Import Geant4 10.6.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2019-06-28 11:59:04 +02:00
parent 28a70706e0
commit d0f911957d
1056 changed files with 95168 additions and 78160 deletions
+4
View File
@@ -16,6 +16,10 @@ committal in the CVS repository !
* Reverse chronological order (last date on top), please *
----------------------------------------------------------
23 May 19: D. Sawkey (op-v10-05-00)
- most files: format indentation, parentheses; add C++11 keywords;
- some changes to if/else loops and variable names
25 May 18: D. Sawkey (op-V10-04-00)
- G4OpMieHG: change GetProperty from string to enum
@@ -66,53 +66,34 @@
// Class inherits publicly from G4VDiscreteProcess
// Class Description - End:
/////////////////////
// Class Definition
/////////////////////
class G4OpAbsorption : public G4VDiscreteProcess
class G4OpAbsorption : public G4VDiscreteProcess
{
public:
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
explicit G4OpAbsorption(const G4String& processName = "OpAbsorption",
G4ProcessType type = fOptical);
virtual ~G4OpAbsorption();
G4OpAbsorption(const G4String& processName = "OpAbsorption",
G4ProcessType type = fOptical);
~G4OpAbsorption();
virtual G4bool IsApplicable(const G4ParticleDefinition& aParticleType) override;
// Returns true -> 'is applicable' only for an optical photon.
virtual G4double GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition*) override;
// Returns the absorption length for bulk absorption of optical
// photons in media with a specified attenuation length.
virtual G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
// This is the method implementing bulk absorption of optical
// photons.
private:
G4OpAbsorption(const G4OpAbsorption &right);
//////////////
// Operators
//////////////
G4OpAbsorption& operator=(const G4OpAbsorption &right);
public:
////////////
// Methods
////////////
G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
// Returns true -> 'is applicable' only for an optical photon.
G4double GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* );
// Returns the absorption length for bulk absorption of optical
// photons in media with a specified attenuation length.
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep);
// This is the method implementing bulk absorption of optical
// photons.
G4OpAbsorption(const G4OpAbsorption &right) = delete;
G4OpAbsorption& operator=(const G4OpAbsorption &right) = delete;
};
////////////////////
@@ -122,7 +103,7 @@ public:
inline
G4bool G4OpAbsorption::IsApplicable(const G4ParticleDefinition& aParticleType)
{
return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() );
return (&aParticleType == G4OpticalPhoton::OpticalPhoton());
}
#endif /* G4OpAbsorption_h */
@@ -65,10 +65,6 @@
#ifndef G4OpBoundaryProcess_h
#define G4OpBoundaryProcess_h 1
/////////////
// Includes
/////////////
#include "globals.hh"
#include "templates.hh"
#include "geomdefs.hh"
@@ -92,10 +88,6 @@
// Class inherits publicly from G4VDiscreteProcess.
// Class Description - End:
/////////////////////
// Class Definition
/////////////////////
enum G4OpBoundaryProcessStatus { Undefined,
Transmission, FresnelRefraction,
FresnelReflection, TotalInternalReflection,
@@ -134,136 +126,114 @@ class G4OpBoundaryProcess : public G4VDiscreteProcess
public:
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
explicit G4OpBoundaryProcess(const G4String& processName = "OpBoundary",
G4ProcessType type = fOptical);
virtual ~G4OpBoundaryProcess();
G4OpBoundaryProcess(const G4String& processName = "OpBoundary",
G4ProcessType type = fOptical);
~G4OpBoundaryProcess();
virtual G4bool IsApplicable(const G4ParticleDefinition& aParticleType) override;
// Returns true -> 'is applicable' only for an optical photon.
virtual G4double GetMeanFreePath(const G4Track&, G4double, G4ForceCondition* condition) override;
// Returns infinity; i. e. the process does not limit the step,
// but sets the 'Forced' condition for the DoIt to be invoked at
// every step. However, only at a boundary will any action be
// taken.
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
// This is the method implementing boundary processes.
virtual G4OpBoundaryProcessStatus GetStatus() const;
// Returns the current status.
virtual void SetInvokeSD(G4bool);
// Set flag for call to InvokeSD method.
private:
G4OpBoundaryProcess(const G4OpBoundaryProcess &right);
G4OpBoundaryProcess(const G4OpBoundaryProcess &right) = delete;
G4OpBoundaryProcess& operator=(const G4OpBoundaryProcess &right) = delete;
//////////////
// Operators
//////////////
G4bool G4BooleanRand(const G4double prob) const;
G4OpBoundaryProcess& operator=(const G4OpBoundaryProcess &right);
G4ThreeVector GetFacetNormal(const G4ThreeVector& Momentum,
const G4ThreeVector& Normal) const;
public:
void DielectricMetal();
void DielectricDielectric();
////////////
// Methods
////////////
void DielectricLUT();
void DielectricLUTDAVIS();
G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
// Returns true -> 'is applicable' only for an optical photon.
void DielectricDichroic();
G4double GetMeanFreePath(const G4Track& ,
G4double ,
G4ForceCondition* condition);
// Returns infinity; i. e. the process does not limit the step,
// but sets the 'Forced' condition for the DoIt to be invoked at
// every step. However, only at a boundary will any action be
// taken.
void ChooseReflection();
void DoAbsorption();
void DoReflection();
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep);
// This is the method implementing boundary processes.
G4double GetIncidentAngle();
// Returns the incident angle of optical photon
G4OpBoundaryProcessStatus GetStatus() const;
// Returns the current status.
G4double GetReflectivity(G4double E1_perp,
G4double E1_parl,
G4double incidentangle,
G4double RealRindex,
G4double ImaginaryRindex);
// Returns the Reflectivity on a metalic surface
void SetInvokeSD(G4bool );
// Set flag for call to InvokeSD method.
void CalculateReflectivity(void);
private:
void BoundaryProcessVerbose(void) const;
G4bool G4BooleanRand(const G4double prob) const;
// Invoke SD for post step point if the photon is 'detected'
G4bool InvokeSD(const G4Step* step);
G4ThreeVector GetFacetNormal(const G4ThreeVector& Momentum,
const G4ThreeVector& Normal) const;
G4double thePhotonMomentum;
void DielectricMetal();
void DielectricDielectric();
G4ThreeVector OldMomentum;
G4ThreeVector OldPolarization;
void DielectricLUT();
void DielectricLUTDAVIS();
G4ThreeVector NewMomentum;
G4ThreeVector NewPolarization;
void DielectricDichroic();
G4ThreeVector theGlobalNormal;
G4ThreeVector theFacetNormal;
void ChooseReflection();
void DoAbsorption();
void DoReflection();
G4Material* Material1;
G4Material* Material2;
G4double GetIncidentAngle();
// Returns the incident angle of optical photon
G4OpticalSurface* OpticalSurface;
G4double GetReflectivity(G4double E1_perp,
G4double E1_parl,
G4double incidentangle,
G4double RealRindex,
G4double ImaginaryRindex);
// Returns the Reflectivity on a metalic surface
G4MaterialPropertyVector* fRealRIndexMPV;
G4MaterialPropertyVector* fImagRIndexMPV;
void CalculateReflectivity(void);
G4double Rindex1;
G4double Rindex2;
void BoundaryProcessVerbose(void) const;
G4double cost1, cost2, sint1, sint2;
// Invoke SD for post step point if the photon is 'detected'
G4bool InvokeSD(const G4Step* step);
G4OpBoundaryProcessStatus theStatus;
private:
G4OpticalSurfaceModel theModel;
G4double thePhotonMomentum;
G4OpticalSurfaceFinish theFinish;
G4ThreeVector OldMomentum;
G4ThreeVector OldPolarization;
G4double theReflectivity;
G4double theEfficiency;
G4double theTransmittance;
G4ThreeVector NewMomentum;
G4ThreeVector NewPolarization;
G4double theSurfaceRoughness;
G4ThreeVector theGlobalNormal;
G4ThreeVector theFacetNormal;
G4double prob_sl, prob_ss, prob_bs;
G4Material* Material1;
G4Material* Material2;
G4int iTE, iTM;
G4OpticalSurface* OpticalSurface;
G4double kCarTolerance;
G4MaterialPropertyVector* PropertyPointer;
G4MaterialPropertyVector* PropertyPointer1;
G4MaterialPropertyVector* PropertyPointer2;
size_t idx, idy;
G4Physics2DVector* DichroicVector;
G4double Rindex1;
G4double Rindex2;
G4double cost1, cost2, sint1, sint2;
G4OpBoundaryProcessStatus theStatus;
G4OpticalSurfaceModel theModel;
G4OpticalSurfaceFinish theFinish;
G4double theReflectivity;
G4double theEfficiency;
G4double theTransmittance;
G4double theSurfaceRoughness;
G4double prob_sl, prob_ss, prob_bs;
G4int iTE, iTM;
G4double kCarTolerance;
size_t idx, idy;
G4Physics2DVector* DichroicVector;
G4bool fInvokeSD;
G4bool fInvokeSD;
};
////////////////////
@@ -274,21 +244,20 @@ inline
G4bool G4OpBoundaryProcess::G4BooleanRand(const G4double prob) const
{
/* Returns a random boolean variable with the specified probability */
return (G4UniformRand() < prob);
}
inline
G4bool G4OpBoundaryProcess::IsApplicable(const G4ParticleDefinition&
G4bool G4OpBoundaryProcess::IsApplicable(const G4ParticleDefinition&
aParticleType)
{
return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() );
return (&aParticleType == G4OpticalPhoton::OpticalPhoton());
}
inline
G4OpBoundaryProcessStatus G4OpBoundaryProcess::GetStatus() const
{
return theStatus;
return theStatus;
}
inline
@@ -300,77 +269,67 @@ void G4OpBoundaryProcess::SetInvokeSD(G4bool flag)
inline
void G4OpBoundaryProcess::ChooseReflection()
{
G4double rand = G4UniformRand();
if ( rand >= 0.0 && rand < prob_ss ) {
theStatus = SpikeReflection;
theFacetNormal = theGlobalNormal;
}
else if ( rand >= prob_ss &&
rand <= prob_ss+prob_sl) {
theStatus = LobeReflection;
}
else if ( rand > prob_ss+prob_sl &&
rand < prob_ss+prob_sl+prob_bs ) {
theStatus = BackScattering;
}
else {
theStatus = LambertianReflection;
}
G4double rand = G4UniformRand();
if (rand >= 0.0 && rand < prob_ss) {
theStatus = SpikeReflection;
theFacetNormal = theGlobalNormal;
}
else if ( rand >= prob_ss && rand <= prob_ss+prob_sl) {
theStatus = LobeReflection;
}
else if ( rand > prob_ss+prob_sl && rand < prob_ss+prob_sl+prob_bs ) {
theStatus = BackScattering;
}
else {
theStatus = LambertianReflection;
}
}
inline
void G4OpBoundaryProcess::DoAbsorption()
{
theStatus = Absorption;
theStatus = Absorption;
if ( G4BooleanRand(theEfficiency) ) {
if (G4BooleanRand(theEfficiency)) {
// EnergyDeposited =/= 0 means: photon has been detected
theStatus = Detection;
aParticleChange.ProposeLocalEnergyDeposit(thePhotonMomentum);
}
else {
aParticleChange.ProposeLocalEnergyDeposit(0.0);
}
// EnergyDeposited =/= 0 means: photon has been detected
theStatus = Detection;
aParticleChange.ProposeLocalEnergyDeposit(thePhotonMomentum);
}
else {
aParticleChange.ProposeLocalEnergyDeposit(0.0);
}
NewMomentum = OldMomentum;
NewPolarization = OldPolarization;
NewMomentum = OldMomentum;
NewPolarization = OldPolarization;
// aParticleChange.ProposeEnergy(0.0);
aParticleChange.ProposeTrackStatus(fStopAndKill);
aParticleChange.ProposeTrackStatus(fStopAndKill);
}
inline
void G4OpBoundaryProcess::DoReflection()
{
if ( theStatus == LambertianReflection ) {
NewMomentum = G4LambertianRand(theGlobalNormal);
theFacetNormal = (NewMomentum - OldMomentum).unit();
}
else if ( theFinish == ground ) {
theStatus = LobeReflection;
if ( PropertyPointer1 && PropertyPointer2 ){
} else {
theFacetNormal =
GetFacetNormal(OldMomentum,theGlobalNormal);
}
G4double PdotN = OldMomentum * theFacetNormal;
NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
}
else {
theStatus = SpikeReflection;
theFacetNormal = theGlobalNormal;
G4double PdotN = OldMomentum * theFacetNormal;
NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
}
G4double EdotN = OldPolarization * theFacetNormal;
NewPolarization = -OldPolarization + (2.*EdotN)*theFacetNormal;
if (theStatus == LambertianReflection) {
NewMomentum = G4LambertianRand(theGlobalNormal);
theFacetNormal = (NewMomentum - OldMomentum).unit();
}
else if (theFinish == ground) {
theStatus = LobeReflection;
if (fRealRIndexMPV && fImagRIndexMPV) {
//
} else {
theFacetNormal = GetFacetNormal(OldMomentum,theGlobalNormal);
}
G4double PdotN = OldMomentum * theFacetNormal;
NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
}
else {
theStatus = SpikeReflection;
theFacetNormal = theGlobalNormal;
G4double PdotN = OldMomentum * theFacetNormal;
NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
}
G4double EdotN = OldPolarization * theFacetNormal;
NewPolarization = -OldPolarization + (2.*EdotN)*theFacetNormal;
}
#endif /* G4OpBoundaryProcess_h */
+17 -30
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@@ -50,48 +50,35 @@ class G4OpMieHG : public G4VDiscreteProcess
public:
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
G4OpMieHG(const G4String& processName = "OpMieHG",
explicit G4OpMieHG(const G4String& processName = "OpMieHG",
G4ProcessType type = fOptical);
~G4OpMieHG();
private:
G4OpMieHG(const G4OpMieHG &right);
//////////////
// Operators
//////////////
G4OpMieHG& operator=(const G4OpMieHG &right);
virtual ~G4OpMieHG();
public:
////////////
// Methods
////////////
virtual G4bool IsApplicable(const G4ParticleDefinition& aParticleType) override;
// Returns true -> 'is applicable' only for an optical photon.
G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
// Returns true -> 'is applicable' only for an optical photon.
virtual G4double GetMeanFreePath(const G4Track& aTrack,
G4double,
G4ForceCondition*) override;
// Return the mean free path of Mie scattering
G4double GetMeanFreePath(const G4Track& aTrack,
G4double,
G4ForceCondition* );
// Return the mean free path of Mie scattering
virtual G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
// This is the method implementing Mie scattering.
private:
G4OpMieHG(const G4OpMieHG &right) = delete;
G4OpMieHG& operator=(const G4OpMieHG &right) = delete;
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep);
// This is the method implementing Mie scattering.
};
inline
G4bool G4OpMieHG::IsApplicable(const G4ParticleDefinition& aParticleType)
{
return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() );
return (&aParticleType == G4OpticalPhoton::OpticalPhoton());
}
#endif /* G4OpMieHG_h */
@@ -47,10 +47,6 @@
#ifndef G4OpRayleigh_h
#define G4OpRayleigh_h 1
/////////////
// Includes
/////////////
#include "globals.hh"
#include "templates.hh"
#include "Randomize.hh"
@@ -69,87 +65,54 @@
// Class inherits publicly from G4VDiscreteProcess.
// Class Description - End:
/////////////////////
// Class Definition
/////////////////////
class G4OpRayleigh : public G4VDiscreteProcess
class G4OpRayleigh : public G4VDiscreteProcess
{
public:
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
G4OpRayleigh(const G4String& processName = "OpRayleigh",
explicit G4OpRayleigh(const G4String& processName = "OpRayleigh",
G4ProcessType type = fOptical);
~G4OpRayleigh();
private:
G4OpRayleigh(const G4OpRayleigh &right);
//////////////
// Operators
//////////////
G4OpRayleigh& operator=(const G4OpRayleigh &right);
virtual ~G4OpRayleigh();
public:
////////////
// Methods
////////////
virtual G4bool IsApplicable(const G4ParticleDefinition& aParticleType) override;
// Returns true -> 'is applicable' only for an optical photon.
G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
// Returns true -> 'is applicable' only for an optical photon.
virtual void BuildPhysicsTable(const G4ParticleDefinition& aParticleType) override;
// Build thePhysicsTable at a right time
void BuildPhysicsTable(const G4ParticleDefinition& aParticleType);
// Build thePhysicsTable at a right time
virtual G4double GetMeanFreePath(const G4Track& aTrack,
G4double,
G4ForceCondition*) override;
// Returns the mean free path for Rayleigh scattering
G4double GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* );
// Returns the mean free path for Rayleigh scattering in water.
// --- Not yet implemented for other materials! ---
virtual G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
// This is the method implementing Rayleigh scattering.
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep);
// This is the method implementing Rayleigh scattering.
virtual G4PhysicsTable* GetPhysicsTable() const;
// Returns the address of the physics table.
G4PhysicsTable* GetPhysicsTable() const;
// Returns the address of the physics table.
void DumpPhysicsTable() const;
// Prints the physics table.
private:
/////////////////////
// Helper Functions
/////////////////////
/// Calculates the mean free paths for a material as a function of
/// photon energy
///
/// @param[in] material information
/// @return the mean free path vector
G4PhysicsOrderedFreeVector*
CalculateRayleighMeanFreePaths( const G4Material* material ) const;
///////////////////////
// Class Data Members
///////////////////////
virtual void DumpPhysicsTable() const;
// Prints the physics table.
protected:
G4PhysicsTable* thePhysicsTable;
// A Physics Table can be either a cross-sections table or
// an energy table (or can be used for other specific
// purposes).
G4PhysicsTable* thePhysicsTable;
// A Physics Table can be either a cross-sections table or
// an energy table (or can be used for other specific
// purposes).
private:
G4OpRayleigh(const G4OpRayleigh &right) = delete;
G4OpRayleigh& operator=(const G4OpRayleigh &right) = delete;
/// Calculates the mean free paths for a material as a function of
/// photon energy
G4PhysicsOrderedFreeVector*
CalculateRayleighMeanFreePaths( const G4Material* material ) const;
};
////////////////////
@@ -159,21 +122,20 @@ private:
inline
G4bool G4OpRayleigh::IsApplicable(const G4ParticleDefinition& aParticleType)
{
return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() );
return (&aParticleType == G4OpticalPhoton::OpticalPhoton());
}
inline
void G4OpRayleigh::DumpPhysicsTable() const
{
G4int PhysicsTableSize = thePhysicsTable->entries();
G4PhysicsOrderedFreeVector *v;
G4int PhysicsTableSize = thePhysicsTable->entries();
G4PhysicsOrderedFreeVector *v;
for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
{
v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i];
v->DumpValues();
}
for (G4int i = 0; i < PhysicsTableSize; ++i)
{
v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i];
v->DumpValues();
}
}
inline G4PhysicsTable* G4OpRayleigh::GetPhysicsTable() const
@@ -181,5 +143,4 @@ inline G4PhysicsTable* G4OpRayleigh::GetPhysicsTable() const
return thePhysicsTable;
}
#endif /* G4OpRayleigh_h */
+36 -60
View File
@@ -45,10 +45,6 @@
#ifndef G4OpWLS_h
#define G4OpWLS_h 1
/////////////
// Includes
/////////////
#include "globals.hh"
#include "templates.hh"
#include "Randomize.hh"
@@ -70,72 +66,52 @@
// Class inherits publicly from G4VDiscreteProcess
// Class Description - End:
/////////////////////
// Class Definition
/////////////////////
class G4VWLSTimeGeneratorProfile;
class G4OpWLS : public G4VDiscreteProcess
class G4OpWLS : public G4VDiscreteProcess
{
public:
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
explicit G4OpWLS(const G4String& processName = "OpWLS",
G4ProcessType type = fOptical);
virtual ~G4OpWLS();
G4OpWLS(const G4String& processName = "OpWLS",
G4ProcessType type = fOptical);
~G4OpWLS();
virtual G4bool IsApplicable(const G4ParticleDefinition& aParticleType) override;
// Returns true -> 'is applicable' only for an optical photon.
private:
virtual void BuildPhysicsTable(const G4ParticleDefinition& aParticleType) override;
// Build the WLS integral table at the right time
G4OpWLS(const G4OpWLS &right);
virtual G4double GetMeanFreePath(const G4Track& aTrack,
G4double,
G4ForceCondition*) override;
// Returns the absorption length for bulk absorption of optical
// photons in media with a specified attenuation length.
//////////////
// Operators
//////////////
virtual G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
// This is the method implementing bulk absorption of optical
// photons.
G4OpWLS& operator=(const G4OpWLS &right);
virtual G4PhysicsTable* GetIntegralTable() const;
// Returns the address of the WLS integral table.
public:
virtual void DumpPhysicsTable() const;
// Prints the WLS integral table.
////////////
// Methods
////////////
G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
// Returns true -> 'is applicable' only for an optical photon.
void BuildPhysicsTable(const G4ParticleDefinition& aParticleType);
// Build the WLS integral table at the right time
G4double GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* );
// Returns the absorption length for bulk absorption of optical
// photons in media with a specified attenuation length.
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep);
// This is the method implementing bulk absorption of optical
// photons.
G4PhysicsTable* GetIntegralTable() const;
// Returns the address of the WLS integral table.
void DumpPhysicsTable() const;
// Prints the WLS integral table.
void UseTimeProfile(const G4String name);
// Selects the time profile generator
void UseTimeProfile(const G4String name);
// Selects the time profile generator
protected:
G4VWLSTimeGeneratorProfile* WLSTimeGeneratorProfile;
G4PhysicsTable* theIntegralTable;
G4VWLSTimeGeneratorProfile* WLSTimeGeneratorProfile;
G4PhysicsTable* theIntegralTable;
private:
G4OpWLS(const G4OpWLS &right) = delete;
G4OpWLS& operator=(const G4OpWLS &right) = delete;
};
////////////////////
@@ -145,7 +121,7 @@ protected:
inline
G4bool G4OpWLS::IsApplicable(const G4ParticleDefinition& aParticleType)
{
return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() );
return (&aParticleType == G4OpticalPhoton::OpticalPhoton());
}
inline
@@ -159,12 +135,12 @@ void G4OpWLS::DumpPhysicsTable() const
{
G4int PhysicsTableSize = theIntegralTable->entries();
G4PhysicsOrderedFreeVector *v;
for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
{
v = (G4PhysicsOrderedFreeVector*)(*theIntegralTable)[i];
v->DumpValues();
}
for (G4int i = 0; i < PhysicsTableSize; i++)
{
v = (G4PhysicsOrderedFreeVector*)(*theIntegralTable)[i];
v->DumpValues();
}
}
#endif /* G4OpWLS_h */
@@ -52,7 +52,7 @@
#include "globals.hh"
#include "G4MaterialPropertiesTable.hh"
class G4VWLSTimeGeneratorProfile
class G4VWLSTimeGeneratorProfile
{
public:
@@ -64,15 +64,13 @@ public:
virtual G4double GenerateTime(const G4double time_constant) = 0;
virtual G4double GenerateTime(const G4MaterialPropertiesTable*) = 0;
protected:
private:
// hide assignment operator
G4VWLSTimeGeneratorProfile & operator=
(const G4VWLSTimeGeneratorProfile &right);
G4VWLSTimeGeneratorProfile(const G4VWLSTimeGeneratorProfile&);
G4VWLSTimeGeneratorProfile & operator=
(const G4VWLSTimeGeneratorProfile &right) = delete;
G4VWLSTimeGeneratorProfile(const G4VWLSTimeGeneratorProfile&) = delete;
};
@@ -52,23 +52,23 @@ class G4WLSTimeGeneratorProfileDelta : public G4VWLSTimeGeneratorProfile
public:
G4WLSTimeGeneratorProfileDelta(const G4String& name);
explicit G4WLSTimeGeneratorProfileDelta(const G4String& name);
~G4WLSTimeGeneratorProfileDelta();
virtual ~G4WLSTimeGeneratorProfileDelta();
G4double GenerateTime(const G4double time_constant);
virtual G4double GenerateTime(const G4double time_constant) override;
G4double GenerateTime(const G4MaterialPropertiesTable*);
virtual G4double GenerateTime(const G4MaterialPropertiesTable*) override;
protected:
private:
// hide assignment operator
G4WLSTimeGeneratorProfileDelta & operator=
(const G4WLSTimeGeneratorProfileDelta &right);
G4WLSTimeGeneratorProfileDelta(const G4WLSTimeGeneratorProfileDelta&);
G4WLSTimeGeneratorProfileDelta & operator=
(const G4WLSTimeGeneratorProfileDelta &right) = delete;
G4WLSTimeGeneratorProfileDelta(const G4WLSTimeGeneratorProfileDelta&) = delete;
};
@@ -53,23 +53,23 @@ class G4WLSTimeGeneratorProfileExponential : public G4VWLSTimeGeneratorProfile
public:
G4WLSTimeGeneratorProfileExponential(const G4String& name);
explicit G4WLSTimeGeneratorProfileExponential(const G4String& name);
~G4WLSTimeGeneratorProfileExponential();
virtual ~G4WLSTimeGeneratorProfileExponential();
G4double GenerateTime(const G4double time_constant);
virtual G4double GenerateTime(const G4double time_constant) override;
G4double GenerateTime(const G4MaterialPropertiesTable*);
virtual G4double GenerateTime(const G4MaterialPropertiesTable*) override;
protected:
private:
// hide assignment operator
G4WLSTimeGeneratorProfileExponential & operator=
(const G4WLSTimeGeneratorProfileExponential &right);
G4WLSTimeGeneratorProfileExponential(const G4WLSTimeGeneratorProfileExponential&);
G4WLSTimeGeneratorProfileExponential & operator=
(const G4WLSTimeGeneratorProfileExponential &right) = delete;
G4WLSTimeGeneratorProfileExponential(const G4WLSTimeGeneratorProfileExponential&) = delete;
};
+38 -66
View File
@@ -53,101 +53,73 @@
#include "G4OpAbsorption.hh"
/////////////////////////
// Class Implementation
/////////////////////////
//////////////
// Operators
//////////////
// G4OpAbsorption::operator=(const G4OpAbsorption &right)
// {
// }
/////////////////
// Constructors
/////////////////
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4OpAbsorption::G4OpAbsorption(const G4String& processName, G4ProcessType type)
: G4VDiscreteProcess(processName, type)
: G4VDiscreteProcess(processName, type)
{
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
if (verboseLevel >0 ) {
G4cout << GetProcessName() << " is created " << G4endl;
}
SetProcessSubType(fOpAbsorption);
SetProcessSubType(fOpAbsorption);
}
// G4OpAbsorption::G4OpAbsorption(const G4OpAbsorpton &right)
// {
// }
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
////////////////
// Destructors
////////////////
G4OpAbsorption::~G4OpAbsorption()
{}
G4OpAbsorption::~G4OpAbsorption(){}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
////////////
// Methods
////////////
// PostStepDoIt
// -------------
//
G4VParticleChange*
G4OpAbsorption::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
{
aParticleChange.Initialize(aTrack);
aParticleChange.Initialize(aTrack);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
G4double thePhotonMomentum = aParticle->GetTotalMomentum();
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
G4double thePhotonMomentum = aParticle->GetTotalMomentum();
aParticleChange.ProposeLocalEnergyDeposit(thePhotonMomentum);
aParticleChange.ProposeLocalEnergyDeposit(thePhotonMomentum);
aParticleChange.ProposeTrackStatus(fStopAndKill);
aParticleChange.ProposeTrackStatus(fStopAndKill);
if (verboseLevel>0) {
G4cout << "\n** Photon absorbed! **" << G4endl;
}
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
if (verboseLevel>0) {
G4cout << "\n** Photon absorbed! **" << G4endl;
}
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// GetMeanFreePath
// ---------------
//
G4double G4OpAbsorption::GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* )
G4double,
G4ForceCondition*)
{
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
const G4Material* aMaterial = aTrack.GetMaterial();
G4double thePhotonMomentum = aParticle->GetTotalMomentum();
G4MaterialPropertiesTable* aMaterialPropertyTable;
G4MaterialPropertyVector* AttenuationLengthVector;
G4double AttenuationLength = DBL_MAX;
G4double AttenuationLength = DBL_MAX;
aMaterialPropertyTable = aMaterial->GetMaterialPropertiesTable();
if ( aMaterialPropertyTable ) {
AttenuationLengthVector = aMaterialPropertyTable->
GetProperty(kABSLENGTH);
if ( AttenuationLengthVector ){
AttenuationLength = AttenuationLengthVector->
Value(thePhotonMomentum);
}
else {
// G4cout << "No Absorption length specified" << G4endl;
}
}
else {
// G4cout << "No Absorption length specified" << G4endl;
}
if (aMaterialPropertyTable) {
AttenuationLengthVector = aMaterialPropertyTable->GetProperty(kABSLENGTH);
if (AttenuationLengthVector) {
AttenuationLength = AttenuationLengthVector->Value(thePhotonMomentum);
}
// else {
// G4cout << "No Absorption length specified" << G4endl;
// }
}
// else {
// G4cout << "No Absorption length specified" << G4endl;
// }
return AttenuationLength;
return AttenuationLength;
}
File diff suppressed because it is too large Load Diff
+83 -88
View File
@@ -44,31 +44,29 @@
#include "G4PhysicalConstants.hh"
#include "G4OpProcessSubType.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4OpMieHG::G4OpMieHG(const G4String& processName, G4ProcessType type)
: G4VDiscreteProcess(processName, type)
{
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
SetProcessSubType(fOpMieHG);
SetProcessSubType(fOpMieHG);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4OpMieHG::~G4OpMieHG(){}
////////////
// Methods
////////////
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// PostStepDoIt
// -------------
//
G4VParticleChange*
G4VParticleChange*
G4OpMieHG::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
{
aParticleChange.Initialize(aTrack);
aParticleChange.Initialize(aTrack);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
G4MaterialPropertiesTable* aMaterialPropertyTable =
aMaterial->GetMaterialPropertiesTable();
@@ -80,7 +78,7 @@ G4OpMieHG::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
G4double ForwardRatio =
aMaterialPropertyTable->GetConstProperty(kMIEHG_FORWARD_RATIO);
if (verboseLevel>0) {
if (verboseLevel >0 ) {
G4cout << "MIE Scattering Photon!" << G4endl;
G4cout << "MIE Old Momentum Direction: "
<< aParticle->GetMomentumDirection() << G4endl;
@@ -88,102 +86,99 @@ G4OpMieHG::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
<< aParticle->GetPolarization() << G4endl;
}
G4double gg;
G4int direction;
if (G4UniformRand()<=ForwardRatio){
gg = forward_g;
direction = 1;
} else {
gg = backward_g;
direction = -1;
G4double gg;
G4int direction;
if (G4UniformRand() <= ForwardRatio){
gg = forward_g;
direction = 1;
} else {
gg = backward_g;
direction = -1;
}
G4double r = G4UniformRand();
G4double r = G4UniformRand();
G4double Theta;
//sample the direction
if (gg!=0) {
Theta = std::acos(2*r*(1+gg)*(1+gg)*(1-gg+gg*r)/((1-gg+2*gg*r)*(1-gg+2*gg*r)) -1);
} else {
Theta = std::acos(2*r-1.);
G4double Theta;
//sample the direction
if (gg != 0.) {
Theta = std::acos(2.*r*(1.+gg)*(1.+gg)*(1.-gg+gg*r)/((1.-gg+2.*gg*r)*(1.-gg+2.*gg*r)) -1.);
} else {
Theta = std::acos(2.*r-1.);
}
G4double Phi = G4UniformRand()*2*pi;
G4double Phi = G4UniformRand()*twopi;
//G4double Phi = G4UniformRand()*2*pi;
if (direction==-1) Theta = pi - Theta; //backward scattering
if (direction == -1) Theta = pi - Theta; //backward scattering
G4ThreeVector NewMomentumDirection, OldMomentumDirection;
G4ThreeVector OldPolarization, NewPolarization;
G4ThreeVector NewMomentumDirection, OldMomentumDirection;
G4ThreeVector OldPolarization, NewPolarization;
NewMomentumDirection.set
(std::sin(Theta)*std::cos(Phi), std::sin(Theta)*std::sin(Phi), std::cos(Theta));
OldMomentumDirection = aParticle->GetMomentumDirection();
NewMomentumDirection.rotateUz(OldMomentumDirection);
NewMomentumDirection = NewMomentumDirection.unit();
NewMomentumDirection.set
(std::sin(Theta)*std::cos(Phi), std::sin(Theta)*std::sin(Phi), std::cos(Theta));
OldMomentumDirection = aParticle->GetMomentumDirection();
NewMomentumDirection.rotateUz(OldMomentumDirection);
NewMomentumDirection = NewMomentumDirection.unit();
OldPolarization = aParticle->GetPolarization();
G4double constant = -1./NewMomentumDirection.dot(OldPolarization);
OldPolarization = aParticle->GetPolarization();
G4double constant = -1./NewMomentumDirection.dot(OldPolarization);
NewPolarization = NewMomentumDirection + constant*OldPolarization;
NewPolarization = NewPolarization.unit();
NewPolarization = NewMomentumDirection + constant*OldPolarization;
NewPolarization = NewPolarization.unit();
if (NewPolarization.mag()==0) {
r = G4UniformRand()*twopi;
NewPolarization.set(std::cos(r),std::sin(r),0.);
NewPolarization.rotateUz(NewMomentumDirection);
} else {
// There are two directions which perpendicular
// new momentum direction
if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
}
if (NewPolarization.mag() == 0.) {
r = G4UniformRand()*twopi;
NewPolarization.set(std::cos(r),std::sin(r),0.);
NewPolarization.rotateUz(NewMomentumDirection);
} else {
// There are two directions which perpendicular
// new momentum direction
if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
}
aParticleChange.ProposePolarization(NewPolarization);
aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
aParticleChange.ProposePolarization(NewPolarization);
aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
if (verboseLevel>0) {
G4cout << "MIE New Polarization: "
<< NewPolarization << G4endl;
G4cout << "MIE Polarization Change: "
<< *(aParticleChange.GetPolarization()) << G4endl;
G4cout << "MIE New Momentum Direction: "
<< NewMomentumDirection << G4endl;
G4cout << "MIE Momentum Change: "
<< *(aParticleChange.GetMomentumDirection()) << G4endl;
}
if (verboseLevel > 0) {
G4cout << "MIE New Polarization: " << NewPolarization << G4endl;
G4cout << "MIE Polarization Change: " << *(aParticleChange.GetPolarization()) << G4endl;
G4cout << "MIE New Momentum Direction: " << NewMomentumDirection << G4endl;
G4cout << "MIE Momentum Change: " << *(aParticleChange.GetMomentumDirection()) << G4endl;
}
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
// GetMeanFreePath()
// -----------------
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4OpMieHG::GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* )
G4double,
G4ForceCondition*)
{
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
G4double thePhotonEnergy = aParticle->GetTotalEnergy();
G4double thePhotonEnergy = aParticle->GetTotalEnergy();
G4double AttenuationLength = DBL_MAX;
G4double AttenuationLength = DBL_MAX;
G4MaterialPropertiesTable* aMaterialPropertyTable =
aMaterial->GetMaterialPropertiesTable();
G4MaterialPropertiesTable* aMaterialPropertyTable =
aMaterial->GetMaterialPropertiesTable();
if (aMaterialPropertyTable) {
G4MaterialPropertyVector* AttenuationLengthVector =
aMaterialPropertyTable->GetProperty(kMIEHG);
if (AttenuationLengthVector) {
AttenuationLength = AttenuationLengthVector ->
Value(thePhotonEnergy);
} else {
// G4cout << "No Mie scattering length specified" << G4endl;
}
} else {
// G4cout << "No Mie scattering length specified" << G4endl;
}
if (aMaterialPropertyTable) {
G4MaterialPropertyVector* AttenuationLengthVector =
aMaterialPropertyTable->GetProperty(kMIEHG);
if (AttenuationLengthVector) {
AttenuationLength = AttenuationLengthVector->Value(thePhotonEnergy);
}
// else {
// G4cout << "No Mie scattering length specified" << G4endl;
// }
}
//else {
// G4cout << "No Mie scattering length specified" << G4endl;
// }
// G4cout << thePhotonEnergy/GeV << " \t" << AttenuationLength/m << G4endl;
return AttenuationLength;
return AttenuationLength;
}
+139 -161
View File
@@ -68,257 +68,235 @@
#include "G4SystemOfUnits.hh"
#include "G4OpProcessSubType.hh"
/////////////////////////
// Class Implementation
/////////////////////////
//////////////
// Operators
//////////////
// G4OpRayleigh::operator=(const G4OpRayleigh &right)
// {
// }
/////////////////
// Constructors
/////////////////
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4OpRayleigh::G4OpRayleigh(const G4String& processName, G4ProcessType type)
: G4VDiscreteProcess(processName, type)
: G4VDiscreteProcess(processName, type)
{
SetProcessSubType(fOpRayleigh);
SetProcessSubType(fOpRayleigh);
thePhysicsTable = NULL;
thePhysicsTable = nullptr;
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
if (verboseLevel > 0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
}
// G4OpRayleigh::G4OpRayleigh(const G4OpRayleigh &right)
// {
// }
////////////////
// Destructors
////////////////
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4OpRayleigh::~G4OpRayleigh()
{
if (thePhysicsTable) {
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
}
if (thePhysicsTable) {
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
}
}
////////////
// Methods
////////////
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// PostStepDoIt
// -------------
//
G4VParticleChange*
G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
{
aParticleChange.Initialize(aTrack);
aParticleChange.Initialize(aTrack);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
if (verboseLevel>0) {
G4cout << "Scattering Photon!" << G4endl;
G4cout << "Old Momentum Direction: "
<< aParticle->GetMomentumDirection() << G4endl;
G4cout << "Old Polarization: "
<< aParticle->GetPolarization() << G4endl;
}
if (verboseLevel >0 ) {
G4cout << "Scattering Photon!" << G4endl;
G4cout << "Old Momentum Direction: "
<< aParticle->GetMomentumDirection() << G4endl;
G4cout << "Old Polarization: "
<< aParticle->GetPolarization() << G4endl;
}
G4double cosTheta;
G4ThreeVector OldMomentumDirection, NewMomentumDirection;
G4ThreeVector OldPolarization, NewPolarization;
G4double cosTheta;
G4ThreeVector OldMomentumDirection, NewMomentumDirection;
G4ThreeVector OldPolarization, NewPolarization;
G4double rand, constant;
G4double CosTheta, SinTheta, SinPhi, CosPhi, unit_x, unit_y, unit_z;
G4double rand, constant;
G4double CosTheta, SinTheta, SinPhi, CosPhi, unit_x, unit_y, unit_z;
do {
// Try to simulate the scattered photon momentum direction
// w.r.t. the initial photon momentum direction
do {
// Try to simulate the scattered photon momentum direction
// w.r.t. the initial photon momentum direction
CosTheta = G4UniformRand();
SinTheta = std::sqrt(1.-CosTheta*CosTheta);
// consider for the angle 90-180 degrees
if (G4UniformRand() < 0.5) CosTheta = -CosTheta;
CosTheta = G4UniformRand();
SinTheta = std::sqrt(1.-CosTheta*CosTheta);
// consider for the angle 90-180 degrees
if (G4UniformRand() < 0.5) CosTheta = -CosTheta;
// simulate the phi angle
rand = twopi*G4UniformRand();
SinPhi = std::sin(rand);
CosPhi = std::cos(rand);
// simulate the phi angle
rand = twopi*G4UniformRand();
SinPhi = std::sin(rand);
CosPhi = std::cos(rand);
// start constructing the new momentum direction
unit_x = SinTheta * CosPhi;
unit_y = SinTheta * SinPhi;
unit_z = CosTheta;
// start constructing the new momentum direction
unit_x = SinTheta * CosPhi;
unit_y = SinTheta * SinPhi;
unit_z = CosTheta;
NewMomentumDirection.set (unit_x,unit_y,unit_z);
// Rotate the new momentum direction into global reference system
OldMomentumDirection = aParticle->GetMomentumDirection();
OldMomentumDirection = OldMomentumDirection.unit();
NewMomentumDirection.rotateUz(OldMomentumDirection);
NewMomentumDirection = NewMomentumDirection.unit();
// Rotate the new momentum direction into global reference system
OldMomentumDirection = aParticle->GetMomentumDirection();
OldMomentumDirection = OldMomentumDirection.unit();
NewMomentumDirection.rotateUz(OldMomentumDirection);
NewMomentumDirection = NewMomentumDirection.unit();
// calculate the new polarization direction
// The new polarization needs to be in the same plane as the new
// momentum direction and the old polarization direction
OldPolarization = aParticle->GetPolarization();
constant = -NewMomentumDirection.dot(OldPolarization);
// calculate the new polarization direction
// The new polarization needs to be in the same plane as the new
// momentum direction and the old polarization direction
OldPolarization = aParticle->GetPolarization();
constant = -NewMomentumDirection.dot(OldPolarization);
NewPolarization = OldPolarization + constant*NewMomentumDirection;
NewPolarization = NewPolarization.unit();
NewPolarization = OldPolarization + constant*NewMomentumDirection;
NewPolarization = NewPolarization.unit();
// There is a corner case, where the Newmomentum direction
// is the same as oldpolariztion direction:
// random generate the azimuthal angle w.r.t. Newmomentum direction
if (NewPolarization.mag() == 0.) {
rand = G4UniformRand()*twopi;
NewPolarization.set(std::cos(rand),std::sin(rand),0.);
NewPolarization.rotateUz(NewMomentumDirection);
} else {
// There are two directions which are perpendicular
// to the new momentum direction
if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
}
// There is a corner case, where the Newmomentum direction
// is the same as oldpolariztion direction:
// random generate the azimuthal angle w.r.t. Newmomentum direction
if (NewPolarization.mag() == 0.) {
rand = G4UniformRand()*twopi;
NewPolarization.set(std::cos(rand),std::sin(rand),0.);
NewPolarization.rotateUz(NewMomentumDirection);
} else {
// There are two directions which are perpendicular
// to the new momentum direction
if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
}
// simulate according to the distribution cos^2(theta)
cosTheta = NewPolarization.dot(OldPolarization);
// Loop checking, 13-Aug-2015, Peter Gumplinger
} while (std::pow(cosTheta,2) < G4UniformRand());
cosTheta = NewPolarization.dot(OldPolarization);
// Loop checking, 13-Aug-2015, Peter Gumplinger
} while (std::pow(cosTheta,2) < G4UniformRand());
aParticleChange.ProposePolarization(NewPolarization);
aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
aParticleChange.ProposePolarization(NewPolarization);
aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
if (verboseLevel>0) {
G4cout << "New Polarization: "
<< NewPolarization << G4endl;
G4cout << "Polarization Change: "
<< *(aParticleChange.GetPolarization()) << G4endl;
G4cout << "New Momentum Direction: "
<< NewMomentumDirection << G4endl;
G4cout << "Momentum Change: "
<< *(aParticleChange.GetMomentumDirection()) << G4endl;
}
if (verboseLevel > 0) {
G4cout << "New Polarization: "
<< NewPolarization << G4endl;
G4cout << "Polarization Change: "
<< *(aParticleChange.GetPolarization()) << G4endl;
G4cout << "New Momentum Direction: "
<< NewMomentumDirection << G4endl;
G4cout << "Momentum Change: "
<< *(aParticleChange.GetMomentumDirection()) << G4endl;
}
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
// BuildPhysicsTable for the Rayleigh Scattering process
// --------------------------------------------------------
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4OpRayleigh::BuildPhysicsTable(const G4ParticleDefinition&)
{
if (thePhysicsTable) {
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
thePhysicsTable = NULL;
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
thePhysicsTable = nullptr;
}
const G4MaterialTable* theMaterialTable = G4Material::GetMaterialTable();
const G4int numOfMaterials = G4Material::GetNumberOfMaterials();
thePhysicsTable = new G4PhysicsTable( numOfMaterials );
for( G4int iMaterial = 0; iMaterial < numOfMaterials; iMaterial++ )
thePhysicsTable = new G4PhysicsTable(numOfMaterials);
for (G4int iMaterial = 0; iMaterial < numOfMaterials; ++iMaterial)
{
G4Material* material = (*theMaterialTable)[iMaterial];
G4MaterialPropertiesTable* materialProperties =
material->GetMaterialPropertiesTable();
G4PhysicsOrderedFreeVector* rayleigh = NULL;
if ( materialProperties != NULL ) {
rayleigh = materialProperties->GetProperty( kRAYLEIGH );
if ( rayleigh == NULL ) rayleigh =
CalculateRayleighMeanFreePaths( material );
}
thePhysicsTable->insertAt( iMaterial, rayleigh );
G4Material* material = (*theMaterialTable)[iMaterial];
G4MaterialPropertiesTable* materialProperties =
material->GetMaterialPropertiesTable();
G4PhysicsOrderedFreeVector* rayleigh = nullptr;
if (materialProperties) {
rayleigh = materialProperties->GetProperty(kRAYLEIGH);
if (rayleigh == nullptr) rayleigh = CalculateRayleighMeanFreePaths(material);
}
thePhysicsTable->insertAt(iMaterial, rayleigh);
}
}
// GetMeanFreePath()
// -----------------
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4OpRayleigh::GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* )
G4ForceCondition*)
{
const G4DynamicParticle* particle = aTrack.GetDynamicParticle();
const G4double photonMomentum = particle->GetTotalMomentum();
const G4Material* material = aTrack.GetMaterial();
G4PhysicsOrderedFreeVector* rayleigh =
G4PhysicsOrderedFreeVector* rayleigh =
static_cast<G4PhysicsOrderedFreeVector*>
((*thePhysicsTable)(material->GetIndex()));
G4double rsLength = DBL_MAX;
if( rayleigh != NULL ) rsLength = rayleigh->Value( photonMomentum );
if (rayleigh) rsLength = rayleigh->Value(photonMomentum);
return rsLength;
}
// CalculateRayleighMeanFreePaths()
// --------------------------------
// Private method to compute Rayleigh Scattering Lengths
G4PhysicsOrderedFreeVector*
G4OpRayleigh::CalculateRayleighMeanFreePaths( const G4Material* material ) const
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4PhysicsOrderedFreeVector*
G4OpRayleigh::CalculateRayleighMeanFreePaths(const G4Material* material) const
{
G4MaterialPropertiesTable* materialProperties =
G4MaterialPropertiesTable* materialProperties =
material->GetMaterialPropertiesTable();
// Retrieve the beta_T or isothermal compressibility value. For backwards
// compatibility use a constant if the material is "Water". If the material
// doesn't have an ISOTHERMAL_COMPRESSIBILITY constant then return
G4double betat;
if ( material->GetName() == "Water" )
if (material->GetName() == "Water") {
betat = 7.658e-23*m3/MeV;
else if(materialProperties->ConstPropertyExists("ISOTHERMAL_COMPRESSIBILITY"))
}
else if (materialProperties->ConstPropertyExists("ISOTHERMAL_COMPRESSIBILITY")) {
betat = materialProperties->GetConstProperty(kISOTHERMAL_COMPRESSIBILITY);
else
return NULL;
}
else {
return nullptr;
}
// If the material doesn't have a RINDEX property vector then return
G4MaterialPropertyVector* rIndex = materialProperties->GetProperty(kRINDEX);
if ( rIndex == NULL ) return NULL;
if (rIndex == nullptr) return nullptr;
// Retrieve the optional scale factor, (this just scales the scattering length
G4double scaleFactor = 1.0;
if( materialProperties->ConstPropertyExists( "RS_SCALE_FACTOR" ) )
scaleFactor= materialProperties->GetConstProperty(kRS_SCALE_FACTOR );
if (materialProperties->ConstPropertyExists("RS_SCALE_FACTOR")) {
scaleFactor = materialProperties->GetConstProperty(kRS_SCALE_FACTOR);
}
// Retrieve the material temperature. For backwards compatibility use a
// Retrieve the material temperature. For backwards compatibility use a
// constant if the material is "Water"
G4double temperature;
if( material->GetName() == "Water" )
if (material->GetName() == "Water") {
temperature = 283.15*kelvin; // Temperature of water is 10 degrees celsius
else
}
else {
temperature = material->GetTemperature();
}
G4PhysicsOrderedFreeVector* rayleighMeanFreePaths =
new G4PhysicsOrderedFreeVector();
// This calculates the meanFreePath via the Einstein-Smoluchowski formula
const G4double c1 = scaleFactor * betat * temperature * k_Boltzmann /
const G4double c1 = scaleFactor * betat * temperature * k_Boltzmann /
( 6.0 * pi );
for( size_t uRIndex = 0; uRIndex < rIndex->GetVectorLength(); uRIndex++ )
for (size_t uRIndex = 0; uRIndex < rIndex->GetVectorLength(); ++uRIndex)
{
const G4double energy = rIndex->Energy( uRIndex );
const G4double rIndexSquared = (*rIndex)[uRIndex] * (*rIndex)[uRIndex];
const G4double xlambda = h_Planck * c_light / energy;
const G4double c2 = std::pow(twopi/xlambda,4);
const G4double c3 =
std::pow(((rIndexSquared-1.0)*(rIndexSquared+2.0 )/3.0),2);
const G4double energy = rIndex->Energy(uRIndex);
const G4double rIndexSquared = (*rIndex)[uRIndex] * (*rIndex)[uRIndex];
const G4double xlambda = h_Planck * c_light / energy;
const G4double c2 = std::pow(twopi/xlambda,4);
const G4double c3 =
std::pow(((rIndexSquared-1.0)*(rIndexSquared+2.0 )/3.0),2);
const G4double meanFreePath = 1.0 / ( c1 * c2 * c3 );
const G4double meanFreePath = 1.0 / ( c1 * c2 * c3 );
if( verboseLevel>0 )
G4cout << energy << "MeV\t" << meanFreePath << "mm" << G4endl;
if( verboseLevel > 0) {
G4cout << energy << "MeV\t" << meanFreePath << "mm" << G4endl;
}
rayleighMeanFreePaths->InsertValues( energy, meanFreePath );
rayleighMeanFreePaths->InsertValues(energy, meanFreePath);
}
return rayleighMeanFreePaths;