Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -18,62 +18,92 @@
class G4PreCompoundAlpha : public G4VPreCompoundIon
{
public:
// default constructor
G4PreCompoundAlpha():G4VPreCompoundIon(4,2) {};
// default constructor
G4PreCompoundAlpha():G4VPreCompoundIon(4,2) {}
// copy constructor
G4PreCompoundAlpha(const G4PreCompoundAlpha &right):
G4VPreCompoundIon(right) {};
// copy constructor
G4PreCompoundAlpha(const G4PreCompoundAlpha &right): G4VPreCompoundIon(right) {}
~G4PreCompoundAlpha() {};
// destructor
~G4PreCompoundAlpha() {}
// operators
const G4PreCompoundAlpha & operator=(const G4PreCompoundAlpha &right) {
if (&right != this) this->G4VPreCompoundIon::operator=(right);
return *this;
};
// operators
const G4PreCompoundAlpha & operator=(const G4PreCompoundAlpha &right) {
if (&right != this) this->G4VPreCompoundIon::operator=(right);
return *this;
}
G4bool operator==(const G4PreCompoundAlpha &right) const
{return G4VPreCompoundIon::operator==(right);};
G4bool operator==(const G4PreCompoundAlpha &right) const
{ return G4VPreCompoundIon::operator==(right);}
G4bool operator!=(const G4PreCompoundAlpha &right) const
{return G4VPreCompoundIon::operator!=(right);};
G4bool operator!=(const G4PreCompoundAlpha &right) const
{ return G4VPreCompoundIon::operator!=(right);}
const G4DynamicParticle GetDynamicParticle() const
{
G4DynamicParticle theDynamicParticle(G4Alpha::AlphaDefinition(),GetMomentum());
return theDynamicParticle;
}
const G4DynamicParticle GetDynamicParticle() const {
G4DynamicParticle theDynamicParticle(G4Alpha::AlphaDefinition(),GetMomentum());
return theDynamicParticle;
}
public:
void CalcExcitonLevelDensityRatios(const G4double Excitons,
const G4double Particles)
{
// Level density ratios are calculated according to the formula
// (P!*(N-1)!)/((P-Af)!*(N-1-Af)!*Af!)
// where P is number of particles
// N is number of excitons
// Af atomic number of emitting fragment
// the next is a simplification for alphas (Af = 4)
void CalcExcitonLevelDensityRatios(const G4double Excitons,
const G4double Particles)
{
// Level density ratios are calculated according to the formula
// (P!*(N-1)!)/((P-Af)!*(N-1-Af)!*Af!)
// where P is number of particles
// N is number of excitons
// Af atomic number of emitting fragment
// the next is a simplification for alphas (Af = 4)
SetExcitonLevelDensityRatio((Particles*(Excitons-1.0))*
((Particles-1.0)*(Excitons-2.0)/2.0)*
((Particles-2.0)*(Excitons-3.0)/6.0)*
((Particles-3.0)*(Excitons-4.0)/12.0));
}
SetExcitonLevelDensityRatio(((Particles*(Excitons-1.0))*
((Particles-1.0)*(Excitons-2.0)/2.0)*
((Particles-2.0)*(Excitons-3.0)/3.0)*
((Particles-3.0)*(Excitons-4.0)/4.0))/6.0);
}
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a fragment
// consisting from N nucleons inside a nucleus with A nucleons
// This value comes from the formula N^3 (N/A)^(N-1) with N = 4 (alpha)
{
SetCondensationProbability(4096.0/(A*A*A));
}
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a fragment
// consisting from N nucleons inside a nucleus with A nucleons
// This value comes from the formula N^3 (N/A)^(N-1) with N = 4 (alpha)
{
SetCondensationProbability(4096.0/(A*A*A));
}
private:
virtual G4double GetBarrierPenetrationFactor(const G4double aZ) const;
virtual G4double GetCCoef(const G4double aZ) const;
};
inline G4double G4PreCompoundAlpha::GetBarrierPenetrationFactor(const G4double aZ) const
{
G4double K = 1.0;
if (aZ>=70.0) {
K = 0.98;
} else {
K = (((0.23684e-5*aZ) - 0.42143e-3)*aZ + 0.25222e-1)*aZ + 0.46699;
}
return K;
}
inline G4double G4PreCompoundAlpha::GetCCoef(const G4double aZ) const
{
G4double C = 0.0;
if (aZ <= 30) {
C = 0.10;
} else if (aZ <= 50) {
C = 0.1 + -((aZ-50.)/20.)*0.02;
} else if (aZ < 70) {
C = 0.08 + -((aZ-70.)/20.)*0.02;
} else {
C = 0.06;
}
return C;
}
#endif
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -17,38 +17,38 @@
class G4PreCompoundDeuteron : public G4VPreCompoundIon
{
public:
// default constructor
G4PreCompoundDeuteron():G4VPreCompoundIon(2,1) {};
// default constructor
G4PreCompoundDeuteron():G4VPreCompoundIon(2,1) {};
// copy constructor
G4PreCompoundDeuteron(const G4PreCompoundDeuteron &right):
G4VPreCompoundIon(right) {}
// destructor
~G4PreCompoundDeuteron() {}
// copy constructor
G4PreCompoundDeuteron(const G4PreCompoundDeuteron &right):
G4VPreCompoundIon(right) {};
// operators
const G4PreCompoundDeuteron & operator=(const G4PreCompoundDeuteron &right) {
if (&right != this) this->G4VPreCompoundIon::operator=(right);
return *this;
}
~G4PreCompoundDeuteron() {};
// operators
const G4PreCompoundDeuteron & operator=(const G4PreCompoundDeuteron &right) {
if (&right != this) this->G4VPreCompoundIon::operator=(right);
return *this;
};
G4bool operator==(const G4PreCompoundDeuteron &right) const
{return G4VPreCompoundIon::operator==(right);};
G4bool operator==(const G4PreCompoundDeuteron &right) const
{ return G4VPreCompoundIon::operator==(right);}
G4bool operator!=(const G4PreCompoundDeuteron &right) const
{return G4VPreCompoundIon::operator!=(right);};
G4bool operator!=(const G4PreCompoundDeuteron &right) const
{ return G4VPreCompoundIon::operator!=(right);}
const G4DynamicParticle GetDynamicParticle() const
{
G4DynamicParticle theDynamicParticle(G4Deuteron::DeuteronDefinition(),GetMomentum());
return theDynamicParticle;
}
const G4DynamicParticle GetDynamicParticle() const
{
G4DynamicParticle theDynamicParticle(G4Deuteron::DeuteronDefinition(),GetMomentum());
return theDynamicParticle;
}
public:
void CalcExcitonLevelDensityRatios(const G4double Excitons,
void CalcExcitonLevelDensityRatios(const G4double Excitons,
const G4double Particles)
{
{
// Level density ratios are calculated according to the formula
// (P!*(N-1)!)/((P-Af)!*(N-1-Af)!*Af!)
// where P is number of particles
@@ -56,21 +56,49 @@ public:
// Af atomic number of emitting fragment
// the next is a simplification for deuterons (Af = 2)
SetExcitonLevelDensityRatio(Particles*(Excitons-1.0)*
SetExcitonLevelDensityRatio(Particles*(Excitons-1.0)*
(Particles-1.0)*(Excitons-2.0)/2.0);
}
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a fragment
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a fragment
// consisting from N nucleons inside a nucleus with A nucleons
// This value comes from the formula N^3 (N/A)^(N-1) with N = 2 (deuteron)
{
SetCondensationProbability(16.0/A);
}
{
SetCondensationProbability(16.0/A);
}
private:
virtual G4double GetBarrierPenetrationFactor(const G4double aZ) const;
virtual G4double GetCCoef(const G4double aZ) const;
};
inline G4double G4PreCompoundDeuteron::GetBarrierPenetrationFactor(const G4double aZ) const
{
G4double K = 1.0;
if (aZ>=70.0) {
K = 0.80;
} else {
K = (((0.2357e-5*aZ) - 0.42679e-3)*aZ + 0.27035e-1)*aZ + 0.19025;
}
return K+0.06;
}
inline G4double G4PreCompoundDeuteron::GetCCoef(const G4double aZ) const
{
G4double C = 0.0;
if (aZ >= 70) {
C = 0.10;
} else {
C = ((((0.15417e-06*aZ) - 0.29875e-04)*aZ + 0.21071e-02)*aZ - 0.66612e-01)*aZ + 0.98375;
}
return C/2.0;
}
#endif
@@ -0,0 +1,51 @@
#ifndef G4PreCompoundEmission_h
#define G4PreCompoundEmission_h 1
#include "G4VPreCompoundFragment.hh"
#include "G4PreCompoundFragmentVector.hh"
#include "G4ReactionProduct.hh"
#include "G4Fragment.hh"
#include "Randomize.hh"
class G4PreCompoundEmission
{
public:
G4PreCompoundEmission() {};
~G4PreCompoundEmission() {};
private:
G4PreCompoundEmission(const G4PreCompoundEmission &right);
const G4PreCompoundEmission& operator=(const G4PreCompoundEmission &right);
G4bool operator==(const G4PreCompoundEmission &right) const;
G4bool operator!=(const G4PreCompoundEmission &right) const;
public:
void Initialize(const G4Fragment & aFragment)
{
theFragmentsVector.Initialize(aFragment);
return;
}
G4double GetTotalProbability(const G4Fragment & aFragment)
{
return theFragmentsVector.CalculateProbabilities(aFragment);
}
G4ReactionProduct * PerformEmission(G4Fragment & aFragment);
private:
G4ThreeVector IsotropicRandom3Vector(G4double Magnitude = 1.0) const;
G4ParticleMomentum RotateMomentum(G4ParticleMomentum Pa, G4ParticleMomentum V,
G4ParticleMomentum P) const;
// A vector with the allowed emission fragments
G4PreCompoundFragmentVector theFragmentsVector;
};
#endif
@@ -0,0 +1,40 @@
#ifndef G4PreCompoundFragmentVector_h
#define G4PreCompoundFragmentVector_h 1
#include "G4VPreCompoundFragment.hh"
#include "g4rw/tpordvec.h"
class G4PreCompoundFragmentVector
{
public:
G4PreCompoundFragmentVector();
~G4PreCompoundFragmentVector();
private:
G4PreCompoundFragmentVector(const G4PreCompoundFragmentVector &right);
const G4PreCompoundFragmentVector& operator=(const G4PreCompoundFragmentVector &right);
G4bool operator==(const G4PreCompoundFragmentVector &right) const;
G4bool operator!=(const G4PreCompoundFragmentVector &right) const;
public:
void Initialize(const G4Fragment & aFragment)
{
TotalEmissionProbability = 0.0;
for (G4int i=0; i < theChannels.entries(); i++) theChannels(i)->Init(aFragment);
return;
}
G4double CalculateProbabilities(const G4Fragment & aFragment);
G4VPreCompoundFragment * ChooseFragment(void);
private:
G4RWTPtrOrderedVector<G4VPreCompoundFragment> theChannels;
G4double TotalEmissionProbability;
};
#endif
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -18,64 +18,96 @@
class G4PreCompoundHe3 : public G4VPreCompoundIon
{
public:
// default constructor
G4PreCompoundHe3():G4VPreCompoundIon(3,2) {};
// default constructor
G4PreCompoundHe3():G4VPreCompoundIon(3,2) {}
// copy constructor
G4PreCompoundHe3(const G4PreCompoundHe3 &right):
G4VPreCompoundIon(right) {};
// copy constructor
G4PreCompoundHe3(const G4PreCompoundHe3 &right): G4VPreCompoundIon(right) {}
~G4PreCompoundHe3() {};
// DEstructor
~G4PreCompoundHe3() {}
// operators
const G4PreCompoundHe3 & operator=(const G4PreCompoundHe3 &right) {
if (&right != this) this->G4VPreCompoundIon::operator=(right);
return *this;
};
// operators
const G4PreCompoundHe3 & operator=(const G4PreCompoundHe3 &right) {
if (&right != this) this->G4VPreCompoundIon::operator=(right);
return *this;
}
G4bool operator==(const G4PreCompoundHe3 &right) const
{return G4VPreCompoundIon::operator==(right);};
G4bool operator==(const G4PreCompoundHe3 &right) const
{ return G4VPreCompoundIon::operator==(right);}
G4bool operator!=(const G4PreCompoundHe3 &right) const
{return G4VPreCompoundIon::operator!=(right);};
G4bool operator!=(const G4PreCompoundHe3 &right) const
{ return G4VPreCompoundIon::operator!=(right);}
const G4DynamicParticle GetDynamicParticle() const
{
G4DynamicParticle theDynamicParticle(G4He3::He3Definition(),GetMomentum());
return theDynamicParticle;
}
const G4DynamicParticle GetDynamicParticle() const {
G4DynamicParticle theDynamicParticle(G4He3::He3Definition(),GetMomentum());
return theDynamicParticle;
}
public:
void CalcExcitonLevelDensityRatios(const G4double Excitons,
const G4double Particles)
{
// Level density ratios are calculated according to the formula
// (P!*(N-1)!)/((P-Af)!*(N-1-Af)!*Af!)
// where P is number of particles
// N is number of excitons
// Af atomic number of emitting fragment
// the next is a simplification for He3 (Af = 3)
void CalcExcitonLevelDensityRatios(const G4double Excitons,
const G4double Particles)
{
// Level density ratios are calculated according to the formula
// (P!*(N-1)!)/((P-Af)!*(N-1-Af)!*Af!)
// where P is number of particles
// N is number of excitons
// Af atomic number of emitting fragment
// the next is a simplification for He3 (Af = 3)
SetExcitonLevelDensityRatio((Particles*(Excitons-1.0))*
((Particles-1.0)*(Excitons-2.0)/2.0)*
((Particles-2.0)*(Excitons-3.0)/6.0));
}
SetExcitonLevelDensityRatio(((Particles*(Excitons-1.0))*
((Particles-1.0)*(Excitons-2.0)/2.0)*
((Particles-2.0)*(Excitons-3.0)/3.0))/2.0);
}
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a fragment
// consisting from N nucleons inside a nucleus with A nucleons
// This value comes from the formula N^3 (N/A)^(N-1) with N = 3 (He3)
{
SetCondensationProbability(243.0/(A*A));
}
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a fragment
// consisting from N nucleons inside a nucleus with A nucleons
// This value comes from the formula N^3 (N/A)^(N-1) with N = 3 (He3)
{
SetCondensationProbability(243.0/(A*A));
}
private:
virtual G4double GetBarrierPenetrationFactor(const G4double aZ) const;
virtual G4double GetCCoef(const G4double aZ) const;
};
inline G4double G4PreCompoundHe3::GetBarrierPenetrationFactor(const G4double aZ) const
{
G4double K = 1.0;
if (aZ>=70.0) {
K = 0.98;
} else {
K = (((0.23684e-5*aZ) - 0.42143e-3)*aZ + 0.25222e-1)*aZ + 0.46699;
}
return K+0.12;
}
inline G4double G4PreCompoundHe3::GetCCoef(const G4double aZ) const
{
G4double C = 0.0;
if (aZ <= 30) {
C = 0.10;
} else if (aZ <= 50) {
C = 0.1 + -((aZ-50.)/20.)*0.02;
} else if (aZ < 70) {
C = 0.08 + -((aZ-70.)/20.)*0.02;
} else {
C = 0.06;
}
return C*(4.0/3.0);
}
#endif
@@ -1,26 +1,26 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4PreCompoundModel.hh,v 1.6 1999/12/15 14:52:38 gunter Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
// by V. Lara
// Class Description
// Model implementation for pre-equilibrium decay models in geant4.
// To be used in your physics list, in case you neeed this kind of physics.
// Can be used as a stand-allone model, but also in conjunction with an intra-nuclear
// transport, or any of the string-parton models.
// Class Description - End
#ifndef G4PreCompoundModel_h
#define G4PreCompoundModel_h 1
#include "G4VPreCompoundModel.hh"
#include "G4PreCompoundNeutron.hh"
#include "G4PreCompoundProton.hh"
#include "G4PreCompoundDeuteron.hh"
#include "G4PreCompoundTriton.hh"
#include "G4PreCompoundHe3.hh"
#include "G4PreCompoundAlpha.hh"
#include "G4PreCompoundTransitions.hh"
#include "G4PreCompoundEmission.hh"
#include "G4LorentzVector.hh"
#include "G4NucleiProperties.hh"
@@ -32,29 +32,23 @@
#include "Randomize.hh"
class G4Fragment;
class G4PreCompoundModel : public G4VPreCompoundModel
{
public:
G4PreCompoundModel(G4ExcitationHandler * const value);
G4PreCompoundModel(G4ExcitationHandler * const value) :
G4VPreCompoundModel(value) {};
~G4PreCompoundModel();
~G4PreCompoundModel() {};
private:
G4PreCompoundModel() {};
G4PreCompoundModel() {};
G4PreCompoundModel(const G4PreCompoundModel &right) {};
G4PreCompoundModel(const G4PreCompoundModel &right) {};
const G4PreCompoundModel& operator=(const G4PreCompoundModel &right);
G4bool operator==(const G4PreCompoundModel &right) const;
G4bool operator!=(const G4PreCompoundModel &right) const;
const G4PreCompoundModel& operator=(const G4PreCompoundModel &right);
G4bool operator==(const G4PreCompoundModel &right) const;
G4bool operator!=(const G4PreCompoundModel &right) const;
public:
G4VParticleChange * ApplyYourself(const G4Track & thePrimary, G4Nucleus & theNucleus);
@@ -63,28 +57,10 @@ public:
private:
G4ParticleChange theResult;
// static const G4int NumberOfPossibleFragments = 6;
enum {NumberOfPossibleFragments = 6};
// The possible emitted fragments
G4RWTPtrOrderedVector<G4VPreCompoundFragment> theChannels;
G4ThreeVector IsotropicRandom3Vector(G4double Magnitude = 1.0) const;
void PerformEquilibriumEmission(const G4Fragment & aFragment,
G4ReactionProductVector * theResult) const;
G4ParticleMomentum RotateMomentum(G4ParticleMomentum Pa, G4ParticleMomentum V,
G4ParticleMomentum P) const;
G4ParticleChange theResult;
};
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -23,41 +23,41 @@
class G4PreCompoundNeutron : public G4VPreCompoundNucleon
{
public:
// default constructor
G4PreCompoundNeutron() : G4VPreCompoundNucleon(1,0) {};
// default constructor
G4PreCompoundNeutron() : G4VPreCompoundNucleon(1,0) {}
// copy constructor
G4PreCompoundNeutron(const G4PreCompoundNeutron &right):
G4VPreCompoundNucleon(right) {};
// copy constructor
G4PreCompoundNeutron(const G4PreCompoundNeutron &right): G4VPreCompoundNucleon(right) {}
~G4PreCompoundNeutron() {};
// destructor
~G4PreCompoundNeutron() {}
// operators
const G4PreCompoundNeutron & operator=(const G4PreCompoundNeutron &right) {
if (&right != this) this->G4VPreCompoundNucleon::operator=(right);
return *this;
};
// operators
const G4PreCompoundNeutron & operator=(const G4PreCompoundNeutron &right) {
if (&right != this) this->G4VPreCompoundNucleon::operator=(right);
return *this;
}
G4bool operator==(const G4PreCompoundNeutron &right) const
{return G4VPreCompoundNucleon::operator==(right);};
G4bool operator==(const G4PreCompoundNeutron &right) const
{ return G4VPreCompoundNucleon::operator==(right);}
G4bool operator!=(const G4PreCompoundNeutron &right) const
{return G4VPreCompoundNucleon::operator!=(right);};
G4bool operator!=(const G4PreCompoundNeutron &right) const
{ return G4VPreCompoundNucleon::operator!=(right);}
const G4DynamicParticle GetDynamicParticle() const
{
G4DynamicParticle theDynamicParticle(G4Neutron::NeutronDefinition(),GetMomentum());
return theDynamicParticle;
}
const G4DynamicParticle GetDynamicParticle() const
{
G4DynamicParticle theDynamicParticle(G4Neutron::NeutronDefinition(),GetMomentum());
return theDynamicParticle;
}
public:
G4double ProbabilityDistributionFunction(const G4double & eKin,
const G4Fragment & aFragment);
// Gives the kinetic energy for fragments in pre-equilibrium decay
G4double GetKineticEnergy(const G4Fragment & aFragment);
G4double ProbabilityDistributionFunction(const G4double & eKin, const G4Fragment & aFragment);
// Gives the kinetic energy for fragments in pre-equilibrium decay
G4double GetKineticEnergy(const G4Fragment & aFragment);
};
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -24,8 +24,7 @@ private:
// default constructor
G4PreCompoundParameters() : theLevelDensity(0.125) {}
// G4PreCompoundParameters(G4int Dummy) {G4int i = Dummy;}
G4PreCompoundParameters() : theLevelDensity(0.125/MeV) {}
public:
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -21,42 +21,44 @@
class G4PreCompoundProton : public G4VPreCompoundNucleon
{
public:
// default constructor
G4PreCompoundProton():G4VPreCompoundNucleon(1,1) {};
// default constructor
G4PreCompoundProton():G4VPreCompoundNucleon(1,1) {}
// copy constructor
G4PreCompoundProton(const G4PreCompoundProton &right):
G4VPreCompoundNucleon(right) {};
// copy constructor
G4PreCompoundProton(const G4PreCompoundProton &right): G4VPreCompoundNucleon(right) {}
~G4PreCompoundProton() {};
// destructor
~G4PreCompoundProton() {};
// operators
const G4PreCompoundProton & operator=(const G4PreCompoundProton &right) {
if (&right != this) this->G4VPreCompoundNucleon::operator=(right);
return *this;
};
// operators
const G4PreCompoundProton & operator=(const G4PreCompoundProton &right) {
if (&right != this) this->G4VPreCompoundNucleon::operator=(right);
return *this;
};
G4bool operator==(const G4PreCompoundProton &right) const
{return G4VPreCompoundNucleon::operator==(right);};
G4bool operator==(const G4PreCompoundProton &right) const
{ return G4VPreCompoundNucleon::operator==(right);}
G4bool operator!=(const G4PreCompoundProton &right) const
{return G4VPreCompoundNucleon::operator!=(right);};
G4bool operator!=(const G4PreCompoundProton &right) const
{ return G4VPreCompoundNucleon::operator!=(right);}
const G4DynamicParticle GetDynamicParticle() const
{
G4DynamicParticle theDynamicParticle(G4Proton::ProtonDefinition(),GetMomentum());
const G4DynamicParticle GetDynamicParticle() const
{
G4DynamicParticle theDynamicParticle(G4Proton::ProtonDefinition(),GetMomentum());
return theDynamicParticle;
}
public:
G4double ProbabilityDistributionFunction(const G4double & eKin,
const G4Fragment & aFragment);
G4double ProbabilityDistributionFunction(const G4double & eKin, const G4Fragment & aFragment);
// Gives the kinetic energy for fragments in pre-equilibrium decay
G4double GetKineticEnergy(const G4Fragment & aFragment);
// Gives the kinetic energy for fragments in pre-equilibrium decay
G4double GetKineticEnergy(const G4Fragment & aFragment);
private:
virtual G4double GetBarrierPenetrationFactor(const G4double aZ) const;
};
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -47,10 +47,10 @@ private:
public:
G4double GetTotalProbability()
G4double GetTotalProbability(void)
{ return TransitionProb1+TransitionProb2+TransitionProb3; }
G4int GetDeltaNExciton();
G4Fragment PerformTransition(const G4Fragment & aFragment);
private:
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -17,64 +17,95 @@
class G4PreCompoundTriton : public G4VPreCompoundIon
{
public:
// default constructor
G4PreCompoundTriton():G4VPreCompoundIon(3,1) {};
// default constructor
G4PreCompoundTriton():G4VPreCompoundIon(3,1) {}
// copy constructor
G4PreCompoundTriton(const G4PreCompoundTriton &right):
G4VPreCompoundIon(right) {};
// copy constructor
G4PreCompoundTriton(const G4PreCompoundTriton &right): G4VPreCompoundIon(right) {}
// destructor
~G4PreCompoundTriton() {}
~G4PreCompoundTriton() {};
// operators
const G4PreCompoundTriton & operator=(const G4PreCompoundTriton &right) {
if (&right != this) this->G4VPreCompoundIon::operator=(right);
return *this;
}
// operators
const G4PreCompoundTriton & operator=(const G4PreCompoundTriton &right) {
if (&right != this) this->G4VPreCompoundIon::operator=(right);
return *this;
};
G4bool operator==(const G4PreCompoundTriton &right) const
{return G4VPreCompoundIon::operator==(right);};
G4bool operator==(const G4PreCompoundTriton &right) const
{ return G4VPreCompoundIon::operator==(right);}
G4bool operator!=(const G4PreCompoundTriton &right) const
{return G4VPreCompoundIon::operator!=(right);};
G4bool operator!=(const G4PreCompoundTriton &right) const
{ return G4VPreCompoundIon::operator!=(right);}
const G4DynamicParticle GetDynamicParticle() const
{
G4DynamicParticle theDynamicParticle(G4Triton::TritonDefinition(),GetMomentum());
return theDynamicParticle;
const G4DynamicParticle GetDynamicParticle() const {
G4DynamicParticle theDynamicParticle(G4Triton::TritonDefinition(),GetMomentum());
return theDynamicParticle;
}
public:
void CalcExcitonLevelDensityRatios(const G4double Excitons,
const G4double Particles)
{
// Level density ratios are calculated according to the formula
// (P!*(N-1)!)/((P-Af)!*(N-1-Af)!*Af!)
// where P is number of particles
// N is number of excitons
// Af atomic number of emitting fragment
// the next is a simplification for tritons (Af = 3)
void CalcExcitonLevelDensityRatios(const G4double Excitons,
const G4double Particles)
{
// Level density ratios are calculated according to the formula
// (P!*(N-1)!)/((P-Af)!*(N-1-Af)!*Af! (Af-1)!)
// where P is number of particles
// N is number of excitons
// Af atomic number of emitting fragment
// the next is a simplification for tritons (Af = 3)
SetExcitonLevelDensityRatio((Particles*(Excitons-1.0))*
((Particles-1.0)*(Excitons-2.0)/2.0)*
((Particles-2.0)*(Excitons-3.0)/6.0));
SetExcitonLevelDensityRatio(((Particles*(Excitons-1.0))*
((Particles-1.0)*(Excitons-2.0)/2.0)*
((Particles-2.0)*(Excitons-3.0)/3.0)/2.0));
}
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a fragment
// consisting from N nucleons inside a nucleus with A nucleons
// This value comes from the formula N^3 (N/A)^(N-1) with N = 3 (triton)
{
SetCondensationProbability(243.0/(A*A));
}
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a fragment
// consisting from N nucleons inside a nucleus with A nucleons
// This value comes from the formula N^3 (N/A)^(N-1) with N = 3 (triton)
{
SetCondensationProbability(243.0/(A*A));
}
private:
virtual G4double GetBarrierPenetrationFactor(const G4double aZ) const;
virtual G4double GetCCoef(const G4double aZ) const;
};
#endif
inline G4double G4PreCompoundTriton::GetBarrierPenetrationFactor(const G4double aZ) const
{
G4double K = 1.0;
if (aZ>=70.0) {
K = 0.80;
} else {
K = (((0.2357e-5*aZ) - 0.42679e-3)*aZ + 0.27035e-1)*aZ + 0.19025;
}
return K+0.12;
}
inline G4double G4PreCompoundTriton::GetCCoef(const G4double aZ) const
{
G4double C = 0.0;
if (aZ >= 70) {
C = 0.10;
} else {
C = ((((0.15417e-06*aZ) - 0.29875e-04)*aZ + 0.21071e-02)*aZ - 0.66612e-01)*aZ + 0.98375;
}
return C/3.0;
}
#endif
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -13,111 +13,148 @@
#include "G4ios.hh"
#include "g4std/iomanip"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTable.hh"
#include "G4IonTable.hh"
//#include "G4DynamicParticle.hh"
#include "G4Fragment.hh"
class G4DynamicParticle;
class G4VPreCompoundFragment
{
// ============================
// Constructors and destructor
// ============================
protected:
// default constructor
G4VPreCompoundFragment() {};
// default constructor
G4VPreCompoundFragment() {};
public:
// copy constructor
G4VPreCompoundFragment(const G4VPreCompoundFragment &right);
// copy constructor
G4VPreCompoundFragment(const G4VPreCompoundFragment &right);
// constructor
G4VPreCompoundFragment(const G4double anA, const G4double aZ);
// constructor
G4VPreCompoundFragment(const G4double anA, const G4double aZ);
virtual ~G4VPreCompoundFragment();
virtual ~G4VPreCompoundFragment();
// operators
const G4VPreCompoundFragment& operator=(const G4VPreCompoundFragment &right);
// ==========
// operators
// ==========
const G4VPreCompoundFragment& operator=(const G4VPreCompoundFragment &right);
G4int operator==(const G4VPreCompoundFragment &right) const;
G4int operator==(const G4VPreCompoundFragment &right) const;
G4int operator!=(const G4VPreCompoundFragment &right) const;
G4int operator!=(const G4VPreCompoundFragment &right) const;
friend G4std::ostream& operator<<(G4std::ostream&, const G4VPreCompoundFragment*);
friend G4std::ostream& operator<<(G4std::ostream&, const G4VPreCompoundFragment&);
friend G4std::ostream& operator<<(G4std::ostream&, const G4VPreCompoundFragment*);
friend G4std::ostream& operator<<(G4std::ostream&, const G4VPreCompoundFragment&);
// methods
void Init(const G4Fragment & aFragment);
// =====================
// Pure Virtual methods
// =====================
virtual void CalcExcitonLevelDensityRatios(const G4double Excitons, const G4double Particles) = 0;
virtual void CalcExcitonLevelDensityRatios(const G4double Excitons,
const G4double Particles) = 0;
virtual G4double GetKineticEnergy(const G4Fragment & aFragment) = 0;
virtual G4double GetKineticEnergy(const G4Fragment & aFragment) = 0;
// Calculates condensation probabilities to create fragment consisting from Nf nucleons
// inside a nucleus with A nucleons
virtual void CalcCondensationProbability(const G4double A) = 0;
// Calculates the total (integrated over kinetic energy) emission
// probability of a fragment
G4double CalcEmissionProbability(const G4Fragment & aFragment);
void SetA(const G4double value);
const G4double GetA() const;
void SetZ(const G4double value);
const G4double GetZ() const;
void SetRestA(const G4double value);
const G4double GetRestA() const;
void SetRestZ(const G4double value);
const G4double GetRestZ() const;
void SetCoulombBarrier(const G4double value);
const G4double GetCoulombBarrier() const;
void SetBindingEnergy(const G4double value);
const G4double GetBindingEnergy() const;
void SetMaximalKineticEnergy(const G4double value);
const G4double GetMaximalKineticEnergy() const;
void SetExcitonLevelDensityRatio(const G4double value);
const G4double GetExcitonLevelDensityRatio() const;
void SetEmissionProbability(const G4double value);
const G4double GetEmissionProbability() const;
void SetCondensationProbability(const G4double value);
const G4double GetCondensationProbability() const;
const G4double GetNuclearMass() const;
const G4double GetRestNuclearMass() const;
// Calculates condensation probabilities to create clusters
// consisting of N nucleons inside a nucleus with A nucleons
virtual void CalcCondensationProbability(const G4double A) = 0;
virtual const G4DynamicParticle GetDynamicParticle() const = 0;
protected:
virtual G4double ProbabilityDistributionFunction(const G4double & K,
const G4Fragment & aFragment) = 0;
private:
G4double CalcCoulombBarrier(const G4double & NucRad);
// This method performs integration for probability function over
// fragment kinetic energy
G4double IntegrateEmissionProbability(const G4double & Low, const G4double & Up,
const G4Fragment & aFragment);
virtual G4double ProbabilityDistributionFunction(const G4double & K, const G4Fragment & aFragment) = 0;
public:
void SetMomentum(const G4LorentzVector value);
const G4LorentzVector GetMomentum() const;
virtual const G4DynamicParticle GetDynamicParticle() const = 0;
// =====================
// Initialization method
// =====================
void Init(const G4Fragment & aFragment);
// ================================================
// Methods for calculating the emission probability
// ================================================
// Calculates the total (integrated over kinetic energy) emission
// probability of a fragment
G4double CalcEmissionProbability(const G4Fragment & aFragment);
// See above (in virtual methods) the method ProbabilityDistributionFunction
private:
// This method performs integration for probability function over
// fragment kinetic energy
G4double IntegrateEmissionProbability(const G4double & Low, const G4double & Up,
const G4Fragment & aFragment);
// ========================================
// Method for calculate the Coulomb barrier
// ========================================
private:
G4double CalcCoulombBarrier(const G4double NucRad, const G4double aZ);
// ============================
// Data members access methods
// ============================
public:
const G4double GetA() const { return theA;}
const G4double GetZ() const { return theZ;}
const G4double GetRestA() const { return theRestNucleusA;}
const G4double GetRestZ() const { return theRestNucleusZ;}
const G4double GetCoulombBarrier() const {return theCoulombBarrier;}
const G4double GetBindingEnergy() const { return theBindingEnergy;}
const G4double GetMaximalKineticEnergy() const { return theMaximalKineticEnergy;}
const G4double GetExcitonLevelDensityRatio() const { return theExcitonLevelDensityRatio;}
void SetExcitonLevelDensityRatio(const G4double value) { theExcitonLevelDensityRatio = value;}
void SetEmissionProbability(const G4double value) { theEmissionProbability = value;}
const G4double GetEmissionProbability() const { return theEmissionProbability;}
const G4double GetCondensationProbability() const { return theCondensationProbability;}
void SetCondensationProbability(const G4double value) { theCondensationProbability = value;}
const G4double GetNuclearMass() const {
return G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(theZ,theA);
}
const G4double GetRestNuclearMass() const {
return G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(theRestNucleusZ,theRestNucleusA);
}
const G4double GetReducedMass() const {
return GetRestNuclearMass()*GetNuclearMass()/(GetNuclearMass()+GetRestNuclearMass());
}
const G4LorentzVector GetMomentum() const { return theMomentum;}
void SetMomentum(const G4LorentzVector & value) { theMomentum = value;}
protected:
virtual G4double GetBarrierPenetrationFactor(const G4double aZ) const
{return 1.0;}
// virtual G4double Get
// =============
// Data members
// =============
private:
G4double theA;
@@ -128,149 +165,20 @@ private:
G4double theRestNucleusZ;
G4double CoulombBarrier;
G4double theCoulombBarrier;
G4double BindingEnergy;
G4double theBindingEnergy;
G4double MaximalKineticEnergy;
G4double theMaximalKineticEnergy;
G4double ExcitonLevelDensityRatio;
G4double theExcitonLevelDensityRatio;
G4double EmissionProbability;
G4double theEmissionProbability;
G4double CondensationProbability;
G4double theCondensationProbability;
G4LorentzVector Momentum;
G4LorentzVector theMomentum;
};
inline void G4VPreCompoundFragment::SetA(const G4double value)
{
theA = value;
}
inline const G4double G4VPreCompoundFragment::GetA() const
{
return theA;
}
inline void G4VPreCompoundFragment::SetZ(const G4double value)
{
theZ = value;
}
inline const G4double G4VPreCompoundFragment::GetZ() const
{
return theZ;
}
inline void G4VPreCompoundFragment::SetRestA(const G4double value)
{
theRestNucleusA = value - theA;
}
inline const G4double G4VPreCompoundFragment::GetRestA() const
{
return theRestNucleusA;
}
inline void G4VPreCompoundFragment::SetRestZ(const G4double value)
{
theRestNucleusZ = value - theZ;
}
inline const G4double G4VPreCompoundFragment::GetRestZ() const
{
return theRestNucleusZ;
}
inline void G4VPreCompoundFragment::SetCoulombBarrier(const G4double value)
{
CoulombBarrier = value;
}
inline const G4double G4VPreCompoundFragment::GetCoulombBarrier() const
{
return CoulombBarrier;
}
inline void G4VPreCompoundFragment::SetBindingEnergy(const G4double value)
{
BindingEnergy = value;
}
inline const G4double G4VPreCompoundFragment::GetBindingEnergy() const
{
return BindingEnergy;
}
inline void G4VPreCompoundFragment::SetMaximalKineticEnergy(const G4double value)
{
MaximalKineticEnergy = value;
}
inline const G4double G4VPreCompoundFragment::GetMaximalKineticEnergy() const
{
return MaximalKineticEnergy;
}
inline void G4VPreCompoundFragment::SetExcitonLevelDensityRatio(const G4double value)
{
ExcitonLevelDensityRatio = value;
}
inline const G4double G4VPreCompoundFragment::GetExcitonLevelDensityRatio() const
{
return ExcitonLevelDensityRatio;
}
inline void G4VPreCompoundFragment::SetEmissionProbability(const G4double value)
{
EmissionProbability = value;
}
inline const G4double G4VPreCompoundFragment::GetEmissionProbability() const
{
return EmissionProbability;
}
inline void G4VPreCompoundFragment::SetCondensationProbability(const G4double value)
{
CondensationProbability = value;
}
inline const G4double G4VPreCompoundFragment::GetCondensationProbability() const
{
return CondensationProbability;
}
inline const G4double G4VPreCompoundFragment::GetNuclearMass() const
// Calculate nucleus atomic mass (MeV)
{
return G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(theZ,theA)/MeV;
}
inline const G4double G4VPreCompoundFragment::GetRestNuclearMass() const
// Calculate nucleus atomic mass (MeV)
{
return G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(theRestNucleusZ,theRestNucleusA)/MeV;
}
inline void G4VPreCompoundFragment::SetMomentum(const G4LorentzVector value)
{
Momentum = value;
}
inline const G4LorentzVector G4VPreCompoundFragment::GetMomentum() const
{
return Momentum;
}
#endif
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -21,44 +21,44 @@
class G4VPreCompoundIon : public G4VPreCompoundFragment
{
protected:
// default constructor
G4VPreCompoundIon() {};
// default constructor
G4VPreCompoundIon() {}
public:
// copy constructor
G4VPreCompoundIon(const G4VPreCompoundIon &right):
G4VPreCompoundFragment(right) {};
// copy constructor
G4VPreCompoundIon(const G4VPreCompoundIon &right): G4VPreCompoundFragment(right) {}
// constructor
G4VPreCompoundIon(const G4double anA, const G4double aZ):
G4VPreCompoundFragment(anA,aZ) {};
// constructor
G4VPreCompoundIon(const G4double anA, const G4double aZ): G4VPreCompoundFragment(anA,aZ) {}
// destructor
virtual ~G4VPreCompoundIon() {}
virtual ~G4VPreCompoundIon() {};
// operators
const G4VPreCompoundIon & operator=(const G4VPreCompoundIon &right) {
if (&right != this) this->G4VPreCompoundFragment::operator=(right);
return *this;
};
// operators
const G4VPreCompoundIon & operator=(const G4VPreCompoundIon &right) {
if (&right != this) this->G4VPreCompoundFragment::operator=(right);
return *this;
}
G4bool operator==(const G4VPreCompoundIon &right) const
{return G4VPreCompoundFragment::operator==(right);};
G4bool operator==(const G4VPreCompoundIon &right) const
{ return G4VPreCompoundFragment::operator==(right);}
G4bool operator!=(const G4VPreCompoundIon &right) const
{return G4VPreCompoundFragment::operator!=(right);};
G4bool operator!=(const G4VPreCompoundIon &right) const
{ return G4VPreCompoundFragment::operator!=(right);}
public:
G4double ProbabilityDistributionFunction(const G4double & eKin,
const G4Fragment & aFragment);
G4double ProbabilityDistributionFunction(const G4double & eKin, const G4Fragment & aFragment);
// Gives the kinetic energy for fragments in pre-equilibrium decay
G4double GetKineticEnergy(const G4Fragment & aFragment);
// Gives the kinetic energy for fragments in pre-equilibrium decay
G4double GetKineticEnergy(const G4Fragment & aFragment);
protected:
virtual G4double GetCCoef(const G4double aZ) const {return 1.0;}
};
#endif
@@ -1,5 +1,5 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
@@ -17,54 +17,51 @@
class G4VPreCompoundNucleon : public G4VPreCompoundFragment
{
protected:
// copy constructor
G4VPreCompoundNucleon() {};
// copy constructor
G4VPreCompoundNucleon() {};
public:
// copy constructor
G4VPreCompoundNucleon(const G4VPreCompoundNucleon &right):
G4VPreCompoundFragment(right) {};
// copy constructor
G4VPreCompoundNucleon(const G4VPreCompoundNucleon &right): G4VPreCompoundFragment(right) {}
// constructor
G4VPreCompoundNucleon(const G4double anA, const G4double aZ):
G4VPreCompoundFragment(anA,aZ) {};
// constructor
G4VPreCompoundNucleon(const G4double anA, const G4double aZ): G4VPreCompoundFragment(anA,aZ) {}
virtual ~G4VPreCompoundNucleon() {};
virtual ~G4VPreCompoundNucleon() {}
// operators
const G4VPreCompoundNucleon & operator=(const G4VPreCompoundNucleon &right) {
if (&right != this) this->G4VPreCompoundFragment::operator=(right);
return *this;
};
// operators
const G4VPreCompoundNucleon & operator=(const G4VPreCompoundNucleon &right) {
if (&right != this) this->G4VPreCompoundFragment::operator=(right);
return *this;
}
G4bool operator==(const G4VPreCompoundNucleon &right) const
{return G4VPreCompoundFragment::operator==(right); };
G4bool operator==(const G4VPreCompoundNucleon &right) const
{ return G4VPreCompoundFragment::operator==(right);}
G4bool operator!=(const G4VPreCompoundNucleon &right) const
{return G4VPreCompoundFragment::operator!=(right); };
G4bool operator!=(const G4VPreCompoundNucleon &right) const
{ return G4VPreCompoundFragment::operator!=(right);}
void CalcExcitonLevelDensityRatios(const G4double Excitons,
const G4double Particles)
{
// Level density ratios are calculated according to the formula
// (P!*(N-1)!)/((P-Af)!*(N-1-Af)!*Af!)
// where P is number of particles
// N is number of excitons
// Af atomic number of emitting fragment
// the next is a simplification for nucleons (Af = 1)
void CalcExcitonLevelDensityRatios(const G4double Excitons,const G4double Particles)
{
// Level density ratios are calculated according to the formula
// (P!*(N-1)!)/((P-Af)!*(N-1-Af)!*Af!)
// where P is number of particles
// N is number of excitons
// Af atomic number of emitting fragment
// the next is a simplification for nucleons (Af = 1)
SetExcitonLevelDensityRatio(Particles*(Excitons-1.0));
}
SetExcitonLevelDensityRatio(Particles*(Excitons-1.0));
}
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a fragment
// consisting from N nucleons inside a nucleus with A nucleons
// This value comes from the formula N^3 (N/A)^(N-1) with N = 1 (nucleon)
{
SetCondensationProbability(1.0);
}
void CalcCondensationProbability(const G4double A)
// This method computes condensation probability to create a cluster
// consisting of N nucleons inside a nucleus with A nucleons.
// For Nucleons this probability is, of course, equal to 1
{
SetCondensationProbability(1.0);
}
};