Import Geant4 10.6.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2019-06-28 11:59:04 +02:00
parent 28a70706e0
commit d0f911957d
1056 changed files with 95168 additions and 78160 deletions
@@ -26,7 +26,8 @@
//
//
//
// John Allison 17th August 2013
// John Allison 17th August 2013
// Michael Kelsey 31st January 2019 -- Move functionality to G4VFieldModel
//
// Class Description:
//
@@ -35,40 +36,38 @@
#ifndef G4MAGNETICFIELDMODEL_HH
#define G4MAGNETICFIELDMODEL_HH
#include "G4VModel.hh"
#include "G4VFieldModel.hh"
class G4Colour;
class G4Polyhedron;
class G4MagneticFieldModel: public G4VModel {
public: // With description
enum Representation {fullArrow, lightArrow};
class G4MagneticFieldModel: public G4VFieldModel {
public: // With description
// Constructor just passes through to base
G4MagneticFieldModel
(G4int nDataPointsPerHalfScene = 10,
(G4int nDataPointsPerHalfExtent = 3,
Representation representation = Representation::fullArrow,
G4int arrow3DLineSegmentsPerCircle = 6);
virtual ~G4MagneticFieldModel ();
G4int arrow3DLineSegmentsPerCircle = 6,
const G4VisExtent& extentForField = G4VisExtent(),
const std::vector<G4PhysicalVolumesSearchScene::Findings>& pvFindings
= std::vector<G4PhysicalVolumesSearchScene::Findings>())
: G4VFieldModel
("Magnetic","B", extentForField, pvFindings,
nDataPointsPerHalfExtent, representation, arrow3DLineSegmentsPerCircle)
{}
virtual void DescribeYourselfTo (G4VGraphicsScene&);
// The main task of a model is to describe itself to the graphics scene.
virtual ~G4MagneticFieldModel() {;}
protected:
virtual void GetFieldAtLocation(const G4Field* field,
const G4Point3D& position, G4double time,
G4Point3D& result) const;
// The appropriate output from GetFieldValue should be filled into result.
// If (field==0), the function should do nothing; returning without error.
private:
// Private copy contructor and assignment to forbid use...
G4MagneticFieldModel (const G4MagneticFieldModel&);
G4MagneticFieldModel& operator = (const G4MagneticFieldModel&);
// No. of data points sampled per maximum half scene extent.
// Note that total number of data poinrs sampled can be as high as
// (2*n+1)^3, which can get very big very soon.
G4int fNDataPointsPerMaxHalfScene;
Representation fRepresentation;
G4int fArrow3DLineSegmentsPerCircle;
G4MagneticFieldModel(const G4MagneticFieldModel&);
G4MagneticFieldModel& operator=(const G4MagneticFieldModel&);
};
#endif