Import Geant4 10.6.0.beta source tree
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@@ -56,6 +56,7 @@ class G4VPhysicalVolume;
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class G4Material;
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class G4Event;
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class G4AttHolder;
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class G4DisplacedSolid;
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class G4VSceneHandler: public G4VGraphicsScene {
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@@ -156,7 +157,7 @@ public: // With description
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// }
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virtual void BeginPrimitives
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(const G4Transform3D& objectTransformation);
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(const G4Transform3D& objectTransformation = G4Transform3D());
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// IMPORTANT: invoke this from your polymorphic versions, e.g.:
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// void MyXXXSceneHandler::BeginPrimitives
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// (const G4Transform3D& objectTransformation) {
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@@ -172,7 +173,7 @@ public: // With description
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// }
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virtual void BeginPrimitives2D
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(const G4Transform3D& objectTransformation);
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(const G4Transform3D& objectTransformation = G4Transform3D());
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// The x,y coordinates of the primitives passed to AddPrimitive are
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// intrepreted as screen coordinates, -1 < x,y < 1. The
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// z-coordinate is ignored.
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@@ -249,6 +250,11 @@ public: // With description
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// has forced through the vis attributes, thereby over-riding the
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// current view parameter.
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G4int GetNumberOfCloudPoints (const G4VisAttributes*) const;
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// Returns no of cloud points from current view parameters, unless the user
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// has forced through the vis attributes, thereby over-riding the
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// current view parameter.
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G4bool GetAuxEdgeVisible (const G4VisAttributes*);
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// Returns auxiliary edge visibility from current view parameters,
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// unless the user has forced through the vis attributes, thereby
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@@ -315,8 +321,8 @@ protected:
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//////////////////////////////////////////////////////////////
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// Other internal routines...
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virtual G4VSolid* CreateSectionSolid ();
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virtual G4VSolid* CreateCutawaySolid ();
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virtual G4DisplacedSolid* CreateSectionSolid ();
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virtual G4DisplacedSolid* CreateCutawaySolid ();
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// Generic clipping using the BooleanProcessor in graphics_reps is
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// implemented in this class. Subclasses that implement their own
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// clipping should provide an override that returns zero.
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