4SingleParticleSource();
void GeneratePrimaryVertex(G4Event *evt);
//
G4SPSPosDistribution* GetPosDist() {
G4SPSPosDistribution* GetPosDist() const {
return posGenerator;
}
;
G4SPSAngDistribution* GetAngDist() {
G4SPSAngDistribution* GetAngDist() const {
return angGenerator;
}
;
G4SPSEneDistribution* GetEneDist() {
G4SPSEneDistribution* GetEneDist() const {
return eneGenerator;
}
;
G4SPSRandomGenerator* GetBiasRndm() {
G4SPSRandomGenerator* GetBiasRndm() const {
return biasRndm;
}
;
@@ -155,55 +168,55 @@ public:
// Set the particle species
void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
inline G4ParticleDefinition * GetParticleDefinition() {
return particle_definition;
inline G4ParticleDefinition * GetParticleDefinition() const {
return definition;
}
;
inline void SetParticleCharge(G4double aCharge) {
particle_charge = aCharge;
charge = aCharge;
}
;
// Set polarization
inline void SetParticlePolarization(G4ThreeVector aVal) {
particle_polarization = aVal;
polarization = aVal;
}
;
inline G4ThreeVector GetParticlePolarization() {
return particle_polarization;
inline G4ThreeVector GetParticlePolarization() const {
return polarization;
}
;
// Set Time.
inline void SetParticleTime(G4double aTime) {
particle_time = aTime;
time = aTime;
}
;
inline G4double GetParticleTime() {
return particle_time;
inline G4double GetParticleTime() const {
return time;
}
;
inline void SetNumberOfParticles(G4int i) {
NumberOfParticlesToBeGenerated = i;
NumberOfParticlesToBeGenerated = i;
}
;
//
inline G4int GetNumberOfParticles() {
inline G4int GetNumberOfParticles() const {
return NumberOfParticlesToBeGenerated;
}
;
inline G4ThreeVector GetParticlePosition() {
return particle_position;
inline G4ThreeVector GetParticlePosition() const {
return ParticleProperties.Get().position;
}
;
inline G4ThreeVector GetParticleMomentumDirection() {
return particle_momentum_direction;
inline G4ThreeVector GetParticleMomentumDirection() const {
return ParticleProperties.Get().momentum_direction;
}
;
inline G4double GetParticleEnergy() {
return particle_energy;
inline G4double GetParticleEnergy() const {
return ParticleProperties.Get().energy;
}
;
@@ -215,15 +228,21 @@ private:
G4SPSRandomGenerator* biasRndm;
//
// Other particle properties
G4int NumberOfParticlesToBeGenerated;
G4ParticleDefinition * particle_definition;
G4ParticleMomentum particle_momentum_direction;
G4double particle_energy;
G4double particle_charge;
G4ThreeVector particle_position;
G4double particle_time;
G4ThreeVector particle_polarization;
G4double particle_weight;
//These need to be thread-local because
//a getter for them exits
struct part_prop_t {
G4ParticleMomentum momentum_direction; ////////<<<<<<<
G4double energy; /////<<<<<
G4ThreeVector position; //////////<<<<<<<<<
//G4double weight;
part_prop_t();
};
G4Cache<part_prop_t> ParticleProperties;
G4int NumberOfParticlesToBeGenerated;
G4ParticleDefinition * definition;
G4double charge;
G4double time;
G4ThreeVector polarization;
// Verbosity
G4int verbosityLevel;