Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -5,20 +5,20 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4TouchableHistory.icc,v 1.3 1999/12/15 14:50:25 gunter Exp $
// GEANT4 tag $Name: geant4-02-00 $
// $Id: G4TouchableHistory.icc,v 1.5 2000/11/20 18:59:43 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// class G4TouchableHistory inline implementation
inline G4TouchableHistory::G4TouchableHistory()
: fhistory()
inline
G4TouchableHistory::G4TouchableHistory()
: frot(G4RotationMatrix()), ftlate(G4ThreeVector(0.,0.,0.)), fhistory()
{
ftlate= G4ThreeVector(0.,0.,0.);
frot= G4RotationMatrix();
}
inline G4TouchableHistory::G4TouchableHistory(const G4NavigationHistory &history)
inline
G4TouchableHistory::G4TouchableHistory(const G4NavigationHistory &history)
: fhistory(history)
{
G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
@@ -26,9 +26,9 @@ inline G4TouchableHistory::G4TouchableHistory(const G4NavigationHistory &history
frot=tf.NetRotation();
}
inline
void G4TouchableHistory::UpdateYourself( G4VPhysicalVolume* pPhysVol,
const G4NavigationHistory* pHistory)
inline
void G4TouchableHistory::UpdateYourself(G4VPhysicalVolume* pPhysVol,
const G4NavigationHistory* pHistory)
{
fhistory= *pHistory;
G4AffineTransform tf(fhistory.GetTopTransform().Inverse());
@@ -42,38 +42,44 @@ void G4TouchableHistory::UpdateYourself( G4VPhysicalVolume* pPhysVol,
frot=tf.NetRotation();
}
G4int
inline G4TouchableHistory::CalculateHistoryIndex(G4int stackDepth) const
inline
G4int G4TouchableHistory::CalculateHistoryIndex(G4int stackDepth) const
{
return (fhistory.GetDepth()-stackDepth); // was -1
}
inline G4VPhysicalVolume* G4TouchableHistory::GetVolume(G4int depth) const
inline
G4VPhysicalVolume* G4TouchableHistory::GetVolume(G4int depth) const
{
return fhistory.GetVolume(CalculateHistoryIndex(depth));
}
inline G4VSolid* G4TouchableHistory::GetSolid(G4int depth) const
inline
G4VSolid* G4TouchableHistory::GetSolid(G4int depth) const
{
return fhistory.GetVolume(CalculateHistoryIndex(depth))->GetLogicalVolume()->GetSolid();
return fhistory.GetVolume(CalculateHistoryIndex(depth))
->GetLogicalVolume()->GetSolid();
}
inline G4int G4TouchableHistory::GetReplicaNumber(G4int depth) const
inline
G4int G4TouchableHistory::GetReplicaNumber(G4int depth) const
{
// return this->GetHistory()->GetTopReplicaNo();
return fhistory.GetReplicaNo(CalculateHistoryIndex(depth));
}
inline G4int G4TouchableHistory::GetHistoryDepth() const
inline
G4int G4TouchableHistory::GetHistoryDepth() const
{
return fhistory.GetDepth();
}
inline G4int G4TouchableHistory::MoveUpHistory( G4int num_levels )
inline
G4int G4TouchableHistory::MoveUpHistory( G4int num_levels )
{
G4NavigationHistory* nHistory= &fhistory;
G4int maxLevelsMove= nHistory->GetDepth();
G4int minLevelsMove= 0; // Cannot redescend today!
G4int minLevelsMove= 0; // Cannot redescend today!
// Soon it will be possible
// by adding a data member here
// fCurrentDepth;
@@ -90,7 +96,8 @@ inline G4int G4TouchableHistory::MoveUpHistory( G4int num_levels )
return num_levels;
}
inline const G4NavigationHistory* G4TouchableHistory::GetHistory() const
inline
const G4NavigationHistory* G4TouchableHistory::GetHistory() const
{
return &fhistory;
}