Import Geant4 10.2.0 source tree
This commit is contained in:
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// see license file for original license.
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#ifndef tools_glutess_glutess
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#define tools_glutess_glutess
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#include "_tess"
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GLUAPI GLUtesselator* GLUAPIENTRY gluNewTess (void);
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GLUAPI void GLUAPIENTRY gluDeleteTess (GLUtesselator* tess);
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GLUAPI void GLUAPIENTRY gluTessBeginContour (GLUtesselator* tess);
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GLUAPI void GLUAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLUvoid* data);
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GLUAPI void GLUAPIENTRY gluTessCallback (GLUtesselator* tess, GLUenum which, _GLUfuncptr CallBackFunc);
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GLUAPI void GLUAPIENTRY gluTessEndContour (GLUtesselator* tess);
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GLUAPI void GLUAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
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GLUAPI void GLUAPIENTRY gluTessNormal (GLUtesselator* tess, GLUdouble valueX, GLUdouble valueY, GLUdouble valueZ);
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GLUAPI void GLUAPIENTRY gluTessProperty (GLUtesselator* tess, GLUenum which, GLUdouble data);
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GLUAPI void GLUAPIENTRY gluTessVertex (GLUtesselator* tess, GLUdouble *location, GLUvoid* data);
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#include "mesh"
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#include "normal"
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#include "sweep"
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#include "tessmono"
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#include "render"
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#define GLU_TESS_DEFAULT_TOLERANCE 0.0
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#define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */
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/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noBegin( GLUenum /*type*/ ) {}
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/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noEdgeFlag( GLUboolean /*boundaryEdge*/ ) {}
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/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noVertex( void * /*data*/ ) {}
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/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noEnd( void ) {}
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/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noError( GLUenum /*errnum*/ ) {}
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/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noCombine( GLUdouble /*coords*/[3], void* /*data*/[4],
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GLUfloat /*weight*/[4], void** /*dataOut*/ ) {}
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/*ARGSUSED*/ inline/*static*/ void GLUAPIENTRY static_noMesh( GLUmesh* /*mesh*/ ) {}
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inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noBeginData( GLUenum /*type*/, void* /*polygonData*/ ) {}
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inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noEdgeFlagData( GLUboolean /*boundaryEdge*/, void* /*polygonData*/ ) {}
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inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noVertexData( void* /*data*/, void* /*polygonData*/ ) {}
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inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noEndData( void* /*polygonData*/ ) {}
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inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noErrorData( GLUenum /*errnum*/, void* /*polygonData*/ ) {}
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inline /*ARGSUSED*/ void GLUAPIENTRY __gl_noCombineData( GLUdouble /*coords*/[3],
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void* /*data*/[4],
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GLUfloat /*weight*/[4],
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void** /*outData*/,
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void* /*polygonData*/ ) {}
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/* Half-edges are allocated in pairs (see mesh.c) */
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//typedef struct { GLUhalfEdge e, eSym; } EdgePair;
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inline size_t MAX_FAST_ALLOC() {
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static const size_t s_value = (GLU_MAX(sizeof(EdgePair),GLU_MAX(sizeof(GLUvertex),sizeof(GLUface))));
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return s_value;
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}
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inline GLUtesselator * GLUAPIENTRY
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gluNewTess( void )
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{
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GLUtesselator *tess;
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/* Only initialize fields which can be changed by the api. Other fields
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* are initialized where they are used.
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*/
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if (memInit( MAX_FAST_ALLOC() ) == 0) {
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return 0; /* out of memory */
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}
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tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator ));
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if (tess == NULL) {
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return 0; /* out of memory */
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}
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tess->state = T_DORMANT;
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tess->normal[0] = 0;
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tess->normal[1] = 0;
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tess->normal[2] = 0;
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tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
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tess->windingRule = GLU_TESS_WINDING_ODD;
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tess->flagBoundary = GLU_FALSE;
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tess->boundaryOnly = GLU_FALSE;
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tess->callBegin = &static_noBegin;
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tess->callEdgeFlag = &static_noEdgeFlag;
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tess->callVertex = &static_noVertex;
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tess->callEnd = &static_noEnd;
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tess->callError = &static_noError;
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tess->callCombine = &static_noCombine;
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tess->callMesh = &static_noMesh;
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tess->callBeginData= &__gl_noBeginData;
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tess->callEdgeFlagData= &__gl_noEdgeFlagData;
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tess->callVertexData= &__gl_noVertexData;
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tess->callEndData= &__gl_noEndData;
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tess->callErrorData= &__gl_noErrorData;
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tess->callCombineData= &__gl_noCombineData;
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tess->polygonData= NULL;
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return tess;
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}
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inline/*static*/ void static_MakeDormant( GLUtesselator *tess )
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{
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/* Return the tessellator to its original dormant state. */
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if( tess->mesh != NULL ) {
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__gl_meshDeleteMesh( tess->mesh );
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}
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tess->state = T_DORMANT;
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tess->lastEdge = NULL;
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tess->mesh = NULL;
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}
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#define RequireState( tess, s ) if( tess->state != s ) static_GotoState(tess,s)
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inline/*static*/ void static_GotoState( GLUtesselator *tess, enum TessState newState )
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{
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while( tess->state != newState ) {
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/* We change the current state one level at a time, to get to
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* the desired state.
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*/
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if( tess->state < newState ) {
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switch( tess->state ) {
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case T_DORMANT:
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CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON );
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gluTessBeginPolygon( tess, NULL );
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break;
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case T_IN_POLYGON:
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CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR );
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gluTessBeginContour( tess );
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break;
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default:
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;
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}
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} else {
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switch( tess->state ) {
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case T_IN_CONTOUR:
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CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR );
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gluTessEndContour( tess );
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break;
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case T_IN_POLYGON:
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CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON );
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/* gluTessEndPolygon( tess ) is too much work! */
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static_MakeDormant( tess );
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break;
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default:
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;
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}
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}
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}
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}
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inline void GLUAPIENTRY
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gluDeleteTess( GLUtesselator *tess )
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{
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RequireState( tess, T_DORMANT );
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memFree( tess );
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}
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inline void GLUAPIENTRY
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gluTessProperty( GLUtesselator *tess, GLUenum which, GLUdouble value )
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{
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GLUenum windingRule;
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switch( which ) {
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case GLU_TESS_TOLERANCE:
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if( value < 0.0 || value > 1.0 ) break;
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tess->relTolerance = value;
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return;
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case GLU_TESS_WINDING_RULE:
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windingRule = (GLUenum) value;
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if( windingRule != value ) break; /* not an integer */
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switch( windingRule ) {
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case GLU_TESS_WINDING_ODD:
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case GLU_TESS_WINDING_NONZERO:
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case GLU_TESS_WINDING_POSITIVE:
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case GLU_TESS_WINDING_NEGATIVE:
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case GLU_TESS_WINDING_ABS_GEQ_TWO:
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tess->windingRule = windingRule;
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return;
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default:
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break;
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}
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case GLU_TESS_BOUNDARY_ONLY:
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tess->boundaryOnly = (value != 0);
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return;
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default:
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CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
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return;
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}
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CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE );
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}
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/* Returns tessellator property */
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inline void GLUAPIENTRY
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gluGetTessProperty( GLUtesselator *tess, GLUenum which, GLUdouble *value )
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{
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switch (which) {
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case GLU_TESS_TOLERANCE:
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/* tolerance should be in range [0..1] */
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assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
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*value= tess->relTolerance;
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break;
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case GLU_TESS_WINDING_RULE:
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assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
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tess->windingRule == GLU_TESS_WINDING_NONZERO ||
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tess->windingRule == GLU_TESS_WINDING_POSITIVE ||
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tess->windingRule == GLU_TESS_WINDING_NEGATIVE ||
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tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO);
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*value= tess->windingRule;
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break;
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case GLU_TESS_BOUNDARY_ONLY:
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assert(tess->boundaryOnly == GLU_TRUE || tess->boundaryOnly == GLU_FALSE);
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*value= tess->boundaryOnly;
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break;
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default:
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*value= 0.0;
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CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
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break;
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}
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} /* gluGetTessProperty() */
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inline void GLUAPIENTRY
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gluTessNormal( GLUtesselator *tess, GLUdouble x, GLUdouble y, GLUdouble z )
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{
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tess->normal[0] = x;
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tess->normal[1] = y;
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tess->normal[2] = z;
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}
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inline void GLUAPIENTRY
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gluTessCallback( GLUtesselator *tess, GLUenum which, _GLUfuncptr fn)
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{
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switch( which ) {
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case GLU_TESS_BEGIN:
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tess->callBegin = (fn == NULL) ? &static_noBegin : (void (GLUAPIENTRY *)(GLUenum)) fn;
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return;
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case GLU_TESS_BEGIN_DATA:
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tess->callBeginData = (fn == NULL) ?
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&__gl_noBeginData : (void (GLUAPIENTRY *)(GLUenum, void *)) fn;
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return;
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case GLU_TESS_EDGE_FLAG:
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tess->callEdgeFlag = (fn == NULL) ? &static_noEdgeFlag :
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(void (GLUAPIENTRY *)(GLUboolean)) fn;
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/* If the client wants boundary edges to be flagged,
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* we render everything as separate triangles (no strips or fans).
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*/
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tess->flagBoundary = (fn != NULL);
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return;
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case GLU_TESS_EDGE_FLAG_DATA:
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tess->callEdgeFlagData= (fn == NULL) ?
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&__gl_noEdgeFlagData : (void (GLUAPIENTRY *)(GLUboolean, void *)) fn;
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/* If the client wants boundary edges to be flagged,
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* we render everything as separate triangles (no strips or fans).
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*/
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tess->flagBoundary = (fn != NULL);
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return;
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case GLU_TESS_VERTEX:
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tess->callVertex = (fn == NULL) ? &static_noVertex :
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(void (GLUAPIENTRY *)(void *)) fn;
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return;
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case GLU_TESS_VERTEX_DATA:
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tess->callVertexData = (fn == NULL) ?
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&__gl_noVertexData : (void (GLUAPIENTRY *)(void *, void *)) fn;
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return;
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case GLU_TESS_END:
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tess->callEnd = (fn == NULL) ? &static_noEnd : (void (GLUAPIENTRY *)(void)) fn;
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return;
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case GLU_TESS_END_DATA:
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tess->callEndData = (fn == NULL) ? &__gl_noEndData :
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(void (GLUAPIENTRY *)(void *)) fn;
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return;
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case GLU_TESS_ERROR:
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tess->callError = (fn == NULL) ? &static_noError : (void (GLUAPIENTRY *)(GLUenum)) fn;
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return;
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case GLU_TESS_ERROR_DATA:
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tess->callErrorData = (fn == NULL) ?
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&__gl_noErrorData : (void (GLUAPIENTRY *)(GLUenum, void *)) fn;
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return;
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case GLU_TESS_COMBINE:
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tess->callCombine = (fn == NULL) ? &static_noCombine :
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(void (GLUAPIENTRY *)(GLUdouble [3],void *[4], GLUfloat [4], void ** )) fn;
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return;
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case GLU_TESS_COMBINE_DATA:
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tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
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(void (GLUAPIENTRY *)(GLUdouble [3],
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void *[4],
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GLUfloat [4],
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void **,
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void *)) fn;
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return;
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case GLU_TESS_MESH:
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tess->callMesh = (fn == NULL) ? &static_noMesh : (void (GLUAPIENTRY *)(GLUmesh *)) fn;
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return;
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default:
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CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
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return;
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}
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}
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inline/*static*/ int static_AddVertex( GLUtesselator *tess, GLUdouble coords[3], void *data )
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{
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GLUhalfEdge *e;
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e = tess->lastEdge;
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if( e == NULL ) {
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/* Make a self-loop (one vertex, one edge). */
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e = __gl_meshMakeEdge( tess->mesh );
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if (e == NULL) return 0;
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if ( !__gl_meshSplice( e, e->Sym ) ) return 0;
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} else {
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/* Create a new vertex and edge which immediately follow e
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* in the ordering around the left face.
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*/
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if (__gl_meshSplitEdge( e ) == NULL) return 0;
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e = e->Lnext;
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}
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/* The new vertex is now e->Org. */
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e->Org->data = data;
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e->Org->coords[0] = coords[0];
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e->Org->coords[1] = coords[1];
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e->Org->coords[2] = coords[2];
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/* The winding of an edge says how the winding number changes as we
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* cross from the edge''s right face to its left face. We add the
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* vertices in such an order that a CCW contour will add +1 to
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* the winding number of the region inside the contour.
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*/
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e->winding = 1;
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e->Sym->winding = -1;
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tess->lastEdge = e;
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return 1;
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}
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inline/*static*/ void static_CacheVertex( GLUtesselator *tess, GLUdouble coords[3], void *data )
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{
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CachedVertex *v = &tess->cache[tess->cacheCount];
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v->data = data;
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v->coords[0] = coords[0];
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v->coords[1] = coords[1];
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v->coords[2] = coords[2];
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++tess->cacheCount;
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}
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inline/*static*/ int static_EmptyCache( GLUtesselator *tess )
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{
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CachedVertex *v = tess->cache;
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CachedVertex *vLast;
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tess->mesh = __gl_meshNewMesh();
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if (tess->mesh == NULL) return 0;
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for( vLast = v + tess->cacheCount; v < vLast; ++v ) {
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if ( !static_AddVertex( tess, v->coords, v->data ) ) return 0;
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}
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tess->cacheCount = 0;
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tess->emptyCache = GLU_FALSE;
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return 1;
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}
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inline void GLUAPIENTRY
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gluTessVertex( GLUtesselator *tess, GLUdouble coords[3], void *data )
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{
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int i, tooLarge = GLU_FALSE;
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GLUdouble x, clamped[3];
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RequireState( tess, T_IN_CONTOUR );
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if( tess->emptyCache ) {
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if ( !static_EmptyCache( tess ) ) {
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CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
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return;
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}
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tess->lastEdge = NULL;
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}
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for( i = 0; i < 3; ++i ) {
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x = coords[i];
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if( x < - GLU_TESS_MAX_COORD ) {
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x = - GLU_TESS_MAX_COORD;
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tooLarge = GLU_TRUE;
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}
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if( x > GLU_TESS_MAX_COORD ) {
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x = GLU_TESS_MAX_COORD;
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tooLarge = GLU_TRUE;
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}
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clamped[i] = x;
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}
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if( tooLarge ) {
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CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE );
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}
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if( tess->mesh == NULL ) {
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if( tess->cacheCount < GLU_TESS_MAX_CACHE ) {
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static_CacheVertex( tess, clamped, data );
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return;
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}
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if ( !static_EmptyCache( tess ) ) {
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CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
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return;
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}
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}
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if ( !static_AddVertex( tess, clamped, data ) ) {
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CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
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}
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}
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||||
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inline void GLUAPIENTRY
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gluTessBeginPolygon( GLUtesselator *tess, void *data )
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{
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||||
RequireState( tess, T_DORMANT );
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||||
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tess->state = T_IN_POLYGON;
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||||
tess->cacheCount = 0;
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tess->emptyCache = GLU_FALSE;
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tess->mesh = NULL;
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||||
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tess->polygonData= data;
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||||
}
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||||
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||||
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||||
inline void GLUAPIENTRY
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||||
gluTessBeginContour( GLUtesselator *tess )
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||||
{
|
||||
RequireState( tess, T_IN_POLYGON );
|
||||
|
||||
tess->state = T_IN_CONTOUR;
|
||||
tess->lastEdge = NULL;
|
||||
if( tess->cacheCount > 0 ) {
|
||||
/* Just set a flag so we don't get confused by empty contours
|
||||
* -- these can be generated accidentally with the obsolete
|
||||
* NextContour() interface.
|
||||
*/
|
||||
tess->emptyCache = GLU_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline void GLUAPIENTRY
|
||||
gluTessEndContour( GLUtesselator *tess )
|
||||
{
|
||||
RequireState( tess, T_IN_CONTOUR );
|
||||
tess->state = T_IN_POLYGON;
|
||||
}
|
||||
|
||||
inline void GLUAPIENTRY
|
||||
gluTessEndPolygon( GLUtesselator *tess )
|
||||
{
|
||||
GLUmesh *mesh;
|
||||
|
||||
if (setjmp(tess->env) != 0) {
|
||||
/* come back here if out of memory */
|
||||
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
|
||||
return;
|
||||
}
|
||||
|
||||
RequireState( tess, T_IN_POLYGON );
|
||||
tess->state = T_DORMANT;
|
||||
|
||||
if( tess->mesh == NULL ) {
|
||||
if( ! tess->flagBoundary && tess->callMesh == &static_noMesh ) {
|
||||
|
||||
/* Try some special code to make the easy cases go quickly
|
||||
* (eg. convex polygons). This code does NOT handle multiple contours,
|
||||
* intersections, edge flags, and of course it does not generate
|
||||
* an explicit mesh either.
|
||||
*/
|
||||
if( __gl_renderCache( tess )) {
|
||||
tess->polygonData= NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( !static_EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/
|
||||
}
|
||||
|
||||
/* Determine the polygon normal and project vertices onto the plane
|
||||
* of the polygon.
|
||||
*/
|
||||
__gl_projectPolygon( tess );
|
||||
|
||||
/* __gl_computeInterior( tess ) computes the planar arrangement specified
|
||||
* by the given contours, and further subdivides this arrangement
|
||||
* into regions. Each region is marked "inside" if it belongs
|
||||
* to the polygon, according to the rule given by tess->windingRule.
|
||||
* Each interior region is guaranteed be monotone.
|
||||
*/
|
||||
if ( !__gl_computeInterior( tess ) ) {
|
||||
longjmp(tess->env,1); /* could've used a label */
|
||||
}
|
||||
|
||||
mesh = tess->mesh;
|
||||
if( ! tess->fatalError ) {
|
||||
int rc = 1;
|
||||
|
||||
/* If the user wants only the boundary contours, we throw away all edges
|
||||
* except those which separate the interior from the exterior.
|
||||
* Otherwise we tessellate all the regions marked "inside".
|
||||
*/
|
||||
if( tess->boundaryOnly ) {
|
||||
rc = __gl_meshSetWindingNumber( mesh, 1, GLU_TRUE );
|
||||
} else {
|
||||
rc = __gl_meshTessellateInterior( mesh );
|
||||
}
|
||||
if (rc == 0) longjmp(tess->env,1); /* could've used a label */
|
||||
|
||||
__gl_meshCheckMesh( mesh );
|
||||
|
||||
if( tess->callBegin != &static_noBegin || tess->callEnd != &static_noEnd
|
||||
|| tess->callVertex != &static_noVertex || tess->callEdgeFlag != &static_noEdgeFlag
|
||||
|| tess->callBeginData != &__gl_noBeginData
|
||||
|| tess->callEndData != &__gl_noEndData
|
||||
|| tess->callVertexData != &__gl_noVertexData
|
||||
|| tess->callEdgeFlagData != &__gl_noEdgeFlagData )
|
||||
{
|
||||
if( tess->boundaryOnly ) {
|
||||
__gl_renderBoundary( tess, mesh ); /* output boundary contours */
|
||||
} else {
|
||||
__gl_renderMesh( tess, mesh ); /* output strips and fans */
|
||||
}
|
||||
}
|
||||
if( tess->callMesh != &static_noMesh ) {
|
||||
|
||||
/* Throw away the exterior faces, so that all faces are interior.
|
||||
* This way the user doesn't have to check the "inside" flag,
|
||||
* and we don't need to even reveal its existence. It also leaves
|
||||
* the freedom for an implementation to not generate the exterior
|
||||
* faces in the first place.
|
||||
*/
|
||||
__gl_meshDiscardExterior( mesh );
|
||||
(*tess->callMesh)( mesh ); /* user wants the mesh itself */
|
||||
tess->mesh = NULL;
|
||||
tess->polygonData= NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
__gl_meshDeleteMesh( mesh );
|
||||
tess->polygonData= NULL;
|
||||
tess->mesh = NULL;
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************/
|
||||
|
||||
/* Obsolete calls -- for backward compatibility */
|
||||
|
||||
/*
|
||||
inline void GLUAPIENTRY
|
||||
gluBeginPolygon( GLUtesselator *tess )
|
||||
{
|
||||
gluTessBeginPolygon( tess, NULL );
|
||||
gluTessBeginContour( tess );
|
||||
}
|
||||
|
||||
|
||||
inline void GLUAPIENTRY
|
||||
gluNextContour( GLUtesselator *tess, GLUenum type )
|
||||
{
|
||||
gluTessEndContour( tess );
|
||||
gluTessBeginContour( tess );
|
||||
}
|
||||
|
||||
|
||||
inline void GLUAPIENTRY
|
||||
gluEndPolygon( GLUtesselator *tess )
|
||||
{
|
||||
gluTessEndContour( tess );
|
||||
gluTessEndPolygon( tess );
|
||||
}
|
||||
*/
|
||||
|
||||
#include "undef"
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user