Import Geant4 10.6.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Michael Kelsey 31 January 2019
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//
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// Class Description:
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//
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// Abstract base class to implement drawing vector field geometries
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// (e.g., electric, magnetic or gravity). Implementation extracted
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// from G4MagneticFieldModel, with field-value access left pure
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// virtual for implementation by base classes.
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#ifndef G4VFIELDMODEL_HH
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#define G4VFIELDMODEL_HH
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#include "G4VModel.hh"
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#include "G4Point3D.hh"
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#include "G4PhysicalVolumesSearchScene.hh"
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#include <vector>
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class G4Field;
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class G4VFieldModel: public G4VModel {
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public: // With description
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enum Representation {fullArrow, lightArrow};
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G4VFieldModel
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(const G4String& typeOfField, const G4String& symbol="",
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const G4VisExtent& extentForField = G4VisExtent(),
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const std::vector<G4PhysicalVolumesSearchScene::Findings>& pvFindings
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= std::vector<G4PhysicalVolumesSearchScene::Findings>(),
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G4int nDataPointsPerHalfScene = 10,
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Representation representation = Representation::fullArrow,
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G4int arrow3DLineSegmentsPerCircle = 6);
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// typeOfField is "Electric" or "Magnetic" etc.
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// symbol is "E" or "B" etc.
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virtual ~G4VFieldModel();
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virtual void DescribeYourselfTo(G4VGraphicsScene& sceneHandler);
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// The main task of a model is to describe itself to the graphics scene.
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// Note: It is in this function that the extent for drawing the filed must
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// be calcualted. If fExtentForField is null, pick up the extent from
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// the sceneHandler.
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protected:
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// Subclasses MUST implement this for their particular kind of field
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virtual void GetFieldAtLocation(const G4Field* field,
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const G4Point3D& position, G4double time,
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G4Point3D& result) const = 0;
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// The appropriate output from GetFieldValue should be filled into result.
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// If (field==0), the function should do nothing; returning without error.
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private:
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// Private copy contructor and assignment to forbid use...
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G4VFieldModel(const G4VFieldModel&);
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G4VFieldModel& operator=(const G4VFieldModel&);
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G4VisExtent fExtentForField;
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// If null, get extent from scene handler in DescribeYourselfTo.
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std::vector<G4PhysicalVolumesSearchScene::Findings> fPVFindings;
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// If empty, use fExtentForField alone for sampling and drawing.
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// If non-empty, use fExtentForField alone for sampling, but only
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// draw if sampling point is in the specified physical volume(s).
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G4int fNDataPointsPerMaxHalfScene;
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// No. of data points sampled per maximum half scene.
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// Note that total number of sampling points can be as high as
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// (2*n+1)^3, which can get very big. However, fields are usually
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// confined to only parts of the scene, so this may not be a problem.
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// Sampling can be further limited with fExtentForField and/or fPVFindings.
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Representation fRepresentation; // Big arrows or just lines
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G4int fArrow3DLineSegmentsPerCircle;
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G4String fTypeOfField; // "Electric" or "Magnetic" etc.
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G4String fArrowPrefix; // For attaching text label to arrows
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};
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#endif
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