Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VCSGface.hh,v 1.1 2000/04/07 10:59:18 gcosmo Exp $
// GEANT4 tag $Name: geant4-02-00 $
// $Id: G4VCSGface.hh,v 1.3 2000/11/02 16:54:49 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// --------------------------------------------------------------------
@@ -27,8 +27,8 @@
// Virtual members:
//
// -------------------------------------------------------------------
// Intersect( const G4ThreeVector &p, const G4ThreeVector &v, const G4bool outGoing, const G4double surfTolerance,
// const G4bool outgoing, const G4double surfTolerance,
// Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
// G4bool outGoing, G4double surfTolerance,
// G4double &distance, G4double &distFromSurface,
// G4ThreeVector &normal, G4bool &allBehind );
//
@@ -237,6 +237,8 @@
// and save the answer that is smallest. If there is more than one answer,
// or if allBehind is false for the one answer, return validNorm as false.
// Author:
// David C. Williams (davidw@scipp.ucsc.edu)
// --------------------------------------------------------------------
#ifndef G4VCSGface_hh
@@ -252,19 +254,21 @@ class G4VoxelLimits;
class G4AffineTransform;
class G4SolidExtentList;
class G4VCSGface {
public:
class G4VCSGface
{
public:
G4VCSGface() {;}
virtual ~G4VCSGface() {;}
virtual G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
const G4bool outgoing, const G4double surfTolerance,
G4bool outgoing, G4double surfTolerance,
G4double &distance, G4double &distFromSurface,
G4ThreeVector &normal, G4bool &allBehind ) = 0;
virtual G4double Distance( const G4ThreeVector &p, const G4bool outgoing ) = 0;
virtual G4double Distance( const G4ThreeVector &p, G4bool outgoing ) = 0;
virtual EInside Inside( const G4ThreeVector &p, const G4double tolerance,
virtual EInside Inside( const G4ThreeVector &p, G4double tolerance,
G4double *bestDistance ) = 0;
virtual G4ThreeVector Normal( const G4ThreeVector &p, G4double *bestDistance ) = 0;