Import Geant4 3.0.0 source tree
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VModularPhysicsList.hh,v 1.1 2000/11/14 23:53:13 kurasige Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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// Class Description:
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// This class is an derived class of G4VUserPhysicsList.
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// User should regsiter his/her physics constructors
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// by using
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// G4VModularPhysicsList::RegsiterPhysics()
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// to construt particles and processes.
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// In addition User must implement following four virtual methods
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// in his own concrete class derived from this class.
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// G4VModularPhysicsList::SetCuts()
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// set cut values in range to all particles
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// (and rebuilding physics table will be invoked )
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//
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// -------------------------------------------
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// History
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// first version 12 Nov. 2000 by H.Kurashige
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// ------------------------------------------------------------
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#ifndef G4VModularPhysicsList_h
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#define G4VModularPhysicsList_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "g4std/vector"
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#include "G4VUserPhysicsList.hh"
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#include "G4VPhysicsConstructor.hh"
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class G4VModularPhysicsList: public G4VUserPhysicsList
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{
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public:
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G4VModularPhysicsList();
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virtual ~G4VModularPhysicsList();
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public: // with description
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// "SetCuts" method sets a cut value for all particle types
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// in the particle table
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virtual void SetCuts() = 0;
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protected: // with description
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// This method will be invoked in the Construct() method.
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// each particle type will be instantiated
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virtual void ConstructParticle();
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// This method will be invoked in the Construct() method.
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// each physics process will be instantiated and
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// registered to the process manager of each particle type
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virtual void ConstructProcess();
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public: // with description
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void RegisterPhysics(G4VPhysicsConstructor* );
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const G4VPhysicsConstructor* GetPhysics(G4int index) const;
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const G4VPhysicsConstructor* GetPhysics(const G4String& name) const;
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/////////////////////////////////////
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protected: // with description
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// vector of pointers to G4VPhysicsConstructor
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typedef G4std::vector<G4VPhysicsConstructor*> G4PhysConstVector;
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G4PhysConstVector* physicsVector;
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};
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inline
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G4VModularPhysicsList::G4VModularPhysicsList()
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: G4VUserPhysicsList()
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{
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physicsVector = new G4PhysConstVector();
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}
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inline
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G4VModularPhysicsList::~G4VModularPhysicsList()
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{
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G4PhysConstVector::iterator itr;
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for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) {
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delete (*itr);
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}
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physicsVector->clear();
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}
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inline
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void G4VModularPhysicsList::ConstructParticle()
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{
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// create particles
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G4PhysConstVector::iterator itr;
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for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) {
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(*itr)->ConstructParticle();;
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}
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}
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inline
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void G4VModularPhysicsList::ConstructProcess()
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{
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AddTransportation();
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G4PhysConstVector::iterator itr;
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for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) {
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(*itr)->ConstructProcess();
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}
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}
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inline
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void G4VModularPhysicsList::RegisterPhysics(G4VPhysicsConstructor* fPhysics)
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{
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physicsVector->push_back(fPhysics);
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}
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inline
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const G4VPhysicsConstructor* G4VModularPhysicsList::GetPhysics(G4int idx) const
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{
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G4int i;
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G4PhysConstVector::iterator itr= physicsVector->begin();
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for (i=0; i<idx && itr!= physicsVector->end() ; ++i) ++itr;
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if (itr!= physicsVector->end()) return (*itr);
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else return 0;
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}
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inline
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const G4VPhysicsConstructor* G4VModularPhysicsList::GetPhysics(const G4String& name) const
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{
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G4PhysConstVector::iterator itr;
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for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) {
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if ( name == (*itr)->GetPhysicsName()) break;
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}
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if (itr!= physicsVector->end()) return (*itr);
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else return 0;
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}
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#endif
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