Import Geant4 10.6.0.beta source tree
This commit is contained in:
@@ -0,0 +1,69 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
//
|
||||
//
|
||||
// John Allison 15th February 2019
|
||||
// An artificial scene to reuse G4VScene code to calculate a bounding extent.
|
||||
|
||||
#ifndef G4BOUNDINGEXTENTSCENE_HH
|
||||
#define G4BOUNDINGEXTENTSCENE_HH
|
||||
|
||||
#include "G4PseudoScene.hh"
|
||||
#include "G4VisExtent.hh"
|
||||
|
||||
class G4VModel;
|
||||
|
||||
class G4BoundingExtentScene: public G4PseudoScene {
|
||||
|
||||
public:
|
||||
|
||||
G4BoundingExtentScene (G4VModel* pModel = 0);
|
||||
|
||||
virtual ~G4BoundingExtentScene ();
|
||||
|
||||
const G4VisExtent& GetExtent () const
|
||||
{return fExtent;}
|
||||
const G4VisExtent& GetBoundingExtent () const
|
||||
{return fExtent;}
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// The following 2 functions can be used by any code which wishes to
|
||||
// accrue a bounding sphere. Just instantiate a
|
||||
// G4BoundingExtentScene and use AccrueBoundingExtent.
|
||||
|
||||
void ResetBoundingExtent ();
|
||||
void AccrueBoundingExtent (const G4VisExtent&);
|
||||
|
||||
private:
|
||||
|
||||
void ProcessVolume (const G4VSolid& solid);
|
||||
|
||||
G4VModel* fpModel;
|
||||
G4VisExtent fExtent;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user